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Author Topic: Official PyGG2 Development thread  (Read 37251 times)
notajf
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« Reply #405 on: January 08, 2012, 01:06:44 pm »

How far is the project complete, percentage style?
~20%. +- 19%.
lol xD
« Last Edit: January 08, 2012, 01:06:52 pm by ajf » Logged
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« Reply #406 on: January 08, 2012, 05:24:15 pm »

Well, not to tell you guys how to do your job, but when the whole thing'd be like, 80% done, you should probably notify people in Mods so they can stop fidgeting with their pirated game maker 8.0s and start learning some other language so they can start mod the new, better version.
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« Reply #407 on: January 08, 2012, 05:38:28 pm »

Well, not to tell you guys how to do your job, but when the whole thing'd be like, 80% done, you should probably notify people in Mods so they can stop fidgeting with their pirated game maker 8.0s and start learning some other language so they can start mod the new, better version.

Python.
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notajf
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« Reply #408 on: January 08, 2012, 05:40:19 pm »

Suddenly people think PyGG2 is a good idea.

I should work on my GML interpreter...
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Yeah so now I have an idea


« Reply #409 on: January 08, 2012, 11:38:29 pm »

Well, not to tell you guys how to do your job, but when the whole thing'd be like, 80% done, you should probably notify people in Mods so they can stop fidgeting with their pirated game maker 8.0s and start learning some other language so they can start mod the new, better version.
Python is a free programming language, so I'm not so sure if transition will be a problem unless you want to invest in an expensive python ide (if one really exists, nightcracker/orpheon have been using notepad ++)

Everyone is welcome to pitch in in development, you know, although I haven't done jack
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« Reply #410 on: January 09, 2012, 03:18:50 am »

Well, not to tell you guys how to do your job, but when the whole thing'd be like, 80% done, you should probably notify people in Mods so they can stop fidgeting with their pirated game maker 8.0s and start learning some other language so they can start mod the new, better version.
Python is a free programming language, so I'm not so sure if transition will be a problem unless you want to invest in an expensive python ide (if one really exists, nightcracker/orpheon have been using notepad ++)

Everyone is welcome to pitch in in development, you know, although I haven't done jack

In the beginning we have yes, but we've switched mostly to Komodo Edit (which is also free) because it allowed us to give a better overview of the project and it's files.

And about modding, I think we are going to try and make some secure modding model, which allows you to automatically play on modded servers without exposing your system to any risk.
« Last Edit: January 09, 2012, 03:20:53 am by nightcracker » Logged

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« Reply #411 on: January 09, 2012, 04:26:18 am »

Well, not to tell you guys how to do your job, but when the whole thing'd be like, 80% done, you should probably notify people in Mods so they can stop fidgeting with their pirated game maker 8.0s and start learning some other language so they can start mod the new, better version.
Python is a free programming language, so I'm not so sure if transition will be a problem unless you want to invest in an expensive python ide (if one really exists, nightcracker/orpheon have been using notepad ++)

Everyone is welcome to pitch in in development, you know, although I haven't done jack

In the beginning we have yes, but we've switched mostly to Komodo Edit (which is also free) because it allowed us to give a better overview of the project and it's files.

And about modding, I think we are going to try and make some secure modding model, which allows you to automatically play on modded servers without exposing your system to any risk.
Secure model or not, we can still allow modding as it is now without any problem, so yeah.
Automatically downloading is for a feature that doesn't ~have~to be from the start, we can always add it at the end.

Suddenly people think PyGG2 is a good idea.

I should work on my GML interpreter...
Drolling
Maybe that's because it's a good idea?....

Well, not to tell you guys how to do your job, but when the whole thing'd be like, 80% done, you should probably notify people in Mods so they can stop fidgeting with their pirated game maker 8.0s and start learning some other language so they can start mod the new, better version.
We've already been telling to most modders informally that learning Python would be a good idea, if only to try to attract more PyGG2 devs.
But yeah, we'll do it officially as soon as it's clear that PyGG2 will replace gg2 soon.
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« Reply #412 on: January 09, 2012, 11:48:08 pm »

This looks really cool; I was just reading through some of the code.  If you have some coding tasks that need tackling, I may be able to help.

I definitely can't promise anything, but it would be fun to be programming (just a little bit) for GG2 again!

