December 20, 2014, 04:20:27 am

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Poll

What weapon should I give the demoman (for primary)

The Pipebomb launcher
- 12 (48%)
Scottish resistance
- 10 (40%)
Other (post below)
- 3 (12%)

Total Members Voted: 22


Pages: 1 ... 5 6 [7]

Author Topic: It is no longer Multi weapons mod, it is Different primary mod | In dev again  (Read 5332 times)

Dusty

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You're only doing one weapon change for now, and you need us to tell you weapons. *facedesk*
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Derpduck [LORD]

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i need you to tell me what weapons because i dont have TF2 for the PC  :z8:
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Derpduck [LORD]

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Im going to upload my beta while i can, it changes the Soldier, Sniper and Spies weapon
enjoy (unless you have norton because I didnt upload it in a zip
http://www.mediafire.com/?b2i2ccq6le3yknn
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rocketeer

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WHOA there is a big difference between the old and the new i like the picture on the cover
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][_, {} ][_,

Lorgan

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How is twice the size of vanilla gg2 with only 2 extra sounds?

Also this error happens for every class i spawned as
Code: [Select]
ERROR in
action number 1
of Collision Event with object HSMaskSpy
for object Arrow:

Error in code at line 1:
       if(other.id != ownerPlayer.object and other.team != team  && other.hp > 0 && other.ubered == 0) {
       

I'm gonna assume that that are headshot masks. Make them follow the owner and destroy them when the owner dies lol

Also the new weapons have no huds.
Also how can you not figure out how to switch between 2 weapons lol, you can pretty much just duplicate everything from the inputDrop for example and then make it use a new weapon instead of doing that event_user(5) thing.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
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Derpduck [LORD]

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How is twice the size of vanilla gg2 with only 2 extra sounds?

Also this error happens for every class i spawned as
Code: [Select]
ERROR in
action number 1
of Collision Event with object HSMaskSpy
for object Arrow:

Error in code at line 1:
       if(other.id != ownerPlayer.object and other.team != team  && other.hp > 0 && other.ubered == 0) {
       

I'm gonna assume that that are headshot masks. Make them follow the owner and destroy them when the owner dies lol

Also the new weapons have no huds.
Also how can you not figure out how to switch between 2 weapons lol, you can pretty much just duplicate everything from the inputDrop for example and then make it use a new weapon instead of doing that event_user(5) thing.
Ive ported everything from the old build so thats why it uses so much memory, right now there is only 1 weapon and it is very buggy, I will get rid of the HSMasks for now
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DSM

Lorgan

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about the poll, dont give him a gl for gods sake, he just becomes a second soldier class.
Ha
u butthurt
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Derpduck [LORD]

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ok, im almost done giving the quote a different weapon (try to guess what it is)
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aaron8310

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I could help you with just about all the knowledge in the mod.  I noticed that the weapons have no cooldown or ammo, making the heavy and the solder very OP.  I could also help with coding, spriting, and spreading the word about the mod.  I also noticed that the mod has NO SERVER.  I wouild like a server, or maybe I just have an outdated version.  Anyway IS THIS MOD DEAD?  I would love th play this mod, cuz no one uses the original weapons in TF2 anyway.  So......

I"m ready to help and please tell me what I can do!
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Ignis

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In response to your question, give him a LnL.

Does a ton of damage, but breaks with no explosion if it hits the floor or walls, and has a high arc and 2 (?) loaded ammo.
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replays suck, use demos
demos are only good for setting traps, use soldier if you want to be aggressive and still have explosions
:whack:

Hanz Ketchup

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Scout primaries: Scattergun, Force 'a Nature, Soda Opportune, Shortstop.
Soldier primaries: Rocket launcher, Direct Hit, Black Box, Liberty Launcher.
Pyro primaries: Flamethrower, Backburner, Degreaser.
Demoman primaries: Grenade launcher, Loch 'n Load.
Heavy primaries: Minigun, Natascha, Brass Beast, Tomislav.
Engineer primaries: Shotgun, Frontier Justice, Widowmaker.
Medic primaries: Needlegun, Blutsauger, Crusader's Crossbow, Overdose.
Sniper primaries: Sniper rifle, Sydney Sleeper, Bazaar Bargain, Machina.
Spy primaries: Revolver, Ambassador, Le'tranger, Enforcer, Diamondback.
Need to know the specifics on any of them, just ask.

Jowly

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Wait a minute now, didn't this die awhile ago?
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Derpduck [LORD]

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What the bump, they do have cooldown and stuff just no hud for it
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Chef Kittay

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Bump, ill host if someone will play post back.
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Derpduck [LORD]

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nope
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