The Gang Garrison 2 Forum
May 20, 2013, 03:58:28 am *
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Poll
Question: what do you guys think?
this project is awesome! - 30 (37%)
it's cool - 21 (25.9%)
nah it just normal - 7 (8.6%)
it will be dead soon,like every other project - 16 (19.8%)
what is the purpose of this? - 7 (8.6%)
Total Voters: 69

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Author Topic: New single player zombie shooter  (Read 18127 times)
MTK5012
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I was Gangsterman


« Reply #540 on: January 09, 2012, 10:21:13 am »

it's the Latest
and wat buggy?
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Derpduck [LORD]
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« Reply #541 on: January 09, 2012, 10:33:31 am »

second training level causes a crash
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MTK5012
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I was Gangsterman


« Reply #542 on: January 10, 2012, 12:16:28 am »

oh,haven't finished it yet,sorry
i am planning on making 6 more map,but after 1 month i got the training room,and it still not finished
but now i gotta work on Garrison Dare
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Derpduck [LORD]
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« Reply #543 on: January 10, 2012, 03:57:55 am »

Well I'm working on it

I've fixed the bug of being able to open the ingame menu while its already open
this goes in the Persistant object press escape thing
Code:
/*
var ans;
ans=show_message_ext("What do you want?","Resume","Menu","Quit")
if ans=2
room_goto(Menu)
if ans=3
game_end()
*/
game_save("quicksave")
screen_save("tempscreen.png")
global.currentroom=room
if room!=InGameMenu{
    room_goto(InGameMenu)
    }
« Last Edit: January 10, 2012, 12:17:11 pm by Derp(duck) [LORD] [RA] » Logged

MTK5012
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I was Gangsterman


« Reply #544 on: January 11, 2012, 12:17:19 am »

can't believe i made that mistake and didn't realize it
oh and also,press Esc outside game(eg:in option menu) also cause the bug
so i changed it into
Code:
if instance_exists(Player){
    room_goto(InGameMenu)
    }
coz player exists in any playing room and never "die"
i also finished the training practice,if anything i would like to do is some survival maps (no safe room as well as no camp spot)(in paint)(remember a player size=4x4)
and what is your garrison dare entry Ferb Derp?
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Derpduck [LORD]
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« Reply #545 on: January 11, 2012, 12:38:46 pm »

im not doing one Tongue, also I have resprited a lot of things and made a nearly finished surival map.
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Derpduck [LORD]
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« Reply #546 on: January 12, 2012, 12:19:09 pm »

how do you get the spawn entites to work, they dont seem to do anything on my map  =/
infact they dont work on any maps.
« Last Edit: January 12, 2012, 12:25:50 pm by Derp(duck) [LORD] [RA] » Logged

MTK5012
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I was Gangsterman


« Reply #547 on: January 13, 2012, 12:13:16 am »

wait wat?
it does work,try put 1 in a room and wait
did you have these element:
-player object (with creation code)
-director
-room creation code
-view object(dunno,maybe)
those are 4 primary thing to have in a room
i know that my codes are suck(at that time) and messy =/
« Last Edit: January 13, 2012, 12:14:05 am by Gangsterman » Logged
Derpduck [LORD]
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« Reply #548 on: January 13, 2012, 04:25:33 pm »

I have all of them but i have a solution for survival so just wait for me to release my version
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Gordon Fudgeman
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yippee ki-sey!


« Reply #549 on: January 13, 2012, 05:26:27 pm »

hey, gman i got a tip for you to make this game better. add plants  hehe
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i need a new, better signature. any ideas?
MTK5012
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I was Gangsterman


« Reply #550 on: January 14, 2012, 12:11:25 am »

haha
nope!
and thank for the help derp,even this nearly dead...
< 6 more maps and it will die
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Derpduck [LORD]
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« Reply #551 on: January 17, 2012, 01:52:14 pm »

Ok, finished my version, youtube is taking too long to upload so ill try again soon (Cant tommorow z3 )
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Derpduck [LORD]
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« Reply #552 on: January 19, 2012, 05:05:58 pm »

The spawn Derps version preview


there, ill release it some time soon
« Last Edit: January 19, 2012, 05:08:38 pm by Derp(duck) [LORD] [RA] » Logged

Orpheon
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Developer


« Reply #553 on: January 19, 2012, 05:06:52 pm »

http://youtu.be/T3gR01_kjM4


there, ill release it some time soon
This is how you do it:
The spawn Derps version preview
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Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.
Derpduck [LORD]
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« Reply #554 on: January 19, 2012, 05:08:31 pm »

oops. fixed
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