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Poll
Question: Do you like the new icon for v9
Yes. - 5 (35.7%)
No, I like the old one. - 5 (35.7%)
No they were both bad. - 4 (28.6%)
Total Voters: 12

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Author Topic: Derps Personal Mod V9.1  (Read 7872 times)
Derpduck [LORD]
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« Reply #105 on: November 12, 2011, 10:10:31 am »

V7 is out
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Machidro
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« Reply #106 on: November 12, 2011, 01:55:24 pm »

New features and changelog?
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Derpduck [LORD]
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« Reply #107 on: November 13, 2011, 04:40:52 am »

I dont have the old OP anymore so I cant compare them
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« Reply #108 on: November 13, 2011, 10:35:27 am »

can u explain to me how to work this like do i need to still port forward and what else would I have to do
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Machidro
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« Reply #109 on: November 13, 2011, 12:09:27 pm »

Derp:

Console commands that still don't work, and what happens when entered:

sv_commonkey (Error appears if you set the command to 1, what is this command for? classlimit (command overlaps text in the console after entering first time, and classlimit fails to work once entered)
sv_motd (nothing appears)
sv_speed (no effect)
sv_gravity (no effect)
sv_damage (no effect)
heal (doesnt work, with names appended and without, looks like you added before sethealth, maybe)
resetintel (no effect, tried also with resetintel blue and blu, did not work
sethealth (First, this command kills you if your name has a space, it is reading it as setting that person's health to zero. You can test this by setting your name to IMMA BANANA, for instance, then trying to set your health to 100, its ensured death. There is also no ID system, you can't heal people with the same name. Setting an ID system similar to OHU's would solve both the space problem and the player problem.)
teleport (no effect, no idea what to append to command)
teleportall (same problem)
namelist (no names display)

More commands are likely glitched, but these are the ones immediately important to a server hoster in practice.
« Last Edit: November 13, 2011, 12:11:59 pm by tiscooler » Logged

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Derpduck [LORD]
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« Reply #110 on: November 13, 2011, 03:53:20 pm »

Teleport works, ask nightcracker to verify that, most of the sv commands dont work I already knew that and go bug orpheon about classlimits and
IDs he said he would fix/add them
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A Shogun Named Marcus
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« Reply #111 on: November 14, 2011, 01:38:00 am »

teleport works like this(I remeber from vinmod)

teleport [player1] [player2]
It teleports player1 to player2. An example is

teleport bobsaget JimBean

It would teleport bonsaget to JimBean. Also, if their name has a space in it, just use the first word in their name.

teleportall teleports everyone to one person
teleportall JimBean
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Derpduck [LORD]
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« Reply #112 on: November 14, 2011, 09:44:49 am »

I use it for helping people with RJ, as for the broken commands I will remove them.
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Orpheon
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« Reply #113 on: November 14, 2011, 10:08:48 am »

classlimit (command overlaps text in the console after entering first time, and classlimit fails to work once entered)
Do the classlimits work, or is that just that command? Also, does changing them in the command work, but it doesn't immediately take effect (only affects those who want to change class afterwards)?
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Machidro
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« Reply #114 on: November 14, 2011, 10:13:01 am »

classlimit (command overlaps text in the console after entering first time, and classlimit fails to work once entered)
Do the classlimits work, or is that just that command? Also, does changing them in the command work, but it doesn't immediately take effect (only affects those who want to change class afterwards)?

Both. The command has a malformed appearance in the console once entered, with its second line overlapping console text, AND, once entered, the command does not take effect. The command does appear to work in the console, but the classlimits never take into effect, allowing changing past the class limits.
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Orpheon
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« Reply #115 on: November 14, 2011, 10:15:56 am »

classlimit (command overlaps text in the console after entering first time, and classlimit fails to work once entered)
Do the classlimits work, or is that just that command? Also, does changing them in the command work, but it doesn't immediately take effect (only affects those who want to change class afterwards)?

Both. The command has a malformed appearance in the console once entered, with its second line overlapping console text, AND, once entered, the command does not take effect. The command does appear to work in the console, but the classlimits never take into effect, allowing changing past the class limits.
What about when you use the classlimits in the ini? Does that work?
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Machidro
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« Reply #116 on: November 14, 2011, 08:13:46 pm »

No classlimit information is inside the GG2 ini which comes with Derp's mod, AFAIK, there are no such options.
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Derpduck [LORD]
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« Reply #117 on: November 15, 2011, 03:53:13 am »

I didnt port the classlimits over properly because they were broke anyway, try using an older version (v5)
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Orpheon
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« Reply #118 on: November 15, 2011, 04:21:28 am »

I didnt port the classlimits over properly because they were broke anyway, try using an older version (v5)
Wait a sec. I thought the classlimits I gave you worked. If they didn't, sorry. I got a few mods now with working classlimits, please let me add them for you.
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Derpduck [LORD]
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« Reply #119 on: November 15, 2011, 12:21:14 pm »

Please do
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