The Gang Garrison 2 Forum
May 19, 2013, 09:31:03 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Poll
Question: What's the Next Class?
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy

Pages: « 1 2 3 4 5 »
  Print  
Author Topic: GG2 - Stockpile - The Rocketman 'Update'  (Read 2961 times)
Dermott
Full Member
***
Offline Offline

Posts: 132


Rym cim cim


« Reply #15 on: July 11, 2011, 09:31:55 am »

Very nice BluDragon but I prefer loadout like in arsenal mod ;3
Also you made a small mistake, in milkman set you used pistol, not right shortstop(this bigger white-black pistol) Tongue
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #16 on: July 11, 2011, 09:33:05 am »

Very nice BluDragon but I prefer loadout like in arsenal mod ;3
Also you made a small mistake, in milkman set you used pistol, not right shortstop(this bigger white-black pistol) Tongue
Nor did I use the right Soda Popper.
Update your first post more often.
Logged

Dermott
Full Member
***
Offline Offline

Posts: 132


Rym cim cim


« Reply #17 on: July 11, 2011, 09:38:28 am »

Very nice BluDragon but I prefer loadout like in arsenal mod ;3
Also you made a small mistake, in milkman set you used pistol, not right shortstop(this bigger white-black pistol) Tongue

Nor did I use the right Soda Popper.
Update your first post more often.

There is shortstop

This pistol


but ok. Sad
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #18 on: July 11, 2011, 09:44:55 am »

god i love dropbox sometimes.
I fixed the shortstop in the opening post simply by editing my copy of the picture and hitting save.
Logged

Psychopath
Developer In Training
*****
Offline Offline

Posts: 6814

Stop telling me to do things


« Reply #19 on: July 11, 2011, 10:14:32 am »

Only thing I sorely dislike right now is that you gave the most mobile class in the game even more mobility. There have been FaN iterations in the past that failed simply because of the self-knockback being ridiculous or worthless; it's incredibly difficult to find the right balance between the two because maps weren't designed with these jumps in mind for Runners to be taking; they may have been designed anticipating Rocketmen and Detonators going up there, but they take off 25-30 health to jump that high and don't have astounding base-mobility for when it comes to getting off that perch.

Just because things work in three-dimensions doesn't mean it'd work out elegantly in two. You're not restricted to using assets that have a likeness to TF2's nor are you restricted to using attributes that have a likeness to TF2's, try out your creativity for something new when you get a chance, it's rather fun.

Also, I don't think you synced the hype meter on FULL_UPDATE like how superburst, nuts & bolts, cloak alpha, and charging time are all synced at that time. Generally, that'd be one of the updates that people forget to double-check since it's not as frequent as QUICK_UPDATE, but it's equally essential. You want to see as little desync as possible, right? Roll Eyes
« Last Edit: July 11, 2011, 10:15:38 am by Psychopath » Logged

Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #20 on: July 11, 2011, 10:49:54 am »

The high increase in mobility for the FAN runner was unintentional.
It's been cut back.

and I sync the hype meter right here:
Code:
if(global.updateType == QUICK_UPDATE or global.updateType == FULL_UPDATE) {
        write_ushort(global.serializeBuffer, x*5);
        write_ushort(global.serializeBuffer, y*5);
        write_byte(global.serializeBuffer, hspeed*5);
        write_byte(global.serializeBuffer, vspeed*5);
        write_ubyte(global.serializeBuffer, ceil(hp));
        write_ubyte(global.serializeBuffer, currentWeapon.ammoCount);
        write_ubyte(global.serializeBuffer, specialMeter);
       
        temp = 0;
        if(cloak) temp |= $01;
        if(intel) temp |= $02;
        //allocate the next three bits of the byte for movestatus sync
        temp |= (moveStatus & $07) << 2;
        write_ubyte(global.serializeBuffer, temp);               
    }
Logged

Psychopath
Developer In Training
*****
Offline Offline

Posts: 6814

Stop telling me to do things


« Reply #21 on: July 11, 2011, 10:59:38 am »

Why didn't you organize it like how the other class-specific variables are organized?

You're not even in the same script that I'm talking about.
Logged

Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #22 on: July 11, 2011, 11:01:16 am »

i didn't organize it as a class specific variable because it isn't.
it's also going to/is being used for rage, and the other meters.
Logged

Psychopath
Developer In Training
*****
Offline Offline

Posts: 6814

Stop telling me to do things


« Reply #23 on: July 11, 2011, 11:03:26 am »

We could have done the same thing with superburst, cloakAlpha, nuts & bolts, and charge time by making them all converted into percentages out of 255 then having the clients figure out what to do with those values, we separated them because it's more legible and leaves far less room for error. Also, you'll be syncing values for classes that never use them: wasted bandwidth.
Logged

Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #24 on: July 11, 2011, 02:15:20 pm »

Ryo and I are gonna try to do RJExtreme using the Reserve Shooters, which have the added effect of the Riding crop.
Logged

♫Sani Sani Disco♫
Moderator
*****
Offline Offline

Posts: 10477


yo let's suck face and listen to rap music


WWW
« Reply #25 on: July 11, 2011, 02:28:24 pm »

...rage...meter

Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Psychopath
Developer In Training
*****
Offline Offline

Posts: 6814

Stop telling me to do things


« Reply #26 on: July 11, 2011, 02:29:25 pm »

Ryo and I are gonna try to do RJExtreme using the Reserve Shooters, which have the added effect of the Riding crop.
What're you doing? You can't use a shotgun for that, you don't even know how to reload it.
« Last Edit: July 11, 2011, 02:29:34 pm by Psychopath » Logged

Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #27 on: July 11, 2011, 02:36:02 pm »

Oh silly psychopath.

You're right, we couldn't get very far in RJE's warmup (we got to b, but by that time it was a combo 'reserve shooters'/'liberty launcher').

But that doesn't mean I couldn't get an effect like the riding crop to work.
Logged

Psychopath
Developer In Training
*****
Offline Offline

Posts: 6814

Stop telling me to do things


« Reply #28 on: July 11, 2011, 02:44:33 pm »

Oh silly psychopath.

You're right, we couldn't get very far in RJE's warmup (we got to b, but by that time it was a combo 'reserve shooters'/'liberty launcher').

But that doesn't mean I couldn't get an effect like the riding crop to work.
Disciplinary Action was part of a different set. The Market Gardener was the one from the one that the Liberty Launcher and Reserve Shooter are from.
Logged

Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
Dusty
Hero Member
*****
Offline Offline

Posts: 10648


Dust in a box under a table


« Reply #29 on: July 11, 2011, 03:04:07 pm »

I know that.
but I wanted to make the General's Formals set, and I needed a weapon for it.
Logged

Pages: « 1 2 3 4 5 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.146 seconds with 22 queries.