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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 132616 times)
Madness9001
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« Reply #3000 on: May 14, 2012, 11:44:55 am »

Pippin boy,da swagga.
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RebelINS
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« Reply #3001 on: May 14, 2012, 12:54:22 pm »

all the new classes now have scoreboard class icons.

edit: i fixed jack's parry now, because before i didn't destroy the block hitbox when you do it. it often got in the way of the parry hitbox. it's super easy to do now, so i bumped the cost back up to 12 (3 bars).
« Last Edit: May 14, 2012, 02:18:42 pm by RebelINS » Logged

CrazNoDale
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« Reply #3002 on: May 14, 2012, 09:00:10 pm »

Hosting. I will not be occupying the server tho so on until I come back or it crashes.

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RebelINS
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« Reply #3003 on: May 14, 2012, 10:10:29 pm »

INSMod Expansion version 1.22
http://www.mediafire.com/?9lqbgt331abpeal

brief changelog:
general:
  - most bugs should be fixed.
  - changed jumping while underwater to be more like super mario world, rather than moving upwards slowly
  - added scoreboard icons for all the new classes
  - added some new sound effects
z4 giraffe:
  - made rebel power grapple hook an actual grapple hook now. has rotational movement and swinging.
     - however, it is still incomplete. not enough inertial influence on the swing yet.
killah zillah:
  - added taunt
  - fixed crouching weapon offset
rosie:
  - increased cook timer on grenade.
  - increased base speed of grenade throw. now you can chuck it quite far
dr doom:
  - foot dive (space), removed air dash boost
  - changed molecular shield to Q, can now activate it in mid-air
  - down+m1 on ground can shoot photon array
vault boy:
  - stimpack on Q
  - added laser pistol, laser rifle, power fist, shishkebab, deathclaw gauntlet
  - added a variety of perks. you can open to check with 4.
  - I'll post the exact specs of each perk and requirements for all the new stuff later
  - can maintain some momentum during thermic lance and super sledge animation
samurais:
  - fixed dash and just defense bug
  - changed/added some sound effects
  - afro: added an additional melee hitbox for his boltslash (now does 2 hits, one for the slash, and one for the bolt)
  - jack: fixed parrying so that it is a lot easier to hit. raised cost from 2 to 3 bars.
reisen:
  - changed bullet sprite to look more like a touhou bullet
  - added madness cloak field on Space. cloaks friendly units around you, but lowers your own defense, speed and ability to double jump
« Last Edit: May 15, 2012, 01:04:21 am by RebelINS » Logged

Vein
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« Reply #3004 on: May 14, 2012, 10:13:55 pm »

The hell man. Just got in bed to pass out early for a change and here go you just randomly updating.
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RebelINS
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« Reply #3005 on: May 14, 2012, 10:20:45 pm »

i probably won't be hosting tonight anyways with d3 just around the corner.
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[nigs[ trog
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« Reply #3006 on: May 14, 2012, 10:22:00 pm »

pls add your water to vanilla
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Vein
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« Reply #3007 on: May 14, 2012, 10:23:01 pm »

Hosting the whole night or until it crashes.

Whichever comes first.
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Vein
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« Reply #3008 on: May 14, 2012, 10:28:47 pm »

Code:
___________________________________________
ERROR in
action number 1
of Collision Event with object HealingCabinet
for object Character:

In script MedCabRefill:
Error in code at line 175:
       if currentWeapon.ammoCount < currentWeapon.ammoMax playsound(x,y,PickupSnd);
                                                  ^
at position 49: Unknown variable ammoMax

Reisin isn't safe to use right now.
« Last Edit: May 14, 2012, 10:29:52 pm by Vein » Logged
RebelINS
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« Reply #3009 on: May 14, 2012, 10:32:06 pm »

okay let me just reupload a hotfix for that

edit: if you don't d/l the hotfix, everything will still be compatible, but you'll still get that one error.

1.22 here:
http://www.mediafire.com/?9lqbgt331abpeal
« Last Edit: May 15, 2012, 01:04:29 am by RebelINS » Logged

Footpöp
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« Reply #3010 on: May 14, 2012, 10:55:14 pm »

11/10 update I creamed myself
I would like it if their was a description of each perk built into the pip thing, would make things easier for the end user
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Team /ABC/
Footpöp
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« Reply #3011 on: May 14, 2012, 11:08:04 pm »

Code:
___________________________________________
ERROR in
action number 1
of Collision Event with object RichterRed
for object RichterAxe:

Error in code at line 1:
       if(other.id != ownerPlayer.object and other.team != team  && other.hp > 0 && other.ubered == 0 && hitWall==false && other.spinning==0) {
                                                                                                                                ^
at position 127: Unknown variable spinning
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Vein
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« Reply #3012 on: May 14, 2012, 11:09:12 pm »

Well I'm done for the night.  I'll host some more tomorrow.
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RebelINS
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« Reply #3013 on: May 15, 2012, 12:06:39 am »

holy crap im an idiot lol

i switched the character 'spinning' variable to 'dodge' because it makes more sense, but evidently i missed a few projectiles on the switch-over. i'll reupload yet another version after i double check all the projectiles again.

1.22 fix
http://www.mediafire.com/?9lqbgt331abpeal
« Last Edit: May 15, 2012, 01:04:08 am by RebelINS » Logged

Yuko
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No 'rasslin on the boat!


WWW
« Reply #3014 on: May 15, 2012, 04:31:04 am »

I'm sick today so I'll host all day I guess

Actually no. I'm gonna quickly make up a fun map where you have to play as doom and navigate hazards and stuff because I've been wanting to do so for a while. We'll play that tonight.

never mind got bored
« Last Edit: May 15, 2012, 06:49:04 pm by Yuko » Logged

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