Is there a todo list anywhere?
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« Reply #413 on: January 10, 2012, 01:23:09 am »

cspotcode posted again

shit just got serious
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« Reply #414 on: January 10, 2012, 01:25:42 am »

I'd suggest checking up on the irc for nightcracker and orpheon if you want an immediate answer.
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« Reply #415 on: January 10, 2012, 07:54:14 am »

This looks really cool; I was just reading through some of the code.  If you have some coding tasks that need tackling, I may be able to help.

I definitely can't promise anything, but it would be fun to be programming (just a little bit) for GG2 again!

Is there a todo list anywhere?
Well, not really an official one.

Seeing as nightcracker and I are the only people actually working on this now, and we meet on a daily basis on the IRC, we normally decide small stuff then and there, and then code it.

The only things where we have written brainstorming is our network protocol, which again, is not really meant to be read without explanation. We've also decided on a lot of stuff that isn't mentioned in that document.

So yeah, best would probably be if you dropped by in IRC someday.
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« Reply #416 on: January 10, 2012, 09:08:39 am »

cspotcode posted again

shit just got serious

Don't go taking me seriously, I'll just have to disappear again  z5

This looks really cool; I was just reading through some of the code.  If you have some coding tasks that need tackling, I may be able to help.

I definitely can't promise anything, but it would be fun to be programming (just a little bit) for GG2 again!

Is there a todo list anywhere?
Well, not really an official one.

Seeing as nightcracker and I are the only people actually working on this now, and we meet on a daily basis on the IRC, we normally decide small stuff then and there, and then code it.

The only things where we have written brainstorming is our network protocol, which again, is not really meant to be read without explanation. We've also decided on a lot of stuff that isn't mentioned in that document.

So yeah, best would probably be if you dropped by in IRC someday.

Ah, ok, I can't do daily IRC meetings with my schedule so I probably won't be able to help.  Oh well, looks cool!
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« Reply #417 on: January 10, 2012, 09:22:01 am »

cspotcode posted again

shit just got serious

Don't go taking me seriously, I'll just have to disappear again  z5

This looks really cool; I was just reading through some of the code.  If you have some coding tasks that need tackling, I may be able to help.

I definitely can't promise anything, but it would be fun to be programming (just a little bit) for GG2 again!

Is there a todo list anywhere?
Well, not really an official one.

Seeing as nightcracker and I are the only people actually working on this now, and we meet on a daily basis on the IRC, we normally decide small stuff then and there, and then code it.

The only things where we have written brainstorming is our network protocol, which again, is not really meant to be read without explanation. We've also decided on a lot of stuff that isn't mentioned in that document.

So yeah, best would probably be if you dropped by in IRC someday.

Ah, ok, I can't do daily IRC meetings with my schedule so I probably won't be able to help.  Oh well, looks cool!
What woah woah. You completely misunderstood me.
Nightcracker and I do it. That doesn't mean you have to to help us. I mentioned it because that was my excuse to not having any real written documents apart from the code.
But anyway, if you want to help, there are a lot of stuff open.

For example, I heard you know your stuff well with the maps, programming the whole map format and maybe a new editor would be a very helpful and necessary thing that doesn't need loads of communications with us.
Would that be an idea?
« Last Edit: January 10, 2012, 09:22:40 am by Orpheon » Logged

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« Reply #418 on: January 10, 2012, 12:31:48 pm »

What woah woah. You completely misunderstood me.
Nightcracker and I do it. That doesn't mean you have to to help us. I mentioned it because that was my excuse to not having any real written documents apart from the code.
But anyway, if you want to help, there are a lot of stuff open.

For example, I heard you know your stuff well with the maps, programming the whole map format and maybe a new editor would be a very helpful and necessary thing that doesn't need loads of communications with us.
Would that be an idea?

Yeah, I actually already designed a new map format for my Garrison Builder rewrite.  I can dredge up those old notes and the Garrison Builder code and see what needs to be done.
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« Reply #419 on: January 10, 2012, 01:46:27 pm »

What woah woah. You completely misunderstood me.
Nightcracker and I do it. That doesn't mean you have to to help us. I mentioned it because that was my excuse to not having any real written documents apart from the code.
But anyway, if you want to help, there are a lot of stuff open.

For example, I heard you know your stuff well with the maps, programming the whole map format and maybe a new editor would be a very helpful and necessary thing that doesn't need loads of communications with us.
Would that be an idea?

Yeah, I actually already designed a new map format for my Garrison Builder rewrite.  I can dredge up those old notes and the Garrison Builder code and see what needs to be done.
Great. Good luck at getting stuff working!
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