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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129077 times)
Kalir
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« Reply #3210 on: June 08, 2012, 06:10:41 pm »

if that's the bard, i think you've inadvertently created a monk who does nothing but self buff and shoryuken to victory

which is great


oh you mean this guy

by the way that game is fucking awesome but all non-card forms of it suck z7
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Dusty
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« Reply #3211 on: June 08, 2012, 06:34:39 pm »


Doooon't mind meeee
« Last Edit: June 08, 2012, 07:02:20 pm by Dusty » Logged

Humble Master
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« Reply #3212 on: June 08, 2012, 07:01:30 pm »


Doooon't mind meeee
Whats with the wings?
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Dusty
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« Reply #3213 on: June 08, 2012, 07:16:34 pm »


Doooon't mind meeee
Whats with the wings?
An idea I'm toying with.
Go look at my post again.
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Madness9001
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« Reply #3214 on: June 08, 2012, 07:20:36 pm »

Ze wings
They look awesome
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Dusty
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« Reply #3215 on: June 08, 2012, 07:50:36 pm »

Alright, so about the Illusionist redesign.
As you may or may not know, the original plan was to mostly just tweak his controls and damage values so that he plays smoother, and add the Scarab Claw as new weapon to use. I changed my mind on the Scarab Claw's implementation, mainly due to two things:
1) I wanted the Scarab's Claw to work on everyone to full effect, others were afraid of trolling. That made it so I couldn't balance it without removing the essence of the Scarab's Claw, so I removed it.
2)Coding 2-way life-link is a bitch.
But I realized that there are a few ways to play the Illusionist, and the controls just make those play-styles interfere with each other and cause conflicts in code. (I believe someone reported a glitch where they could shoot, swing, and summon a void knight all at the same time.)
So I've decided to give the Illusionist a loadout system kinda like KZ, Shepard, and Dante divided as such:

1) 'Holy' form
Has a Magic Sword and the Switch Hook
Magic Sword deals more damage than the 'Normal' form's Mirror Image
Switch Hook will swap position, speed, and moveStatus with whomever it hits and the Illusionist.

2) 'Normal' form (Will be the most like the current Illusionist)
Has a Luger and the Mirror Image
Balance of melee and ranged attacks

3) 'Void' Form
Uses Void magic
Left click shoots a dark bolt, right click summons a void knight

All three forms have the ability to perform the Illusionist's teleport by pressing space

Now what would prevent people from just switching between the three forms like mad? Simple: Changing forms leaves you vulnerable for a second or two, as you can't attack or move.
I think this is the best option for the Illusionist, as it allows the varied gameplay I wanted him to have.
« Last Edit: June 08, 2012, 07:51:23 pm by Dusty » Logged

RebelINS
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« Reply #3216 on: June 08, 2012, 08:44:38 pm »

do whatever you want, but you have to realize that most loadouts dont have nearly as many options. It's pretty unfair.
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Humble Master
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« Reply #3217 on: June 08, 2012, 09:11:53 pm »

What if he had a "main weapon" he could toggle through. Like 1 for Luger, 2 for Void Magic and 3 for Switch Hook. M1 would use his main weapon, M2 would be his sword, and then something like Space to Mirror Split and Down+M1 to summon a Void Knight.

Again I would really like to try this Last Assent game.

Doooon't mind meeee
Looks good. Might I inquire if there are other Void Artifacts?
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Dusty
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« Reply #3218 on: June 08, 2012, 09:24:09 pm »

do whatever you want, but you have to realize that most loadouts dont have nearly as many options. It's pretty unfair.
Eh, I'll see how it plays out.
What if he had a "main weapon" he could toggle through. Like 1 for Luger, 2 for Void Magic and 3 for Switch Hook. M1 would use his main weapon, M2 would be his sword, and then something like Space to Mirror Split and Down+M1 to summon a Void Knight.

Again I would really like to try this Last Ascent game.
<img>
Doooon't mind meeee
Looks good. Might I inquire if there are other Void Artifacts?
That main weapon thing was what the redesign would've been.
And I was specifically avoiding "down+X" attacks as you had to hold the down key for about a second before it registered due to the netcoding

And Last Ascent has to be made first before anyone can play it.
There are a few other void artifacts, in fact two were listed in my last post.

Edit: Base transform which goes through void to holy (no parts being added on yet)
« Last Edit: June 08, 2012, 09:49:13 pm by Dusty » Logged

Humble Master
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« Reply #3219 on: June 08, 2012, 11:09:41 pm »

Let me geuss, the Magic Sword and the Scarab's Claw.

Also thanks for clearing that up about Last Ascent. I wonder if I could be of any help to the development of the game.

Finally what about M1+M2 for Void Knight?
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Dusty
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« Reply #3220 on: June 08, 2012, 11:24:07 pm »

Let me geuss, the Magic Sword and the Scarab's Claw.

Also thanks for clearing that up about Last Ascent. I wonder if I could be of any help to the development of the game.

Finally what about M1+M2 for Void Knight?
Mirror Image and Scarab's Claw actually.

M1+M2 would require one of them to have a delay, not something very nice in the heat of combat.
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Yuko
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What a hot oblivion!


WWW
« Reply #3221 on: June 09, 2012, 04:21:53 pm »

Hosting
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Yuko
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What a hot oblivion!


WWW
« Reply #3222 on: June 09, 2012, 04:55:12 pm »

Rehosting
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Starky
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« Reply #3223 on: June 09, 2012, 05:52:11 pm »

Rebel, how hard would it be to create something like the GG2 updater for INS Mod?
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RebelINS
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« Reply #3224 on: June 09, 2012, 05:53:15 pm »

I'll definitely do it for 1.23 onwards if someone would instruct on how to do it. lol
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