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Author Topic: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE  (Read 129393 times)
AcidLead
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« Reply #1020 on: September 27, 2011, 10:17:06 pm »

I only have 1 hour of class tomorrow (Wednesday), so I'll see if I can pump out version 1.05 then.

However, I haven't put much thought into the flame/lightning trap entities for tdm_bunker in a very long time. If it comes down to it, I'll release it without those features for the time being. I'd rather get the new version out so people can enjoy/test out team deathmatch.
rebs u coo
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« Reply #1021 on: September 27, 2011, 10:36:22 pm »

I only have 1 hour of class tomorrow (Wednesday), so I'll see if I can pump out version 1.05 then.

However, I haven't put much thought into the flame/lightning trap entities for tdm_bunker in a very long time. If it comes down to it, I'll release it without those features for the time being. I'd rather get the new version out so people can enjoy/test out team deathmatch.
rebs u coo
i wish i was that cu
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AcidLead
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« Reply #1022 on: September 27, 2011, 10:42:14 pm »

He's not taking an original map idea, in fact I dunno if he ever takes any suggestions. He's converting the Conker's BFD map to INSmod version.

Coincidentally, I never died by the trap because the bots were to busy killing me with the sniper rifle.
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RebelINS
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« Reply #1023 on: September 27, 2011, 10:45:12 pm »

I'm not taking suggestions. I already know what I'm doing.
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Machidro
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Gardicolo time is over.


« Reply #1024 on: September 27, 2011, 10:49:41 pm »

Dammit, now I want to know how to add custom entities to a map. How do I do so, rebel, I want to demake gm_losttemple.
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Lemonade
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« Reply #1025 on: September 28, 2011, 08:02:16 am »

1. Code the new objects you want for the map and make it so they work normally
2. Insert the map you want them in's background and wallmask
3. Set up the corresponding entities
4. Create a room as the map and load up the wallmask-ed background object
5. Insert the generic entities
6. Insert the new entities
7. Modify the scripts that define the default map rotation

Ta-daa. It's a bit of work if you haven't done it twice yet, though.
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RebelINS
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« Reply #1026 on: September 28, 2011, 10:18:26 am »

Coding so the entity works means going into the source, and literally coding it.

The other parts are just steps to add internal maps which requires a wallmask.

Changing the parts to add the map into the default rotation is just adding/changing a few lines in game_init(), so it is recognized as an internal map, and not one that was downloaded.
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RebelINS
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« Reply #1027 on: September 28, 2011, 10:49:52 am »

Yes that would have to be synced. Basically, serializeState() and deserializeState() call event_user(12) and (13) respectively.

I don't really feel like explaining basic GG2 modding 101; just check the source of 1.05 when I release it.
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RebelINS
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« Reply #1028 on: September 28, 2011, 09:41:52 pm »

I promised 1.05 today, so here it is:

Changelog (version 1.04 -> 1.05)
General:
- adds Team Deathmatch mode
  - added a fraglimit setting in the host options. I recommend 50 for medium sized games, and 100 for large games. 255 is the max.
- adds two internal maps, tdm_deck_16, and tdm_bunker
  - Deck_16 features elevators, healthkits, and acid
  - Bunker features (primitive) lighting, healthkits, flame traps, lightning traps, and no attack zones (the bathroom)
- added an extended controls option:
  - allows you to change Tertiary (Q), Action (spacebar), chat window 4 (V), and the four hotkeys (1,2,3,4)
Classes:
- added Shoryuken attack for RebelINS. Down+M2 while on the ground (protip: you can do it from wallslide as well). It requires 40 energy, hits multiple times, and has some invincibility on the starting few frames
- added air dash for Dante. Press Space in the air. It uses up his double jump, so you can't do it after a double jump. It's very useful for being unpredictable, and creating massive momentum pistol shots.

Enjoy folks.

Edit: If you guys want custom map support for team deathmatch, just holler.
I might have uploaded a wonky version lawl
updated
« Last Edit: September 28, 2011, 11:18:53 pm by RebelINS » Logged

AcidLead
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« Reply #1029 on: September 28, 2011, 11:12:18 pm »

I see I must wait for the next version to get behind the Eightball.
>.>
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Machidro
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Gardicolo time is over.


« Reply #1030 on: September 28, 2011, 11:17:40 pm »

You not breaking rr_truefort by making it down+M2 has not gone unnoticed.

Thank you.  trophy
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RebelINS
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« Reply #1031 on: September 28, 2011, 11:26:26 pm »

I see I must wait for the next version to get behind the Eightball.
>.>
NIGGA YOU LEAKIN HUH?

NO ONE (except Meower, Vein, and you) SHALL KNOW WHAT IS IN STORE FOR EXPANSION.
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Meower
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« Reply #1032 on: September 29, 2011, 04:19:12 am »

erryday I am leakening
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RebelINS
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« Reply #1033 on: September 29, 2011, 06:21:12 pm »

currently hosting tdm rotation.
no one joined
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Footpöp
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I /saw/ him


« Reply #1034 on: September 29, 2011, 06:26:15 pm »

gg2modsnoservers
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