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Author Topic: Randomizer Mod -- final build  (Read 149913 times)
killercrusher232
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Sonic Generations 3DS - GHZ Act 1 @ 0:16.35 (#48)


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« Reply #1320 on: January 24, 2012, 03:37:18 am »

Yeah I remember seeing that somewhere... but where...
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Derpduck [LORD]
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« Reply #1321 on: January 24, 2012, 04:04:40 am »

http://www.ganggarrison.com/forums/index.php?topic=30561.0
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.
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« Reply #1322 on: January 24, 2012, 10:26:59 am »

wheres da console at?
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Derpduck [LORD]
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« Reply #1323 on: January 24, 2012, 11:18:10 am »

its the chat but you have to prefix the commands with a /
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Madness9001
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« Reply #1324 on: January 24, 2012, 11:19:59 am »

Madness, Phantom, and Isumi. Seriously guys, 3.2 will be out when it's done.
When did i say anything about 3.2
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[Party Rockers] {TLW}Phantom8888
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« Reply #1325 on: January 24, 2012, 11:45:10 am »

download v3.1.1
Small update:
-fixed those 4 bugs
-added all commands (except for /haxxy) to the /list command. Clicking a command which requires a player id will also allow you to select a player id.
-added /endround

Also because no one understood the console, i'll give some examples
that would be the less self-explanatory ones...

also these are all the weapons for the /switch and /loadout command (warning a lot of text)

4th medigun: Can overheal 25 points that decays at 3pts/sec when not actively being healed by the medic.

However, healing rate always stays at the lowest possible, never ramps up.  Ubercharge is same as default ubercharge.

No way, we need an invisibility-on-uber Medigun.  z6
okay, that would be easier to do...




UPDATE!
download V3.1

This is a very simplified list of the changes (because i forgot most of them)
-Fixed the cowmangler not actually disabling sentries and dealing less damage
-The stungun no longer unsaps sentries (nerf)
-The nailgun can now build dispensers by pressing '3' with the build menu open (you can only have 1 building). The dispenser gives you points for every 200 hp it heals.
-added the direct hit, retired the black box (it's now randomizer only).
-reintroduced the blade and Huh? (randomizer only).
-added medieval mode as a server option.
-added console & chat.


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Oktoberfest!
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« Reply #1326 on: January 24, 2012, 01:48:44 pm »

Oh god, I haven't played this mod in a long time.
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my games with teeky are like my lovemaking sessions
rough and wild but they're over after about 2 minutes
Unsung Hero
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« Reply #1327 on: January 24, 2012, 07:58:44 pm »

I still want my wrangler. z7
Also, I don't know if this is on purpose or not, but it seems medieval mode engies have unlimited nuts & bolts.   z9
« Last Edit: January 24, 2012, 07:59:06 pm by Failzor the Mighty » Logged


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Dusty
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« Reply #1328 on: January 24, 2012, 08:43:15 pm »

Check the bottom of the weapons list if you want a wrangler that bad.
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]LNW[Twitcher/RA/
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Fraggin' Ragle. Gibbing your shit.


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« Reply #1329 on: January 24, 2012, 10:29:27 pm »

You can only get wrangler in randomizer mode.
Suck it up and deal with it.
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[Party Rockers] {TLW}Phantom8888
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« Reply #1330 on: January 24, 2012, 11:07:59 pm »

Console commands


You need to have a forums account to see the spoilers
/defaultmute 0 all newly joined players are unmuted by default.




IMPORTANT


Console commands:you can type it in the chat box when you are an rcon or you are hosting

For people who use /switch and /loadout and want to know weapon ids
« Last Edit: January 24, 2012, 11:12:04 pm by Phantom8888 » Logged

Lorgan
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check my new game in new projects k thx bye


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« Reply #1331 on: January 26, 2012, 12:48:54 pm »

So just to give you guys an update on why everything is taking so long:

  • (main reason) I have been extremely lazy the last few weeks so there was basically no progress
  • Raivo is currently having exams/will have exams soon
  • v3.1 isn't extremely buggy so there is no pressure to release v3.2 asap

Also v3.2 is currently planned shortly after raivo has finished his exams.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
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[Party Rockers] {TLW}Phantom8888
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« Reply #1332 on: January 26, 2012, 03:09:42 pm »

So just to give you guys an update on why everything is taking so long:

  • (main reason) I have been extremely lazy the last few weeks so there was basically no progress
  • Raivo is currently having exams/will have exams soon
  • v3.1 isn't extremely buggy so there is no pressure to release v3.2 asap

Also v3.2 is currently planned shortly after raivo has finished his exams.
Ha! Just as I anticipated
Yes, the Exam was all part of my brilliant plan!
You see that guy over there? Well his presence was part of my plan.
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killercrusher232
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Sonic Generations 3DS - GHZ Act 1 @ 0:16.35 (#48)


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« Reply #1333 on: January 26, 2012, 03:18:07 pm »

Who me?
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Delicious
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« Reply #1334 on: January 26, 2012, 10:12:53 pm »

Thanks for making such a great mod, I have been hosting a server almost everyday this past week. I have some bugs and suggestions, but first the bugs:

Bugs:
- Every time I use the "/loadout" command, there is an error, even if I place the player ID, slot, and weapon. (ex.: I type "/loadout 0 0 23" for an eyelander as secondary) Will this be fixed in the future?
- If you type an invalid player ID using the "/switch" command, there is an error. For example, if I was the only one in the server, and I typed "/switch 1 0", there would be an error.

Suggestions:
- Can there please be a command to set the next map instead of having to end the round to go to it? Same with the /randomizer and /medieval commands, can there be a way to have it set for the next map until you turn it off?
- Currently if you type "/randomizer" it sets randomizer on for arena only, yet it restarts the round regardless of game mode. Can the round not end when you type "/randomizer"?
- Can there be a command in the map rotation file to play a game mode on certain maps? Like 1 = randomizer, 2 = medieval. If I wanted to play 2dfort with randomizer, in the map rotation it would read "ctf_2dfort 1"
- Can there please be a list of all console commands and list of weapon IDs in the game download? That would help a ton for server admins.
- Can the server not crash when there is a map name that isn't recognized? I know I should always double check the name of a map, but sometimes I make a mistake and the whole server blows up and everyone leaves. So my suggestion is: Can it just go to the next map in the rotation?

« Last Edit: January 27, 2012, 03:13:59 am by Delicious » Logged
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