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notajf
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« Reply #735 on: May 03, 2012, 05:57:24 am » |
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Oh god. I go for a short hiatus, and when I come back...  Alright. 1. Is Pygame fast enough for PyGG2? 2. If not, are we capable of managing pygrafix/creating something new without NC? 1. probably not 2. pyglet is certainly an option.
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Orpheon
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« Reply #736 on: May 03, 2012, 10:19:27 am » |
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Oh god. I go for a short hiatus, and when I come back...  Alright. 1. Is Pygame fast enough for PyGG2? 2. If not, are we capable of managing pygrafix/creating something new without NC? 1. probably not 2. pyglet is certainly an option. 1. Ok 2. I meant, can we/do we want to start pygrafix-v2? And we shouldn't be discussing this here, but in Skype, it's easier to explain and argue. I also want the other' opinions.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Port
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« Reply #737 on: May 03, 2012, 01:41:19 pm » |
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pygrafix for hardest to install python library 2012
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NAGN
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« Reply #738 on: May 03, 2012, 01:50:42 pm » |
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pyglet is slower than pygame though, ctypes hurts it, I think
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  [im
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notajf
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« Reply #739 on: May 03, 2012, 01:50:49 pm » |
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pygrafix for hardest to install python library 2012
wat There's a Windows version. Extract it to the right folder and done
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notajf
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« Reply #740 on: May 03, 2012, 01:51:11 pm » |
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pyglet is slower than pygame though, ctypes hurts it, I think
>ctypes >slow pfffffffffffffffffffft ahahahahahaahahahahahajowhdas]s;qwa'#qwa;'as;.'#a;.'#as#sa./'#/asd.';asd,.;sld;a.,;ad.';.as;'d,.';as.d';.asd;.as
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Port
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« Reply #741 on: May 03, 2012, 02:01:07 pm » |
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pygrafix for hardest to install python library 2012
wat There's a Windows version. Extract it to the right folder and done Seems like some simply-not-existing bugs have been fixed since last time I tried it. The game hangs when I press "Start test client" in the interface displayed by client_main.py though.
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NAGN
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« Reply #742 on: May 03, 2012, 02:02:52 pm » |
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host a server first
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  [im
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Port
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« Reply #743 on: May 03, 2012, 02:05:01 pm » |
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host a server first
and how exactly would I go about that
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NAGN
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« Reply #744 on: May 03, 2012, 02:05:34 pm » |
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err make.py testserver
read the second post of this thread
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Orpheon
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« Reply #745 on: May 03, 2012, 03:39:03 pm » |
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Port, right now using the GUI gets very little actually done. Best way to execute and debug PyGG2 right now is either: 1 console, with python make.py test or 2 consoles, with python make.py testserver python make.py testclient
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Port
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« Reply #746 on: May 04, 2012, 12:33:50 am » |
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Alright.
Also, slightly off topic:
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« Last Edit: May 04, 2012, 01:53:49 am by Port »
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notajf
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« Reply #747 on: May 04, 2012, 03:53:06 am » |
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What on earth does that have to do with networking? That's a pyglet error.
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Port
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« Reply #748 on: May 04, 2012, 07:39:21 am » |
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What on earth does that have to do with networking? That's a pyglet error. However it did start happening only as soon as I added the twisted reactor in a side thread.
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« Last Edit: June 04, 2013, 03:24:51 am by ajf »
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notajf
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« Reply #749 on: May 04, 2012, 07:55:51 am » |
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What on earth does that have to do with networking? That's a pyglet error. However it did start happening only as soon as I added the twisted reactor in a side thread. OpenGL is not thread-safe
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« Last Edit: June 04, 2013, 03:24:45 am by ajf »
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