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Author Topic: Official PyGG2 Development thread  (Read 38171 times)
Vindicator
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« Reply #255 on: November 08, 2011, 10:10:23 pm »

notepad ++ has basic syntax hilighting and most of the debugging is done through python itself (console), at least from the 20 minutes of when I set everything up today (for some reason python 64 doesn't want to work with pygame and I had to downgrade)
Yeah I found that out after installing too... I have 4 versions of python installed, both of the 2.7 and 3.2's because I forgot pygame doesn't work with 64
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Orpheon
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« Reply #256 on: November 09, 2011, 04:22:30 am »

I use gedit, which also a text editor. It has syntax highlighting and stuff.

Also yeah, the console is where you do everything.
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notajf
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« Reply #257 on: November 09, 2011, 07:34:05 am »

Gedit and Notepad++ are both great. I use the former on Ubuntu, the latter on Windows. Vindicator, you're clearly used to Java development. Java is a static, strongly-typed language which is suited to an IDE. Python is dynamic but strongly-typed, meaning code completion or intellisense-like stuff isn't as easy. If you really want an IDE though, get python tools for Visual Studio.
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Orangestar
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Base names, yo.


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« Reply #258 on: November 10, 2011, 05:43:16 pm »

ewwww gedit.

notepad++ 4 lyfe
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notajf
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« Reply #259 on: November 11, 2011, 02:40:27 am »

ewwww gedit.

notepad++ 4 lyfe
But gedit has a file browser!
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Dusty
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« Reply #260 on: November 11, 2011, 03:47:04 am »

Hm, must've gotten the wrong version from the link. Mine's hardly a stress test.
Anyways, I know you weren't looking at this specifically yet but the game feel very 'floaty'.
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nightcracker
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« Reply #261 on: November 11, 2011, 09:15:11 am »

Floaty as in jumping? Our gravity and acceleration numbers aren't correct yet, so it is different from GG2 yes (and might feel floaty).

And you are correct. On my webserver I just use one location, /downloads/pygg2.zip which I constantly overwrite with the newest version, which happens not to be a stress test.
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notajf
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« Reply #262 on: November 11, 2011, 12:39:38 pm »

Floaty as in jumping? Our gravity and acceleration numbers aren't correct yet, so it is different from GG2 yes (and might feel floaty).

And you are correct. On my webserver I just use one location, /downloads/pygg2.zip which I constantly overwrite with the newest version, which happens not to be a stress test.
...

that's gonna cause caching problems mate. might want to consider having several versions.
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Orpheon
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« Reply #263 on: November 11, 2011, 01:01:22 pm »

Floaty as in jumping? Our gravity and acceleration numbers aren't correct yet, so it is different from GG2 yes (and might feel floaty).

And you are correct. On my webserver I just use one location, /downloads/pygg2.zip which I constantly overwrite with the newest version, which happens not to be a stress test.
...

that's gonna cause caching problems mate. might want to consider having several versions.
Git.
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Orpheon
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« Reply #264 on: November 11, 2011, 01:58:09 pm »

Life as a programmer can be hard, but you always find new applications for code. Computers, being more and more flexible, have finally decided to enter the world of art, making even the most determined programmer rip his hair out.

This is a port-folio of all the visual mistreatments nightcracker's computer did to a map:

And finally, having tried and tested everything, the computer posted it's masterpiece:

Aren't they beautiful?
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notajf
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« Reply #265 on: November 11, 2011, 02:21:38 pm »

--snip--

What on earth were you trying to do?!
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Orpheon
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« Reply #266 on: November 11, 2011, 02:45:09 pm »

--snip--


What on earth were you trying to do?!
Optimize this:
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Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
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notajf
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« Reply #267 on: November 11, 2011, 02:59:27 pm »

map...rotation...

WHY?! D:
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nightcracker
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« Reply #268 on: November 11, 2011, 03:05:11 pm »

No, bitmask rotation.
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notajf
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« Reply #269 on: November 11, 2011, 03:16:48 pm »

No, bitmask rotation.
...oh

like for collisions?
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