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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129387 times)
RebelINS
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« Reply #1605 on: January 31, 2012, 06:46:23 pm »

Rebel, we need an Afro Samurai Jack

Like right now
pizza slicer aerial
"teleport" dash
launcher attack
projectile parry
melee blocking
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Killah Zillah
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« Reply #1606 on: January 31, 2012, 06:49:48 pm »

KZ: There are a few things about your class I need to address.
First is that I need to downsample the sounds you sent me. They're all pretty large.

Second is that the Sig Sauer stats are very overpowered. There's a reason why Dante's pistol bullets only do 4 damage and curve; the lowest refire rate (as fast as you can tap) is 3 frames. Your proposed stats are such that they result in ~100 dps (10 damage x 30 frames / 3 frames), which is obviously insanely high. It doesn't matter that the total damage potential of the clip is less than the spy's revolver, because it's going to kill stuff ~46% faster. I'm either going to have to decrease the lowest refire rate, the damage, or possibly both.

Well, you've got the gun reloading way too fast to begin with, and it's not supposed to be able to just hold your mouse button down and keep shooting... KZ's designed to provide covering fire, but take a long while for both of her guns to reload, ensuring that spamming with wild abandon won't get you very far. She's not a heavy, but her role is similar to one, to suppress the enemy team for a little while until help arrives. If she reloads as slow as I proposed (the examples I sent of their reload times titled, "Sig Sauer Reload and MP5 Reload"), then the class will require less senseless spamming (though the option IS there, but only for a short amount of time because of the very long reload). As for the pistol, it's not meant to arch at all, but shoot perfectly straight with the rounds traveling kinda fast. The speed of the shot forces you to be careful, since they're easy to miss with. We can modify the damage, but that's the whole point of her gun: To be useful when by yourself, but it requires careful shots because it's easy to miss and because the reload time leaves you very exposed.

To recap, she has the potential to do a lot of damage with the Sig, but the reload time of two whole seconds (when two shotgun shots from a scout scattergun can down you to about 25% HP in that time) means that she can only hold her own for so long, and the accuracy and speed of her gun also plays against her since it's easy to miss due to its per-click shooting style and a single shot is hardly a threat. Think of it kinda like a long range knife. Using it can leave you very exposed if you aren't very careful, but its potential is great. It's subject to change of course. Maybe 12 damage instead of 15?

I just thought of an idea..! What if we give her per-click shooting speed only when she's crouched? It would make crouching more useful, satisfies your speed problem, and also requires more spacial awareness, since crouching keeps you from moving and you wouldn't want to be caught unawares when in that state. The more I think about it, the more I like this idea. Standing would make the gun shoot less quick/less accurate, which is a bonus for you since running and gunning is hard to do with a sniper rifle-ish weapon. Crouching would be more important and would retain all the potential damage of its original design, but when combined with the slow reload, it would make you twice as easily killed.

Also, I'm sure you've been busy.. but it's been months and months and months since I proposed the KZ class, and at the time, you seemed to really like the idea.. What made you suddenly dislike the Sig's design?

As for the sound effects, I don't mind you lowering their sound quality!
« Last Edit: January 31, 2012, 07:14:07 pm by [PHS] Killah Zillah » Logged

RebelINS
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« Reply #1607 on: January 31, 2012, 07:28:20 pm »

I don't dislike the design; I understand the precision aspect. I'm just saying it's very overpowered with the stats you gave me. The clip reload time was just tacked on, but the main problem is the actual damage output of it. When I looked at it months ago, I examined the overall design of it, not the damage values.

If you look at the DPS chart (http://insmod.wikia.com/wiki/DPS_Chart), 100 dps pistol would essentially be the 3rd strongest weapon in the game. Honda's is limited by his very short range. Vein's is limited by his relative low accuracy on his minigun. If you put that in perspective, you would have a 100 dps gun, that fires perfectly straight, on a class with 140 hp and 1.0 speed (faster than both Honda and Vein). It would hands down be the best or second best weapon in the game (Mojo's laser is arguably better but is limited by the huge mech size and slow speed). Because it is a fairly fast and straight projectile, it's actually not that hard to miss. Sure, it could be balanced with a very long reload time, but then you have a very polarizing weapon. When you have a full clip, you'd be extremely good. When you're reloading you'd be near useless.

The crouching solution for speed + accuracy sounds good. However, there definitely needs to be a moderation in the damage:reload ratio. If you look down the DPS chart, it doesn't really make much sense for a support class to have a much stronger weapon than Techno Viking (whose projectile is quite slow and easy to dodge), Iji's shotgun (who suffers from not being able to aim vertically), or Xan's primary fire (low range).

