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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129100 times)
Dropbear
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Still terrible at rocketman.


« Reply #3075 on: May 20, 2012, 07:37:01 pm »

Dunno' if you already know about these bugs but you did say please after all.

Quote
The UberReady-Event has just been called for a dead player. Please report this bug.

Quote
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:

In script ClientBeginStep:
In script doEventPlayerDeath:
In script recordKillInLog:
Error in code at line 21:
               ds_map_add(map, "name2", string_copy(argument0.name, 1, 20));
                                                              ^
at position 61: Unknown variable name
Dunno' what I might have been doing in particular, I was playing Shepard though.
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The aimbotters are fun to go against. I don't care what anyone says.
RebelINS
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Future is so bright I gotta wear shades


« Reply #3076 on: May 20, 2012, 07:38:30 pm »

i've never seen that one before
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Vein
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« Reply #3077 on: May 20, 2012, 07:40:35 pm »

Just now noticed that I have been playing the 1.22 version without the fix.  That explains why I crashed so much and others didn't seemed to have been affected.
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Humble Master
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Maker of Drakora


« Reply #3078 on: May 20, 2012, 08:34:05 pm »

Out of interest what will the Red Mage, Yuma, Agagaga (the fish dude) and the bard even do?
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Finally returned
Fish
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« Reply #3079 on: May 20, 2012, 08:46:57 pm »

Currently, they do nothing!
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RebelINS
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Future is so bright I gotta wear shades


« Reply #3080 on: May 20, 2012, 09:35:11 pm »

yuna: summons shit. 5 different summons
red mage: uses mana points, targeted ally supports
bard: skills on longer cooldwon, area of effect buff/debuffs
argagarg: can summon a water elemental thing that is similar to eddie from guilty gear
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Intel Guard
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pull over that ass 2 fat


« Reply #3081 on: May 20, 2012, 09:49:50 pm »

>implying they will know who eddie is
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Also some random girl from my school yelled out her pickup truck window, asking if I wanted to be her boyfriend when I was at my house Drolling
RebelINS
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Future is so bright I gotta wear shades


« Reply #3082 on: May 20, 2012, 09:59:23 pm »

i'm sure if people really wanted to know, they'd look up who eddie is and how he plays. I'm not going to spoonfeed people my design choices, because I'd rather spend that time actually working on it.
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Dusty
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Dust in a box under a table


« Reply #3083 on: May 20, 2012, 10:13:52 pm »

So, I just had a thought, what if droolarena's background changed with the local time? Or not necessarily droolarena, but some other map.
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RebelINS
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Future is so bright I gotta wear shades


« Reply #3084 on: May 20, 2012, 10:45:24 pm »

people would never see the early morning backgrounds
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Dusty
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Dust in a box under a table


« Reply #3085 on: May 20, 2012, 10:52:18 pm »

Actually they might, if they're that determined.
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Killah Zillah
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Really long posts are my best friends!


« Reply #3086 on: May 21, 2012, 09:20:50 am »

Actually they might, if they're that determined.

Or if they set their computer's clock to the appropriate times.

How do you set up a custom map playlist in INSmod? I want to see how my Metrostation reskin looks ingame before continuing on it.
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RebelINS
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Future is so bright I gotta wear shades


« Reply #3087 on: May 21, 2012, 04:36:03 pm »

gg2ins.ini mirrors gg2.ini. just set the map rotation name.

there's no custom tdm map support yet. or at least no garrison builder that supports it.

if you want to see your map in full, make it a ctf map or just zoom in x6 in photoshop or whatever paint program you use.
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Killah Zillah
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Really long posts are my best friends!


« Reply #3088 on: May 22, 2012, 07:43:37 pm »

gg2ins.ini mirrors gg2.ini. just set the map rotation name.

there's no custom tdm map support yet. or at least no garrison builder that supports it.

if you want to see your map in full, make it a ctf map or just zoom in x6 in photoshop or whatever paint program you use.

I did that, but it didn't do anything, it's still the default map rotation. This is what I've got set for the map rotation.. What am I doing wrong?

Code:
[Maps]
tdm_metrostation=1
ctf_truefort=2
ctf_2dfort=3
ctf_conflict=4
ctf_classicwell=5
ctf_waterway=6
ctf_orange=7
cp_dirtbowl=8
cp_egypt=9
arena_montane=10
arena_lumberyard=11
tdm_norfair=12
tdm_deck_16=13
tdm_bunker=14
tdm_droolarena=15
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RebelINS
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Future is so bright I gotta wear shades


« Reply #3089 on: May 22, 2012, 08:49:36 pm »

that's not how you set a map rotation. actually create another text document with the rotation in it.
Code:
[Server]
MapRotation=maprotation.txt
maprotation.txt:
Code:
tdm_droolarena
tdm_deck_16
tdm_bunker
tdm_metrostation
tdm_norfair
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