Hey guys.
(TL:DR the biography? Skip this paragraph)
I'm OneIntervention, pretty new here at the GG2 forums and at GG2 itself. I've always wanted to make a map for any game, be it CS:S, TF2, or basically any game really. But that turned out to be a lot harder than I thought, with the 3D modeling software and texturing and all that.
Then I came across GG2. First of all, great game. And then it hit me: How hard could it be to design and make a map in 8 bit 2D? (The answer turned out to be harder than I thought, but it was a heck of a lot easier than 3D modeling some map.) So I set out to find an idea for a map. A recreation of a TF2 map? No, I wasn't really good with conversions. And then someone in IRC mentioned a space themed map. Inspiration struck, and I immediately got to work. So, a day and a half later, I'm about, meh, a quarter of the way done with my first map ever!
Here is the up-to-date version:
You may need to copypasta it into MS paint or something.
CHANGELOG:
Changed asteroid and debris collisions from 2.5D to a strict outline
Fixed some jumps not jump-able
Removed excessive debris
Other stuff.
Having trouble? Alterntate image:
(May not be up-to-date)

Previous versions:
BEFORE YOU HATE:
This is a WIP map. As in, not done. It may look bad, but that's because it isn't done yet.
Yes, I started on the background before the walkmask. I didn't know better before I had gotten too far to start over with the walkmask.
Don't ask why I started on the defense side.
This was originally meant to be a 2-stage A/D map, but I dunno how to do two stages. If someone can tell me how, I may look into creating the second stage if I have time.
Suggestions are very much appreciated (unless, of course, it isn't allowed to give suggestions,) but if it isn't you can at least help me with the name, right?