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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129157 times)
trog
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« Reply #3180 on: June 05, 2012, 11:23:02 pm »

quote image
it gets bigger

gg
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Dusty
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« Reply #3181 on: June 05, 2012, 11:31:39 pm »

The vacation has been extended to retirement.
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RebelINS
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« Reply #3182 on: June 06, 2012, 12:46:42 am »

Bard song effects:
1) + Health regen
2) + Defense
3) Weakens enemies' offense (increased range)
4) Makes teammates more floaty

All of the buff songs also affect yourself. The target has to be inside the area of effect for a small amount of time (~20-25 frames) for the effect to take place. This is so you can't just skim across the aura and gain the full effect. Likewise, enemies have to do the same for the debuff to work, hence the increased range. Change songs with 1-4, and I'll probably implement an individual song cooldown as well as a shorter global cooldown.
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« Reply #3183 on: June 06, 2012, 01:41:23 pm »

Is that also how the Red Mage will work, or will that be more of a Psychopath-style "little bit of everything" unit?
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RebelINS
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« Reply #3184 on: June 06, 2012, 01:52:40 pm »

Red Mage will have targeted support like the Healer.
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Humble Master
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« Reply #3185 on: June 06, 2012, 10:55:18 pm »

How does the Bard fight? A complete support class is kind of borring to play unless you have some pretty kick a abilities.

Also Red team's bard should be Jimmy Hendrix  hehe
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RebelINS
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« Reply #3186 on: June 06, 2012, 11:30:55 pm »

Bard is pure support. You have a weak melee attack with M2, but that's not the point of the class. It'll be boring to play if you find support classes boring. Really though, the class is like a  x16 on steroids. You have an AOE regen heal that is very exploitable.
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Lemonade
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« Reply #3187 on: June 07, 2012, 10:19:00 am »

As a Bard, he should be able to shoot magically concrete and damaging musical notes with his instrument like in every game where instruments are weapons. Or something.  z5
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« Reply #3188 on: June 07, 2012, 10:57:11 am »

so do the auras last briefly even after they end?

stacking auras is big on similar "state" or "stance" characters in MOBA games, given that they have mana restrictions, and spamming auras to keep all of them active will rapidly leave you useless.

also big is the idea of "activation bonuses," where activating the spell grants an effect (typically offensive in nature), to counterbalance the otherwise team-oriented nature of the class, e.g. damaging and slowing an enemy, damaging multiple nearby enemies, etc.

as good on paper as the idea of a purely supportive class is, the support player still needs to feel like with proper play (kiting, smart terrain use), he can hold his own when things go poorly and his team gets wiped, though obviously, with nowhere near the offensive prowess of an actual fighting class.

not sure how any of that will fit in, assuming the class doesn't have a mana resource or anything of the type (presumably?)

with just the cooldowns/global cooldown, I assume there's no balanced way to stack auras such that the stacking would be useful AND it would be balanced, but I still think the activation bonuses should be at least considered.
« Last Edit: June 07, 2012, 10:59:17 am by ¯\_(ツ)_/¯ » Logged

go canada or whatever, maybe your country is cool too
Dronery
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« Reply #3189 on: June 07, 2012, 12:30:19 pm »

anyone willing to host?
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RebelINS
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« Reply #3190 on: June 07, 2012, 02:34:05 pm »

The auras don't last that long. like 4-5 seconds. The big thing is that you can prime all of your teammates at once before a big fight, whereas other heal-support classes (psycho, drool warrior, red mage) have to tag along with a medibuddy once the fight starts and micromanage more often. Bard's auras scale better as they affect more of your teammates.

If it turns out that both the Red Mage and Bard need a little something extra in terms of offense so they feel more useful, I'll add that later after we get to test it some more.
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« Reply #3191 on: June 07, 2012, 02:37:59 pm »

I'm pretty excited about playing the new support classes.
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Humble Master
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« Reply #3192 on: June 07, 2012, 11:03:50 pm »

Oh so the Bard has a big area effect? I though he just played his instrument to heal people like a traditional medic. If he has AOE healing and buffs then I will definatly love playing as that class.

Again, Red Bard should be Jimmy Hendrix.
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« Reply #3193 on: June 07, 2012, 11:29:54 pm »

there is no red bard. the red counterpart is red mage.

and besides there's not much room for more black classes.  hehe no racist. if i were to add another, it would be charles barkley with moves from barkley shut up and jam gaiden.
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« Reply #3194 on: June 07, 2012, 11:56:45 pm »

if you do, he should have a chaos dunk which can be used after the game ends, which kills every player and blows up the spaceship
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go canada or whatever, maybe your country is cool too
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