9 damage * 30 frames / 3 frames = 90 dps while crouching
9 damage * 30 frames / 4 frames = 67.5 while not crouching

alternate:

10 damage * 30 frames / 4 frames = 75 dps while crouching
10 damage * 30 frames / 5 frames = 60 dps while not crouching
« Last Edit: January 31, 2012, 07:31:55 pm by RebelINS » Logged

Killah Zillah
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« Reply #1608 on: January 31, 2012, 07:39:24 pm »

I don't dislike the design; I understand the precision aspect. I'm just saying it's very overpowered with the stats you gave me. The clip reload time was just tacked on, but the main problem is the actual damage output of it. When I looked at it months ago, I examined the overall design of it, not the damage values.

If you look at the DPS chart (http://insmod.wikia.com/wiki/DPS_Chart), 100 dps pistol would essentially be the 3rd strongest weapon in the game. Honda's is limited by his very short range. Vein's is limited by his relative low accuracy on his minigun. If you put that in perspective, you would have a 100 dps gun, that fires perfectly straight, on a class with 140 hp and 1.0 speed (faster than both Honda and Vein). It would hands down be the best or second best weapon in the game (Mojo's laser is arguably better but is limited by the huge mech size and slow speed). Because it is a fairly fast and straight projectile, it's actually not that hard to miss. Sure, it could be balanced with a very long reload time, but then you have a very polarizing weapon. When you have a full clip, you'd be extremely good. When you're reloading you'd be near useless.

The crouching solution for speed + accuracy sounds good. However, there definitely needs to be a moderation in the damage:reload ratio. If you look down the DPS chart, it doesn't really make much sense for a support class to have a much stronger weapon than Techno Viking (whose projectile is quite slow and easy to dodge), Iji's shotgun (who suffers from not being able to aim vertically), or Xan's primary fire (low range).

9 damage * 30 frames / 3 frames = 90 dps while crouching
9 damage * 30 frames / 4 frames = 67.5 while not crouching

alternate:

10 damage * 30 frames / 4 frames = 75 dps while crouching
10 damage * 30 frames / 5 frames = 60 dps while not crouching


Hmmm.... as long as it still shoots a perfectly straight, fast bullet, which are the most important features that set it far apart from Dante and Spy's pistols. You've made a very compelling arguement. Those stats you've come up with are much better, I'd say. I think the ten damage is more fair, but keeping the 3/4 frames (it can't be just an alternate machine gun, and your finger's gonna get tired if it's too weak!). Her machine gun already does 7 damage with 20 rounds afterall, and making their damage output so close risks making both weapons too similar. The MP5 is supposed to be used when your pistol reloading is taking too long, as a more effective way to spycheck, and as a more effective weapon against quick classes that are hard to hit with the pistol.
« Last Edit: January 31, 2012, 07:42:57 pm by [PHS] Killah Zillah » Logged

Phantom Brave
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« Reply #1609 on: January 31, 2012, 07:43:09 pm »

can I make a class too?
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« Reply #1610 on: January 31, 2012, 07:44:54 pm »

Needs something with the lightning element. Go Pikachu!
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RebelINS
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« Reply #1611 on: January 31, 2012, 07:46:50 pm »

I'll make you a vanilla quote recolor that randomizes as tiny androgynous anime men with multi-colored hair. Throws random fruit instead of blades.
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Dusty
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« Reply #1612 on: January 31, 2012, 07:52:33 pm »

When are you gonna make new videos for insmod rebel?
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Phantom Brave
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« Reply #1613 on: January 31, 2012, 07:56:26 pm »

I never actually liked bubbles (I would change them in gg2 but they're engrained into the concept and we're trying to work around that), so could those be something else instead? maybe something like terraria's clockwork assault rifle
an idea I had was where it would do three bullets per shot and then the second two would have falloff, but not the first one, and it would repeat shots relatively slowly without having to "reload"
or I guess another way of putting it would be you have a 3 bullet clip that empties in under half a second and then you have a half second to second long reload time
also my curly recolor needs perfect purple hair forever because I like purple hair

note: I'm just rambling
« Last Edit: January 31, 2012, 08:28:27 pm by Rainy » Logged

Meower
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« Reply #1614 on: January 31, 2012, 09:16:34 pm »

Wareya

Bring in the Touhous and then I can call you an unofficial waifu
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Phantom Brave
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« Reply #1615 on: January 31, 2012, 09:29:41 pm »

reisen with the clockwork rifle
yes
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« Reply #1616 on: February 01, 2012, 07:17:42 am »

I guess I should finish Gengis D:

I started spriting him, but haven't continued since. Currently working on his ice-cream eating animation.
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RebelINS
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« Reply #1617 on: February 03, 2012, 04:02:56 am »

Bahamut WIP. some animation stuff in the works.

possibly the greatest sprite I've ever done.
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I_am_awesome
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« Reply #1618 on: February 03, 2012, 05:10:53 am »

FFIX Bahamut > FFX Bahamut
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23e
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« Reply #1619 on: February 03, 2012, 09:37:50 am »

Hosting for a couple hours (1.05)


Also I think you got your change log messed up? it goes 1.031->1.05->1.06 (missing 1.04)
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