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June 19, 2013, 07:17:36 pm *
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Question: what do you guys think?
this project is awesome! - 30 (37%)
it's cool - 21 (25.9%)
nah it just normal - 7 (8.6%)
it will be dead soon,like every other project - 16 (19.8%)
what is the purpose of this? - 7 (8.6%)
Total Voters: 69

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Author Topic: New single player zombie shooter  (Read 18541 times)
Gordon Fudgeman
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yippee ki-sey!


« Reply #390 on: July 08, 2011, 12:38:55 am »

it needs more blood on the walls.
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MTK5012
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I was Gangsterman


« Reply #391 on: July 08, 2011, 03:17:53 am »


except for the blood writing (as i said before) ,it pretty cool especially the light
anyway,preparing for exporting
need name...
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MTK5012
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« Reply #392 on: July 08, 2011, 04:14:52 am »

new version released:
-fix some bug
-new sprite loader system
-keybyte(no multiplayer yet  D: )
the progress paused to focus on multiplayer(i hope it work),now i will focus on sprites or maybe learn new language
uploaded!

oh and btw,this is my project ~1 year ago.(CLICK THE FACE)
hehe
« Last Edit: July 08, 2011, 04:19:08 am by Gangsterman » Logged
Orpheon
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« Reply #393 on: July 08, 2011, 05:04:00 am »

new version released:
-fix some bug
-new sprite loader system
-keybyte(no multiplayer yet  D: )
the progress paused to focus on multiplayer(i hope it work),now i will focus on sprites or maybe learn new language
uploaded!

oh and btw,this is my project ~1 year ago.(CLICK THE FACE)
hehe

Oh lol, nice game  hehe.

Posting this for anyone that wants to follow the progress of the multiplayer:

The scripts are done, the "only" thing left to do is debug.
We're working on it.
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Unsung Hero
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« Reply #394 on: July 08, 2011, 10:43:38 am »

 yaymoney

This is actually seeming like a game now instead of a WIP!
Unlike my game, which is pretty much dead and requires me to do daily CPR on it.
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Orpheon
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« Reply #395 on: July 08, 2011, 11:06:53 am »

Gangsterman, I had to rewrite the whole Player.object code, because you spawned the Player object directly inside the game, which isn't compatible with the netcode.

So I made the Player object persistent, and told it to only create a Character if there is an existing SpawnPoint, which is created with the map.

Problem:
Code:
ERROR in

action number 1

of Create Event

for object Code:



Error in code at line 2:
   
alarm[0]=(101025).timer2
                     ^
at position 20: Unknown variable timer2



The code object is not helpful at all. I need to know where you wrote this.


Oh, and I found the cheats  hehe.
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Gordon Fudgeman
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« Reply #396 on: July 08, 2011, 11:11:22 am »

I found the cheats  hehe.
  yaymoney
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MTK5012
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« Reply #397 on: July 09, 2011, 12:01:32 am »

i had to admit that my coding is veryyyy hard to understand so this is how a map created:
so as you see,the problem is in the Code object,the timer2 variable locate in Player object which is the countdown to rescue

Oh, and I found the cheats  hehe.

oh,and how did you find the cheats?by gmk or exe?   z2
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Orpheon
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« Reply #398 on: July 09, 2011, 04:39:50 am »

i had to admit that my coding is veryyyy hard to understand so this is how a map created:
so as you see,the problem is in the Code object,the timer2 variable locate in Player object which is the countdown to rescue

Oh, and I found the cheats  hehe.

oh,and how did you find the cheats?by gmk or exe?  z2

Then I have to move all of this into the Director object, because a player object will be created when a client joins, and it can't have an other timer.

Quote
oh,and how did you find the cheats?by gmk or exe?  z2

Yeah right, I tried every phrase until I found something. No, I used the gmk. I was searching for your code object and stumbled on something....similar (not saying more here, go it for them people).
Edit, just saw you link. No, I didn't do it like that.


PS: Why am I in the game-credits before having done anything to the public game?
« Last Edit: July 09, 2011, 12:49:30 pm by Orpheon » Logged

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MTK5012
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I was Gangsterman


« Reply #399 on: July 09, 2011, 09:42:34 pm »

i appreciate any help from big to small 
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« Reply #400 on: July 09, 2011, 10:03:28 pm »

Have you added ends to the gameplay?
Like, you know, when the rescue timer says zero?
By the way, this game is the one I play most on my PC.
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MTK5012
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« Reply #401 on: July 09, 2011, 10:40:17 pm »

Have you added ends to the gameplay?
Like, you know, when the rescue timer says zero?
By the way, this game is the one I play most on my PC.
no,i havent,i forgot that  Crying ,will add in co-op update or sth
and when the rescue time reach zero,the infinitive panic event triggered
By the way, this game is the one I play most on my PC.
Thanks 
andddddd just curious,is there anyone dont know how to use the sprite loader?
and how many people found the easter egg by exe?
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Lemonade
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« Reply #402 on: July 10, 2011, 04:41:02 am »

I think if the cheat messages weren't as complicated as they are (not only they are impossible to guess, but even if you guess them they aren't always written in proper english), it would be better.
Exemple : A cheat code named "I hate those colored overlays!" that removes the bile and blood overlays could just be named "nooverlays".
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MTK5012
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I was Gangsterman


« Reply #403 on: July 10, 2011, 04:55:23 am »

I think if the cheat messages weren't as complicated as they are (not only they are impossible to guess, but even if you guess them they aren't always written in proper english), it would be better.
Exemple : A cheat code named "I hate those colored overlays!" that removes the bile and blood overlays could just be named "nooverlays".
so you found the cheat menu but doesnt found the code?
and you hate color overlays right? i could do it(wait for the update)
« Last Edit: July 10, 2011, 06:51:38 am by Gangsterman » Logged
Lemonade
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« Reply #404 on: July 10, 2011, 04:13:06 pm »

I found cheats with the GMK. Sorry, I don't think anyone would ever find them in the game.  z7

(also I don't hate overlays that much, but if you want to add a cheat to remove them, go for it)
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