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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129267 times)
CrazNoDale
Guest
« Reply #2730 on: April 16, 2012, 06:11:57 pm »

Code:
ERROR in
action number 2
of End Step Event
for object AdamJensen:

Error in code at line 2:
  
if bubble.alarm[0] >0 bubble.visible = true;
             ^
at position 12: Unknown variable alarm


ERROR in
action number 2
of End Step Event
for object DrDoom:

In script DoomFly:
Error in code at line 43:
  
    if currentWeapon.inPhotonArray!=0 {        
                        ^
at position 23: Unknown variable inPhotonArray

And still hosting.
« Last Edit: April 16, 2012, 06:12:18 pm by CrazNoDale » Logged
RebelINS
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Future is so bright I gotta wear shades


« Reply #2731 on: April 16, 2012, 06:13:16 pm »

these are the only two bugs and the chainsaw building bug are the only ones i've encountered so far.
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Dusty
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« Reply #2732 on: April 16, 2012, 06:15:51 pm »

Also, what are your thoughts on the illusionist's colors?
I felt I was kinda pushing it making the illusionist purple as it is.
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CrazNoDale
Guest
« Reply #2733 on: April 16, 2012, 06:19:53 pm »

Samurai sucks balls z7

I like the old samurai better. Can you take out the down thing to spin? And give him double jump?

EDIT: HOLY SHIT STOP PLAYING ADAM IF YOUR GOING TO DIE



Code:
___________________________________________
ERROR in
action number 1
of Collision Event with object BoJacksonBlue
for object ShotProjectile:

Error in code at line 4:
               *owner.physicalOffenseMod/other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalOffenseMod

There is a new error every 5 minutes
I don't think I can host this for too long
« Last Edit: April 16, 2012, 06:29:59 pm by CrazNoDale » Logged
RebelINS
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Future is so bright I gotta wear shades


« Reply #2734 on: April 16, 2012, 06:31:19 pm »

Also, what are your thoughts on the illusionist's colors?
I felt I was kinda pushing it making the illusionist purple as it is.
I think the color looks fine. You don't necessarily need to make it adhere to the red color scheme. Snare, Techno Viking and Iji don't follow the scheme at all, but most people know that they're Red team.

Samurai sucks balls z7

I like the old samurai better. Can you take out the down thing to spin? And give him double jump?
No. You keep asking for more and more buffs for the samurais without actually thinking about why I should add it. A double jump would be redundant because they can already dash upwards.

I have plans on exactly what to add to them. More mobility options doesn't add anything.
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CrazNoDale
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« Reply #2735 on: April 16, 2012, 06:39:20 pm »

Alright fine. Can you take out the requirement of pressing down to spin? Its hard as hell to hold down every single time you jump or in midair.
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Dusty
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Dust in a box under a table


« Reply #2736 on: April 16, 2012, 06:42:24 pm »

Alright fine. Can you take out the requirement of pressing down to spin? Its hard as hell to hold down every single time you jump or in midair.
I vote for no on this.
You probably won't always want to do a pizza cutter.
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CrazNoDale
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« Reply #2737 on: April 16, 2012, 07:08:28 pm »

And I'm done
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RebelINS
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« Reply #2738 on: April 16, 2012, 07:11:53 pm »

his regular slash does more damage than pizza cutter.
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CrazNoDale
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« Reply #2739 on: April 16, 2012, 07:12:54 pm »

his regular slash does more damage than pizza cutter.
.... Did not know that.
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Killah Zillah
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« Reply #2740 on: April 16, 2012, 07:27:20 pm »

No. You keep asking for more and more buffs for the samurais without actually thinking about why I should add it. A double jump would be redundant because they can already dash upwards.

I have plans on exactly what to add to them. More mobility options doesn't add anything.

Giving them double jump, or even a high jump like Iji, is easier and more intuitive than having to stop and hold a directional button then press space every single time you wanted to go to a higher level. It works as an, in-the-heat-of-combat means to close gaps, but as a normal means of getting around it's a hassle that's not very fun to put up with. This is why most people don't use Xan's dash to get around everywhere, because it's a pain to have to bend your fingers down onto S and hold it every time you wanted to dash. I myself have never ever used because holding a mostly unused button when 99.5% of the rest of the game requires that you have your fingers on AWD. Suddenly breaking from that is an annoyance when it's supposed to be the most effective means for getting around!

I didn't know you relegated the jump attack to holding S in the air. That's silly because your fingers are now meant to bend into an odd angle each and every time you're passing through an enemy in the air, which is supposed to be your main means of hitting someone when they're dancing and trying to avoid you (which is all the time). Holding the attack button not only allows for smoother combat, but is also easier on the fingers and is easier to take notice of. I know you said you've got your own plan for them, but saying that making them easier to handle isn't helping anything.. that just doesn't make any sense to me. Making them easier to handle simply makes them more fun.
« Last Edit: April 16, 2012, 07:39:34 pm by [PHS] Killah Zillah » Logged

Dusty
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« Reply #2741 on: April 16, 2012, 07:37:53 pm »

And that's part of the reason the illusionist is getting his controls changed.
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RebelINS
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« Reply #2742 on: April 16, 2012, 07:43:43 pm »

They were even shittier when people (usually Craz) would hold M1 and try to run in and pizza slice their way to victory. It's a niche attack for enemies underneath you, spychecking occasionally, and if you suck at hitting your regular slashes because it has a big hitbox.

Making things easier to play is not equivalent to making them better. All of their problems are based around them being melee-only classes in a game filled with ranged classes. Which is hilarious, because I keep on subtly buffing their block hoping that people actually use it, but no one does. I guess no one read the changelog where I added Just Defend...

I'm probably going to switch out the pizza slicer for something else, because I'm not quite satisfied with how it works.

tl;dr - don't complain about classes you aren't even playing correctly.
« Last Edit: April 16, 2012, 07:45:54 pm by RebelINS » Logged

Dusty
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« Reply #2743 on: April 16, 2012, 07:45:51 pm »

blocking is hard though.
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CrazNoDale
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« Reply #2744 on: April 16, 2012, 07:51:41 pm »

They were even shittier when people (usually Craz) would hold M1 and try to run in and pizza slice their way to victory. It's a niche attack for enemies underneath you, spychecking occasionally, and if you suck at hitting your regular slashes because it has a big hitbox.

Making things easier to play is not equivalent to making them better. All of their problems are based around them being melee-only classes in a game filled with ranged classes. Which is hilarious, because I keep on subtly buffing their block hoping that people actually use it, but no one does. I guess no one read the changelog where I added Just Defend...

I'm probably going to switch out the pizza slicer for something else, because I'm not quite satisfied with how it works.

tl;dr - don't complain about classes you aren't even playing correctly.
Thats what makes the class fun. And pizza slice their way to victory? You mean Pizza slice their way to death and barely do any damage at all.
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