The Gang Garrison 2 Forum
May 24, 2013, 07:24:24 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 »
  Print  
Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129389 times)
Killah Zillah
The modding dinosaur and
Veteran Beta Tester
*****
Offline Offline

Posts: 2805


Really long posts are my best friends!


« Reply #360 on: August 12, 2011, 11:19:55 pm »

Guys, reporting errors = / = posting error reports.



What do you mean? What else can we do if we don't know what any of the stuff in the error report means, or can't remember every little detail of what was happening when it came up?
Logged

RebelINS
Martial Expert
*
Offline Offline

Posts: 6676


Future is so bright I gotta wear shades


« Reply #361 on: August 12, 2011, 11:27:59 pm »

Luckily, some of the current errors are easy to fix. But I don't generally like when people post errors without really reporting how and when it happened. It's a bad habit.
Logged

Vein
Veteran Beta Tester
*****
Offline Offline

Posts: 1413



« Reply #362 on: August 12, 2011, 11:31:40 pm »

Soccerball almost always kills Dhasilm in one hit.  It does alot of damage to very specific characters and normal damage to everyone else.
Logged
Killah Zillah
The modding dinosaur and
Veteran Beta Tester
*****
Offline Offline

Posts: 2805


Really long posts are my best friends!


« Reply #363 on: August 12, 2011, 11:36:04 pm »

Luckily, some of the current errors are easy to fix. But I don't generally like when people post errors without really reporting how and when it happened. It's a bad habit.

Oh I see, you mean don't JUST give the error report, tell what happened when it occured. That definitely would help you find out what went wrong!

Er.. I don't want to rush you or anything.. but when do you think you'll be able to check out that animation? I spent an hour on it, and I really wanna know what you think! No pressure, honest! I know you're busy for the weekend, I'm just wondering when you'll be able to see it for yourself in action is all!
Logged

RebelINS
Martial Expert
*
Offline Offline

Posts: 6676


Future is so bright I gotta wear shades


« Reply #364 on: August 12, 2011, 11:41:34 pm »

Dhalsim's x origin is not in the center of his collision mask. You can notice this when he taunt spins. Therefore, his collision box moves around the most compared to every other class. So if dhalsim spins around after getting hit, he'll get hit again as the ball bounces out, and it will probably bounce back in.

I'll probably add that taunt in the next working build.
Logged

Killah Zillah
The modding dinosaur and
Veteran Beta Tester
*****
Offline Offline

Posts: 2805


Really long posts are my best friends!


« Reply #365 on: August 12, 2011, 11:46:09 pm »

Dhalsim's x origin is not in the center of his collision mask. You can notice this when he taunt spins. Therefore, his collision box moves around the most compared to every other class. So if dhalsim spins around after getting hit, he'll get hit again as the ball bounces out, and it will probably bounce back in.

I'll probably add that taunt in the next working build.

Thank you! I'm really glad you're considering it!
Logged

Neal_Shireman
Resident Fag
Veteran Beta Tester
*****
Offline Offline

Posts: 3190



WWW
« Reply #366 on: August 12, 2011, 11:51:03 pm »

Sorry Rebel, forgot to include details.
I was playing Jojo and was building a Mecha when a rocketman destroyed me and my mecha with a time frame of a few seconds, and then the error report popped up. I'm trying to recall any other details. Sleep is my main objective at this point.
Logged
♫Sani Sani Disco♫
Moderator
*****
Offline Offline

Posts: 10507


yo let's suck face and listen to rap music


WWW
« Reply #367 on: August 13, 2011, 12:32:56 am »

Rebel, with the inMech error, try changing it from owner.object to just owner.

With unexpected data and protocol errors, try checking things you synced. If you entered an incorrect amount of data with the receiveCompleteMessage script, it'll spit out errors.
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
RebelINS
Martial Expert
*
Offline Offline

Posts: 6676


Future is so bright I gotta wear shades


« Reply #368 on: August 13, 2011, 12:59:24 am »

if i entered an incorrect amount of data with receiveCompleteMessage, then the clients already in the game would crash. the issue right now is that players cannot join existing games due to syncing errors on join.
Logged

Footpöp
Hero Member
*****
Offline Offline

Posts: 3517


I /saw/ him


« Reply #369 on: August 13, 2011, 01:19:09 am »

rbl mjo lgg plx fizcks
Logged

Team /ABC/
A Shogun Named Marcus
The Real Neal
*****
Offline Offline

Posts: 6426



« Reply #370 on: August 13, 2011, 01:26:58 am »

Why does mojo cause lag? I haven't really been paying attention during games.
Logged


Yes, I'm a New World Samurai, and a redneck nonetheless
Dropbear
Hero Member
*****
Offline Offline

Posts: 1230


Still terrible at rocketman.


« Reply #371 on: August 13, 2011, 01:40:31 am »

Dunno' if it was the real RebelINS and Techno Viking. But owch. Just Owch.  z4
Logged

The aimbotters are fun to go against. I don't care what anyone says.
RebelINS
Martial Expert
*
Offline Offline

Posts: 6676


Future is so bright I gotta wear shades


« Reply #372 on: August 13, 2011, 01:43:47 am »

yeah it was
Logged

CrazNoDale
Guest
« Reply #373 on: August 13, 2011, 10:14:08 am »

Hosting! Woot

Nobody is coming so shutting down z7
« Last Edit: August 13, 2011, 10:22:50 am by CrazNoDale » Logged
Dronery
2011 Haxxy Finalist
*
Offline Offline

Posts: 1847


Your ████


« Reply #374 on: August 13, 2011, 10:29:56 am »

Hosting! Woot

Nobody is coming so shutting down z7
:V if I knew I would have joined
Logged

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.186 seconds with 19 queries.