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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129168 times)
Footpöp
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I /saw/ him


« Reply #3030 on: May 15, 2012, 10:44:37 pm »

that's odd
maybe its lag based but it seems to work for me now after not working for a couple of lives
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Killah Zillah
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Really long posts are my best friends!


« Reply #3031 on: May 15, 2012, 11:42:14 pm »

Rebel, whenever you get over 6 players, your server becomes unplayably laggy for me.. I had 210 ping and was getting hit with invisible EVERYTHING. I did at least manage to get Jack's teleport working well for me, but again, the parry just relies too much on your connection. Still, I did get some sweet kills as Afro. MAN he's fun! No doubt my new favorite Red exclusive character, that dashcut is a life saver.
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RebelINS
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« Reply #3032 on: May 16, 2012, 01:01:50 am »

im pretty godlike with the samurais. but then again it's cuz i have super secret tricks and good keyboard execution that allows for rapid down slashes.

jack's parry has 6 active frames (and 1 frame of startup), so you don't actually have to time it exactly; you can throw it out before a shot comes close to hitting you.. It's probably too lenient tbh.

about the dash execution. I don't want to make it based on the aim direction because then it involves swinging the mouse around yourself too much. even though they can't aim their slashes, it's still important to be facing the right way to hit your stuff. I'm certain that if i changed the dash mechanic to be based on aim direction rather than key inputs, it would be even harder to do effectively while still trying to hit people.

as for pertinent balance changes: i'm going to increase vault boy's stimpack reload a lot more. it's too good for team deathmatch, especially if he has decent agility to run away. I also have a few ideas on how to fix up z4 rebel's grapple hook.
« Last Edit: May 16, 2012, 01:02:15 am by RebelINS » Logged

Intel Guard
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pull over that ass 2 fat


« Reply #3033 on: May 16, 2012, 05:15:14 pm »

i'm pretty godlike with dhalsim probably my sick gdlk keyboard execution and all them quick yoga drill kicks namsayin
« Last Edit: May 16, 2012, 05:15:38 pm by Intel Guard » Logged


Also some random girl from my school yelled out her pickup truck window, asking if I wanted to be her boyfriend when I was at my house Drolling
RebelINS
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« Reply #3034 on: May 16, 2012, 06:07:44 pm »

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Madness9001
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« Reply #3035 on: May 16, 2012, 06:28:46 pm »

Hey RebelINS
Make Yuna Summon Menu
I like summoning shit to do the job for me.

And red mage.Has no weapons.
And hell,give everybody ammo counters

ERROR in
action number 1
of Collision Event with object HealingCabinet
for object Character:

In script MedCabRefill:
Error in code at line 137:
       if currentWeapon.bulletcount < 6 playsound(x,y,PickupSnd);
                        ^
at position 23: Unknown variable bulletcount

God Rebel.Why new classes allways so incomplete.
« Last Edit: May 16, 2012, 06:55:27 pm by Madness9001 » Logged
AcidLead
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Our hero returns triumphant. Execute him at once.


« Reply #3036 on: May 16, 2012, 10:07:53 pm »

hmm, when Kid is hitting perfect shot, I'm pretty sure he should entirely glow, as is it's barely noticable
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recent additions:
oh fuck it we're redoing all of AWE top-down
Dusty
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Dust in a box under a table


« Reply #3037 on: May 17, 2012, 12:13:34 am »

Madness, here's an idea: you go code a mod that adds like 20 new characters, new mechanics, and a new game mode and make it 100% complete and bug free the first time you post it.
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RebelINS
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« Reply #3038 on: May 17, 2012, 02:55:27 am »

madness, your complaining isn't really productive. like, productive complaining might involve balance issues with maps, game mechanics, class imbalances, or matchups. that helps me fix the game besides any obvious errors that are brought to my attention. and even though most people who complain about class balance don't really understand the whole scope of it all, i'm still receptive to what players think (ie. my general philosophy is to buff UP classes rather than nerf OP classes, and favour abilities that require skill to use).

if you don't have any of that to contribute, just post the error logs you get, the context you got them in, and be glad that i'm constantly updating this mod.

complaining about lack of content is irritating considering this update was pretty substantial. the last 3 classes i have to code will arguably be the hardest for me to complete. also keep in mind that i do 100% of the code and sprites besides the contributions from blu dragon, and k-z. essentially, what you're asking me to do is to bust my ass off because you feel entitled. fuck that.
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Killah Zillah
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« Reply #3039 on: May 17, 2012, 08:23:53 am »

While it can be annoying for INSmod newcomers to find incomplete classes, Rebel puts them there not only as a preview of things to come, but also to see how the class looks ingame. I do the same thing when I'm making a mod, I put the sprites I have already completed into the game in order to see how they look and change them as needed.
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Madness9001
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« Reply #3040 on: May 17, 2012, 10:49:24 am »

if you don't have any of that to contribute, just post the error logs you get, the context you got them in, and be glad that i'm constantly updating this mod.
Ahem
like this?

This happened when i tried to go to "HealingCabinet" with Asiafat(I had shoot abefore i gone to HealingCabinet,and i was still reloading)

ERROR in
action number 1
of Collision Event with object HealingCabinet
for object Character:

In script MedCabRefill:
Error in code at line 137:
       if currentWeapon.bulletcount < 6 playsound(x,y,PickupSnd);
                        ^
at position 23: Unknown variable bulletcount
If thats how im supposed to post it,im getting quite annoyned.
Im not most productive bug finder but sure
I just
Hate having to mention every single erro the coder just let in.
Also

Madness, here's an idea: you go code a mod that adds like 20 new characters, new mechanics, and a new game mode and make it 100% complete and bug free the first time you post it.
i get comments like this when im walking around DeviantART and rating things
And.
If you can't rate art games and can't make them,then get every single person here who can't code a 3D game to stop complaining about 3D games because they can't do it
Guess why you won't?Because you're talking like this to me because i have a bad karma.Not because i can't do it.
Why won't you go to gaming section and say this to people complaining about CoD because they can't do 3D?
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Phantom Brave
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Another one --


WWW
« Reply #3041 on: May 17, 2012, 11:16:32 am »

Madness, if you get snidely defensive I'll have to kick you out of the thread for now. Just a warning. I don't expect anyone involved to get to that point but you.
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Kalir
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no one here


« Reply #3042 on: May 17, 2012, 11:53:41 am »

I like INSmod and am looking forward to a server getting enough people to let me test Reisen's invisifield.
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RebelINS
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« Reply #3043 on: May 17, 2012, 01:18:20 pm »

i actually tested it for a bit and it seems to work only for a short period of time. I need to investigate further
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Madness9001
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« Reply #3044 on: May 17, 2012, 01:19:41 pm »

test Reisen's invisifield.
What does that thing even do?

Anyways
Getting HP packs(On Deathmatch) shouldrefill nuts n bolts and mana
We might aswell want to test that,it should be a smooth buff to mages and constructors such as the guy-what-builds-Happy-sentries
« Last Edit: May 17, 2012, 01:26:48 pm by Madness9001 » Logged
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