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Author Topic: Official General League of Legends Thread  (Read 5024 times)
Dronery
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« Reply #105 on: May 11, 2012, 04:38:32 pm »

i jungle literally everyone
Jungle Zilean do it.
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Meat
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« Reply #106 on: May 11, 2012, 05:21:07 pm »

i jungle literally everyone
Jungle Zilean do it.

Possible, but it's buggering slow.

That said, I'm playing pretty much back to back today, should we make a team?

« Last Edit: May 11, 2012, 05:27:23 pm by Cave Johnson » Logged
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« Reply #107 on: May 11, 2012, 09:49:41 pm »

jungle zilean would have a great level 2 gank if you start red with a hard leash.
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Dronery
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« Reply #108 on: May 17, 2012, 05:59:27 pm »

I am stuck between buying Pantheon and Jarvan what do. Both of them fall off in damage late game, but I am cool with that.
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Meat
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« Reply #109 on: May 17, 2012, 06:12:40 pm »

I am stuck between buying Pantheon and Jarvan what do. Both of them fall off in damage late game, but I am cool with that.

Pantheon doesn't fall off until seriously late game. Jarvan has a tank endgame, so it depends on your playstyle. Panth is more swob friendly.
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Madness9001
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« Reply #110 on: May 17, 2012, 06:46:47 pm »

Hoy,im enjoying Tanks.A lot.
Brough Alistar because i know the enjoyment of Nautillius won't last long
Wasn't as exicting but hell.

Allways using Promote,using that on the siege minon.
Boosting the Siege abefore it gets hurt is hard sometimes.Headbutting is used alot here(And Pulverize when i don't have headbutt)
Sometimes i unnintentionally bash enemies OUT of their doom form anoter teammate(Keep using that as boost to get to enemies,sometimes that saves him form scaping either by killing him outright or because i bashed him to my teammate)
Also,Kayle.That thing girl has a short ultimate recharge rate but the heal feels like its taking forever.
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Dronery
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« Reply #111 on: May 17, 2012, 07:15:24 pm »

I am stuck between buying Pantheon and Jarvan what do. Both of them fall off in damage late game, but I am cool with that.

Pantheon doesn't fall off until seriously late game. Jarvan has a tank endgame, so it depends on your playstyle. Panth is more swob friendly.
]It was pretty obvious someone was going to say that, but I am still not sure. Pantheon's Ult seems hard to pull off in the right spot, and Jarvan sounds hard to play
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« Reply #112 on: May 18, 2012, 08:51:15 am »

how to play jarvan in lane

harass with q

eqw wait for flash r and start slapping for kill

how to play pantheon in lane

harass with q

qw auto eq for kill
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Madness9001
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« Reply #113 on: May 18, 2012, 03:17:49 pm »

Guys
Looking for a 1350 IP Champion to buy
Help

Nevermind,brough Nasus,looked at his counters
"While transformed,Nasus is the stronger than most of the Champions of the Legaule"
I was like okay,must've been nerfed or something

Played it
Instant Turret Dive with transformation
Hardly took any damage,and killed the one i was Changing at
Simphoning strike seemed unpratical sine i had to kill minions to power up(Also worked on turrets,but didn't brother with that)
Turns out its quite easy to kill minions(Didn't notice because i minded killing champs more than Minions,and let my Promote spell do my job)
Soul Eater also turned out quite userfull,didn't notice it levered up with me

Overall Rating
10.5
« Last Edit: May 18, 2012, 08:41:35 pm by Madness9001 » Logged
Dronery
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« Reply #114 on: May 19, 2012, 07:24:57 am »

The latest patch, "improve graphics and frames", how do you do both?
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Meat
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« Reply #115 on: May 19, 2012, 11:54:52 am »

The latest patch, "improve graphics and frames", how do you do both?

Revamping how the map is skinned and optimizing the way the graphics are rendered
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Dronery
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« Reply #116 on: May 23, 2012, 09:35:45 pm »

Any think Darius is a bit too strong?
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Wigglytuff
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« Reply #117 on: May 25, 2012, 02:27:28 am »

Playing Akali against Lux. Get Lux down to a tiny sliver of hp. Lux stuns, then ults. I flash behind her and get the kill.  Panic
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« Reply #118 on: May 25, 2012, 08:17:37 am »

Guys
Looking for a 1350 IP Champion to buy
Help

Nevermind,brough Nasus,looked at his counters
"While transformed,Nasus is the stronger than most of the Champions of the Legaule"
I was like okay,must've been nerfed or something

Played it
Instant Turret Dive with transformation
Hardly took any damage,and killed the one i was Changing at
Simphoning strike seemed unpratical sine i had to kill minions to power up(Also worked on turrets,but didn't brother with that)
Turns out its quite easy to kill minions(Didn't notice because i minded killing champs more than Minions,and let my Promote spell do my job)
Soul Eater also turned out quite userfull,didn't notice it levered up with me

Overall Rating
10.5

Nasus's Q being unreliant on items for damage means that all you really need is a triforce, at which point you can build full tank, while still dealing great damage through the 5% max hp drain on all nearby enemies converting to attack damage while your ult is active, and the +400-500 endgame bonus damage every 3 seconds with your Q.

In higher levels/elo, Nasus has somewhat fallen out of favour as a solo top lane due to his reliance on farming, and the relative ease with which he is countered, simply by putting a strong ganker in the jungle who can babysit top through the critical levels, at which point it's easy to zone and harass with the standard top picks.

He's an old as shit champion who has no mobility in his kit, favouring the old champion design doc of "mobility is for mages, damage is for carries, tankiness and cc is for everyone else," with Nasus falling into the last category.

With the new focus on putting decent mobility skills on almost everyone (except for, ironically, the newest release, who goes back to Nasus-type kits), you'll find yourself most likely outclassed by anyone who knows how to play, because there is no kite tail funnier to watch than Nasus.

Of course, it doesn't really matter what other people say about it, until you actually experience it for yourself.
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a/d
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« Reply #119 on: May 25, 2012, 08:22:36 am »

Any think Darius is a bit too strong?

He's got ridiculously good potential, so far, I've been playing pretty shittily with him, but his kit is pretty team reliant.

The E being able to pull through walls is pretty much the most fun I've had on League in the last 7 or 8 months though, bar none.

If they nerf anything, I doubt it will be the true damage, they already removed his Q's ability to deal bonus on minions, slowing down his jungle, and the only reason I still find him a viable jungler is because placing proper bleed stacks can clear camps 3-4 autoattacks short of normal, I'm experimenting more with him as a hard counterjungler, due to his ability to pull through walls and his relatively good soft cc in early game with a single rank in his w. I also believe his E can currently pull buff monsters, or at least, it could on release day.

Possible nerfs to him could include an even longer cooldown on his pull, a nerf of the ad ratios on his magic damage passive, or putting the classic -50% damage to monsters on AD AoEs that makes jungle Garen impossible and jungle Hec not nearly as strong as he could be.
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go canada or whatever, maybe your country is cool too
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