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notajf
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« Reply #765 on: May 07, 2012, 11:18:36 am » |
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Huh, apparently Orpheon is most active. Makes sense. Actually, NC would have more if he didn't do it from separate accounts or something. I'm more of a long-distance runner here, also I'm the only person that was on the project from start to now. Wasn't I here at the start? Well, close to it... You made a rather large pause in the middle  Yes. Back then it wasn't fun developing for PyGG2, it was a messy piece of shit that couldn't do anything right. I think we might be nearing one of the reasons why you never finish stuff.... ... Haha. No. Main reason I never finish stuff is I get distracted by other ideas. But I do return to old projects. I recently fixed an issue in SMOKE and open-sourced it.
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Port
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« Reply #766 on: May 12, 2012, 10:13:24 am » |
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This networking is really akward (or the physics code is). I randomly get "teleported" around (not huge random changes in position, just slightly, for example to the layer of stairs beneath the current one) the map.
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Orpheon
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« Reply #767 on: May 12, 2012, 03:25:04 pm » |
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This networking is really akward (or the physics code is). I randomly get "teleported" around (not huge random changes in position, just slightly, for example to the layer of stairs beneath the current one) the map.
That's a problem with the compensation that I haven't fixed yet. I know.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Orpheon
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« Reply #768 on: June 14, 2012, 04:23:04 pm » |
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REVIVALWe found a solution to the pygrafix problem. It's called pySFML, and it's based off the pretty good C++ graphics lib SFML. SFML works through almost pure OpenGL, and pySFML uses Cython, so speed is similar to pygrafix, but it's actively getting developed, is based on a pretty mature library and has a nice API. Because proof of concept is needed, I and NAGN already started working on it here. Screenshot after 1.5 hours work (including compiling pySFML):  Also, I should mention that the collision code, presumably the stair code of Jaxof07, is buggy and sometimes causes teleports.
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« Last Edit: June 14, 2012, 04:26:29 pm by Orpheon »
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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AcidLead
The Flash of the Action
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Our hero returns triumphant. Execute him at once.
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« Reply #769 on: June 14, 2012, 06:10:58 pm » |
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huzzah!
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recent additions: oh fuck it we're redoing all of AWE top-down
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Port
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« Reply #770 on: June 15, 2012, 01:17:57 am » |
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Woo, something is happening.
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Phantom Brave
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« Reply #771 on: June 15, 2012, 09:50:36 am » |
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so where on earth did my word wrap code go
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 Linkin Park lyrics here
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Orpheon
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« Reply #772 on: June 15, 2012, 12:31:20 pm » |
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so where on earth did my word wrap code go
Nowhere. Where did you expect it to go? There already exists a GML implementation, and no Python console.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Phantom Brave
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« Reply #773 on: June 15, 2012, 06:48:10 pm » |
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I can't find a link to it anymore ;_;
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 Linkin Park lyrics here
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Machidro
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« Reply #774 on: June 15, 2012, 09:55:35 pm » |
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Check your downloads folder, if you wrote the code and shared it through a file locker, you may still have it.
After that, check your recycling bin, maybe you threw it away.
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« Last Edit: June 15, 2012, 09:55:58 pm by Gardicolo »
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A CHALLENGER HAS ARRIVED.
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Phantom Brave
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« Reply #775 on: June 15, 2012, 10:05:54 pm » |
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why would I used a file locker for code why would I code python on windows
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 Linkin Park lyrics here
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Orpheon
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« Reply #776 on: June 16, 2012, 04:21:06 am » |
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Ubuntu has a Trash too.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Orpheon
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« Reply #777 on: June 16, 2012, 08:09:55 am » |
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<Orpheon> I just found out an incredibly annoying networking bug <maciej01> hmm derpy is on? <maciej01> what bug? <Orpheon> that was confusing me to no end <Orpheon> pygg2 syncs states every so often <Orpheon> game states <Orpheon> to do that, it just fast-fires states and the client decides whether this state is advanced enough <maciej01> oh <Orpheon> so the client only takes the newest state <Orpheon> now <Orpheon> I synced the time <Orpheon> which is a float <Orpheon> as an int <Orpheon> which means the client only accepted a new state every second <Orpheon> urg
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« Last Edit: June 16, 2012, 08:12:57 am by Orpheon »
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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AcidLead
The Flash of the Action
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Our hero returns triumphant. Execute him at once.
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« Reply #778 on: June 16, 2012, 09:15:39 am » |
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only seems comical from the perspective of one who isn't scrambling to fix it
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recent additions: oh fuck it we're redoing all of AWE top-down
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Dusty
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« Reply #779 on: June 16, 2012, 12:44:55 pm » |
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Quick question. what if the game goes on for so long that the int overflows? what happens then?
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