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Author Topic: Randomizer Mod -- final build  (Read 149118 times)
rick132
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« Reply #2625 on: May 28, 2012, 09:49:28 am »

In the newest update why don't the commands work anymore?

3:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I host GLaDOS'S Test Chamber, Vanilla and randomizer mod~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lorgan
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check my new game in new projects k thx bye


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« Reply #2626 on: May 28, 2012, 10:00:55 am »

In the newest update why don't the commands work anymore?

3:
because host abuse
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Madness9001
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« Reply #2627 on: May 28, 2012, 10:46:59 am »

And more art
-snip-
That toolbox is...
Weird, to say.
Its completelly normal.
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Cerapter
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« Reply #2628 on: May 28, 2012, 01:44:09 pm »

And more art
-snip-
That toolbox is...
Weird, to say.
Its completelly normal.
I tell you, it looks weird.
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Mew!
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PAL5Q 1.15.2013


« Reply #2629 on: May 28, 2012, 02:58:35 pm »

And more art
-snip-
That toolbox is...
Weird, to say.
Its completelly normal.
I tell you, it looks weird.
It look weird to me as well but it's no big issue.
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Kalir
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no one here


« Reply #2630 on: May 28, 2012, 03:26:24 pm »

Dunno what exactly triggered it, but Haxton Sale + Sheriff constructor + TDM mode = a billion autogun destructions and sweet merciful cheibriados the lag what even is going on
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killercrusher232
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Sonic Generations 3DS - GHZ Act 1 @ 0:16.35 (#48)


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« Reply #2631 on: May 28, 2012, 03:45:03 pm »

Dunno what exactly triggered it, but Haxton Sale + Sheriff constructor + TDM mode = a billion autogun destructions and sweet merciful cheibriados the lag what even is going on
Sounds like your server went batshit insane for a bit there...
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Unregistered Colt
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MIA


« Reply #2632 on: May 28, 2012, 05:41:17 pm »

Ok Lorgan, I threw a couple nades with particals off on arceus's server. It still lagged so its server lag.
« Last Edit: May 28, 2012, 05:41:40 pm by Unregistered Colt » Logged
Lemonade
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« Reply #2633 on: May 29, 2012, 10:21:10 am »

Perhaps it's the host's fault for not turning particles off ?
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Mew!
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« Reply #2634 on: May 29, 2012, 12:57:41 pm »

Perhaps it's the host's fault for not turning particles off ?
I've done some preliminary unscientific tests and found that even with particles etc turned off (on the host's end), exploded grenades and such that disappear still contribute to slowness (even for host). Ending the round and starting a new map fixes the resulting slowness.
« Last Edit: May 29, 2012, 01:01:44 pm by Mew! » Logged

[WG] Trollax
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Dead


« Reply #2635 on: May 29, 2012, 04:04:57 pm »

Perhaps it's the host's fault for not turning particles off ?
I've done some preliminary unscientific tests and found that even with particles etc turned off (on the host's end), exploded grenades and such that disappear still contribute to slowness (even for host). Ending the round and starting a new map fixes the resulting slowness.
Where did you test it? I never see your server up
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Unregistered Colt
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« Reply #2636 on: May 29, 2012, 09:12:03 pm »

If it means anything id love to see the Napalm stay in, with the flames lasting a little bit longer (like 3 seconds upon hitting the ground as opposed to half a second or whatever it is now). (and the effects tuned down if needed)

Also whens the ETA of the beta for the next version or whatever?
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Wigglytuff
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Time to get airbags


« Reply #2637 on: May 30, 2012, 05:04:01 pm »

This wierd thing happened while I was hosting arena. Spectatin' was made Haxton as the previous round ended. Then this other guy was made Haxton during setup. And there were two Saxtons. One on red, one on BLU.



So maybe you should add a mode called Team Saxton. Two Saxtons, each on one team. First team's Saxton to die loses.

--

And you killed the quickfix uber.
ehhh...
And what do you mean with i killed quickfix uber?


Nothing, you didn't.
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Step inside, Hello! we've the most amazing show. You'll enjoy it all, we know, step inside, step inside.
Hoop Swoosh™
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Also a lot of other names, always with a (NY)!


« Reply #2638 on: May 30, 2012, 06:50:00 pm »

Oh dear god the napalms, napalms everywhere! Setting out invisible rockets and sudden hp losses. Making melee give 10 ft while backstabs seems to have the hitbox of a pixel. Make huntsman arrows turn into Firing my lazor and all that jazz. Great job on the mod but maybe tone down the napalm lag, pretty please?(Of course that is if you can and if you can't that's perfectly reasonable and wish to not bother you anymore with pitiful requests) I really love the mod and hope you keep working on it! c1
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]LNW[Twitcher/RA/
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Fraggin' Ragle. Gibbing your shit.


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« Reply #2639 on: May 30, 2012, 11:55:55 pm »

Napalms were best in the olden days.

Just saying.
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