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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 132751 times)
Tankman
ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ
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ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ ᶠᶸᶜᵏ ᵧₒᵤ


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« Reply #1800 on: February 12, 2012, 09:11:38 pm »

Slain is fucking sick
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Dusty
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« Reply #1801 on: February 12, 2012, 09:18:26 pm »

D'aw what happened?
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Tankman
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« Reply #1802 on: February 12, 2012, 09:19:39 pm »

D'aw what happened?
I have to go now, sorry
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Dusty
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« Reply #1803 on: February 12, 2012, 09:56:09 pm »

WAIT VEIN ONE SECOND
Okay you're good.
« Last Edit: February 12, 2012, 09:57:57 pm by Dusty » Logged


Vein
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« Reply #1804 on: February 12, 2012, 09:57:39 pm »

Will host Dusty's INSMod for a min to test it out.

No autobalance for now.
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Dusty
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« Reply #1805 on: February 12, 2012, 09:58:41 pm »

I had to update the .exe real quick, but it's good now.
Holy shit Illusionist+Medic is scary
« Last Edit: February 12, 2012, 10:35:43 pm by Dusty » Logged


Renya!
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Check it out now, funk soul brotha.


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« Reply #1806 on: February 12, 2012, 10:40:32 pm »

That was fun.
I had to update the .exe real quick, but it's good now.
Holy shit Illusionist+Medic is scary
And this. Illusionist+Psycho is even scarier.
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Vein
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« Reply #1807 on: February 12, 2012, 10:49:55 pm »

wow, the character is surprisingly fun.  After seeing him in action the name makes alot more sense and is actually very fitting.

Good job guys.

The only thing I would probably like added is stilling able to lung with the sword while a void knight is out and maybe add an increase in the sword's attack area so it can hit those really short enemies.  Maybe even add the melee damage slowdown effect so when people get hit, they get a temporary lose of movement speed.

Only thing missing now is a taunt, corpse, and a fix for the uberbug.
« Last Edit: February 12, 2012, 10:53:30 pm by Vein » Logged
Dusty
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« Reply #1808 on: February 12, 2012, 10:52:05 pm »

The corpse is purposely supposed to be invisible, I just need to make it actually destroy
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Vein
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« Reply #1809 on: February 12, 2012, 10:58:04 pm »

So nothing like a sword, luger, or coat stays behind when he dies?

Forgot to ask, when the character teleports/shadow dashes, does he do damage if the non-fake shadow crosses the enemy?  I thought he did because he kind of has a sword out while going a direction but I couldn't really tell if I ever made contact due to the character always stopping the moment he gets damaged.  It is hard to tell if I did ever hurt anyone while doing that.
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Dusty
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« Reply #1810 on: February 12, 2012, 11:00:04 pm »

Yes, they all should do damage.

Yeah, The luger and sword left behind does sound cool, I'll try that.

Hm, trying to make the Illusionist's taunt sustainable.
« Last Edit: February 12, 2012, 11:42:53 pm by Dusty » Logged


Phantom Brave
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« Reply #1811 on: February 13, 2012, 09:01:29 am »

Clockwork Rifle done, working on kick melee attack.
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Phantom Brave
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« Reply #1812 on: February 13, 2012, 09:09:57 am »

Does INSmod have the movestatus overhaul?
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Phantom Brave
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« Reply #1813 on: February 13, 2012, 09:54:21 am »

is 105 DPS (30 + 30*1.25*2) at point blank too much? It's 45 at max falloff (30 + 30*0.25*2)
Also, how I have it you can kick right after firing, but the kick resets both the kick "refire" /and/ the shoot refire.
« Last Edit: February 13, 2012, 09:54:53 am by Rainy » Logged

Dusty
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« Reply #1814 on: February 13, 2012, 10:00:46 am »

Hm, I think the lunge for the illusionist does at most like 70ish damage, and that's if you hit with all 5 frames.
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