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Author Topic: Official PyGG2 Development thread  (Read 37278 times)
notajf
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« Reply #735 on: May 03, 2012, 05:57:24 am »

Oh god. I go for a short hiatus, and when I come back...
 Panic


Alright.
1. Is Pygame fast enough for PyGG2?
2. If not, are we capable of managing pygrafix/creating something new without NC?
1. probably not
2. pyglet is certainly an option.
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Orpheon
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« Reply #736 on: May 03, 2012, 10:19:27 am »

Oh god. I go for a short hiatus, and when I come back...
 Panic


Alright.
1. Is Pygame fast enough for PyGG2?
2. If not, are we capable of managing pygrafix/creating something new without NC?
1. probably not
2. pyglet is certainly an option.
1. Ok
2. I meant, can we/do we want to start pygrafix-v2?

And we shouldn't be discussing this here, but in Skype, it's easier to explain and argue. I also want the other' opinions.
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Port
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« Reply #737 on: May 03, 2012, 01:41:19 pm »

pygrafix for hardest to install python library 2012
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NAGN
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Yeah so now I have an idea


« Reply #738 on: May 03, 2012, 01:50:42 pm »

pyglet is slower than pygame though, ctypes hurts it, I think
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[im
notajf
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« Reply #739 on: May 03, 2012, 01:50:49 pm »

pygrafix for hardest to install python library 2012
wat

There's a Windows version. Extract it to the right folder and done
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notajf
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« Reply #740 on: May 03, 2012, 01:51:11 pm »

pyglet is slower than pygame though, ctypes hurts it, I think
>ctypes
>slow

pfffffffffffffffffffft ahahahahahaahahahahahajowhdas]s;qwa'#qwa;'as;.'#a;.'#as#sa./'#/asd.';asd,.;sld;a.,;ad.';.as;'d,.';as.d';.asd;.as
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Port
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« Reply #741 on: May 03, 2012, 02:01:07 pm »

pygrafix for hardest to install python library 2012
wat

There's a Windows version. Extract it to the right folder and done

Seems like some simply-not-existing bugs have been fixed since last time I tried it.

The game hangs when I press "Start test client" in the interface displayed by client_main.py though.
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NAGN
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Yeah so now I have an idea


« Reply #742 on: May 03, 2012, 02:02:52 pm »

host a server first
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[im
Port
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« Reply #743 on: May 03, 2012, 02:05:01 pm »

host a server first

and how exactly would I go about that
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NAGN
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Yeah so now I have an idea


« Reply #744 on: May 03, 2012, 02:05:34 pm »

err make.py testserver

read the second post of this thread
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Orpheon
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« Reply #745 on: May 03, 2012, 03:39:03 pm »

Port, right now using the GUI gets very little actually done.
Best way to execute and debug PyGG2 right now is either:
1 console, with
Code:
python make.py test
or 2 consoles, with
Code:
python make.py testserver
python make.py testclient
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Port
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« Reply #746 on: May 04, 2012, 12:33:50 am »

Alright.

Also, slightly off topic:
« Last Edit: May 04, 2012, 01:53:49 am by Port » Logged

notajf
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« Reply #747 on: May 04, 2012, 03:53:06 am »

I'm trying to add networking and I keep getting this error:
http://pastebin.com/raw.php?i=tcajYUXQ
What on earth does that have to do with networking?

That's a pyglet error.
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Port
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« Reply #748 on: May 04, 2012, 07:39:21 am »

I'm trying to add networking and I keep getting this error:
http://pastebin.com/raw.php?i=tcajYUXQ
What on earth does that have to do with networking?

That's a pyglet error.


However it did start happening only as soon as I added the twisted reactor in a side thread.
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notajf
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« Reply #749 on: May 04, 2012, 07:55:51 am »

I'm trying to add networking and I keep getting this error:
http://pastebin.com/raw.php?i=tcajYUXQ
What on earth does that have to do with networking?

That's a pyglet error.


However it did start happening only as soon as I added the twisted reactor in a side thread.
OpenGL is not thread-safe
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