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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 128979 times)
MAY HEGEHOG
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en.seoi.net/yurai/?n=EURO%20FAGGOTS


« Reply #2895 on: April 26, 2012, 05:37:34 pm »

block things; rage fills
up using rage bar increases your damage
special moves can be used but use ur rage bar as a sort of ammo holder thing
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens.. .
a trajick missteri.. . . . ..
u koodif leffed mi hear, seeld insyd te pod.. .. no one wood everr no..
te k-aws kuntroll... ..
my troo eyedenditty.... te powerr that izz miii!!!
we all danse in fiya!!!! trap in this masheen!!.. donnno how long we waytid.. azz te egghed's washing!!
we all danse in fiya!!!! luking thruw te skrean!!!... donnno how long we waytid. ... azz te egghed washes!
RebelINS
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« Reply #2896 on: April 26, 2012, 06:11:31 pm »

I guess

I'm going to work on Yuna summon sprites :X
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Killah Zillah
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« Reply #2897 on: April 26, 2012, 06:28:31 pm »

block things; rage fills
up using rage bar increases your damage
special moves can be used but use ur rage bar as a sort of ammo holder thing

Ohh. That's a really cool idea, but why not also make the bar fill by successfully hitting your opponent as well? Blocking slows you so much (in a game where danger can come from any direction) that it's only going to be used half the time, perhaps less.

I really don't want to seem like I'm trying to take control of anything, I'm just making suggestions! I know this isn't my project and I'm not trying to fight anyone on their opinions, I swear!

Am I getting paranoid or what. Drolling
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RebelINS
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« Reply #2898 on: April 26, 2012, 06:38:58 pm »

You should look at the source first before you comment on the rage meter.

Here are some truncated snippets
Code:
//melee hit rage meter gain
if sprite_index == AfroSlashHitboxS
    with (ownerPlayer.object) currentWeapon.chargeMeter+=4;
if sprite_index == SamuraiAirSlashHitboxS
    with (ownerPlayer.object) currentWeapon.chargeMeter+=8;

//block rage meter gain vs melee attacks
if justDefense
        owner.currentWeapon.chargeMeter+=lastDamage;
    else
        owner.currentWeapon.chargeMeter+=lastDamage/2;

//block rage meter gain vs all other projectiles
    if !justDefense {
        owner.hp-=lastDamage/4;
        owner.currentWeapon.chargeMeter+=4;
        }
    else {
        owner.currentWeapon.chargeMeter+=12;
    }
Max rage meter is 100. And you do gain meter by hitting people, but the whole point of the increased gain on block is to actually encourage blocking.
Against 1 second of Vein minigun fire, you take 24 damage and gain 60 rage meter (and that's not even including just defense). If you tried to run in slashing, you'd take around 96 damage, and gain about 8 rage meter. Do the math.
Blocking melee gives you rage meter relative to the amount of damage it did. You can gain almost a full meter by blocking a Chryssalid attack.
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Killah Zillah
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« Reply #2899 on: April 26, 2012, 06:52:29 pm »

You should look at the source first before you comment on the rage meter.

I'm no coder, I don't understand a single thing that's in that chunk of code, that's why I ask/suggest things... z7 That, and opening GM slows my computer to a crawl, so I only open it when I really need to.

Quote
Max rage meter is 100. And you do gain meter by hitting people, but the whole point of the increased gain on block is to actually encourage blocking.
Against 1 second of Vein minigun fire, you take 24 damage and gain 60 rage meter (and that's not even including just defense). If you tried to run in slashing, you'd take around 96 damage, and gain about 8 rage meter. Do the math.
Blocking melee gives you rage meter relative to the amount of damage it did. You can gain almost a full meter by blocking a Chryssalid attack.

I completely understand why you would tie it in with blocking, I love that idea for that exact reason, I just don't know how it all works since all that code stuff might as well be in Martian for all the good it does me to read it. I'm a sprite maker and reviewer, that's what I'm good at and that's what I do..!

Also, without having tried the rage meter/seen anyone use it ingame yet, I can't argue for/against its balance, all I can do is speculate given what I do know about it.
« Last Edit: April 26, 2012, 06:57:54 pm by [PHS] Killah Zillah » Logged

CrazNoDale
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« Reply #2900 on: April 26, 2012, 07:03:12 pm »

You should look at the source first before you comment on the rage meter.

I'm no coder, I don't understand a single thing that's in that chunk of code, that's why I ask/suggest things... z7 That, and opening GM slows my computer to a crawl, so I only open it when I really need to.

Quote
You don't know how to code...... How do you make mods then?
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RebelINS
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« Reply #2901 on: April 26, 2012, 07:05:30 pm »

neurion probably compiles them
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Killah Zillah
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« Reply #2902 on: April 26, 2012, 07:35:35 pm »

You don't know how to code...... How do you make mods then?

From Halo:

ALL the code came from Neurion, the second half of the Killah Zillah modding team.
All images were edited, resized, or otherwise completely created by Killah Zillah.

From Sci-Fi:

Neurion: For making much of the code you see in my mod, and providing lots of ideas! Loves yew, Neu!!

There's always a credits section on any mod the Killah Zillah Modding Team makes, since it's a TEAM afterall. Before Neu offered to do code work for me, I would ask L or Psychopath to compile and do code work for me when they had the time. This was extremely unfair to all three of us, since they've got other things to do and I can't wait for weeks on end for them to come back just for a bug fix or something. Neu offered and proved his extreme skill with coding. Ever since, he and I have become inseperable on our projects. He's great with code, but bad with sprites. I'm great with sprites, but am utterly clueless about code.

~I'm lost without him, he's lost without me, we work together in har-mo-ny.~
« Last Edit: April 26, 2012, 07:41:06 pm by [PHS] Killah Zillah » Logged

Humble Master
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« Reply #2903 on: April 26, 2012, 10:35:42 pm »

I guess

I'm going to work on Yuna summon sprites :X
Yay. I cant wait for the summoning to be implemented.
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MAY HEGEHOG
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« Reply #2904 on: April 27, 2012, 05:21:40 pm »

where da fuq is da #tifalockhart
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens.. .
a trajick missteri.. . . . ..
u koodif leffed mi hear, seeld insyd te pod.. .. no one wood everr no..
te k-aws kuntroll... ..
my troo eyedenditty.... te powerr that izz miii!!!
we all danse in fiya!!!! trap in this masheen!!.. donnno how long we waytid.. azz te egghed's washing!!
we all danse in fiya!!!! luking thruw te skrean!!!... donnno how long we waytid. ... azz te egghed washes!
♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #2905 on: April 28, 2012, 04:04:13 pm »

Gonna host a server for probably an hour while I clean.
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I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
♫Sani Sani Disco♫
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« Reply #2906 on: April 28, 2012, 05:04:07 pm »


rebel why
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
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« Reply #2907 on: April 28, 2012, 05:31:21 pm »

Fun Lag Fag Lun times with the INS dooders. I hope my Trevor Simon Richter Belmont was good enough on ctf_conflict  z6
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♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #2908 on: April 28, 2012, 05:37:21 pm »

hey man my laptop was made in 2008

cut me some slack this mod uses a hell of a lot of resources
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Yuko
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What a hot oblivion!


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« Reply #2909 on: April 28, 2012, 05:40:15 pm »

Well I'm bored and a non-laggy server after a relatively laggy one is like hot soup to a shivering Yukoviz, so I'm hosting.

never mind rebel's hosting
« Last Edit: April 28, 2012, 05:41:17 pm by Yuko » Logged

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