Washy
Fool
Offline
Posts: 2615
no
|
 |
« Reply #30 on: May 05, 2011, 05:37:46 am » |
|
Nagn's still holds a place in my memory, sure it's lagless since it's in Ontario, but it was good times there.
/v/idiya lopl
|
|
|
|
|
Logged
|
|
|
|
|
Will Smith
|
 |
« Reply #31 on: May 05, 2011, 05:45:38 am » |
|
Yeah, don't be so quick to insult Nagns server; its still one of the best. Normal grav was one of the few non laggy servers and most of my memories of Gang Garrison were in that server.
|
|
|
|
« Last Edit: May 05, 2011, 05:46:09 am by Will Smith »
|
Logged
|
aka Tricky
|
|
|
Killah Zillah
The modding dinosaur and
Veteran Beta Tester
   
Offline
Posts: 2818
Really long posts are my best friends!
|
 |
« Reply #32 on: May 05, 2011, 05:58:24 am » |
|
Yeah, don't be so quick to insult Nagns server; its still one of the best. Normal grav was one of the few non laggy servers and most of my memories of Gang Garrison were in that server.
Nagn's still holds a place in my memory, sure it's lagless since it's in Ontario, but it was good times there.
/v/idiya lopl
I never meant to imply that it was the WORST, far from it! It's just second best now, in my opinion. I'll always have a soft spot for NG, but the lack of class limits, and the fact that Ultros now hosts all these new maps (it's boring to play the same darn thing every single day, it's nice to shake things up and play something different once in a while) makes it an inferior server in my opinion.. It's still my back-up server! If this one's full, I'll still go to Nagn's! His is the one with the least lag and generally has good players on it. If Ultros ever does anything silly to his server (like, I dunno, impliment a 20 second respawn time and ramp up the player count to 20) then I'll stop going here and go back to Nagn's and deal with no class limits and rage.. Until then, I'll rejoice in this new land of opportunity!
|
|
|
|
|
Logged
|
|
|
|
|
Floyd Pinkerton
|
 |
« Reply #33 on: May 05, 2011, 06:05:52 am » |
|
I get invalid download data.
|
|
|
|
|
Logged
|
 Waiting to cut out the deadwood.
|
|
|
Washy
Fool
Offline
Posts: 2615
no
|
 |
« Reply #34 on: May 05, 2011, 06:34:46 am » |
|
Wait, if you don't like it, how come you say you'd still go to it?
|
|
|
|
|
Logged
|
|
|
|
Killah Zillah
The modding dinosaur and
Veteran Beta Tester
   
Offline
Posts: 2818
Really long posts are my best friends!
|
 |
« Reply #35 on: May 05, 2011, 06:42:14 am » |
|
Wait, if you don't like it, how come you say you'd still go to it?
Was that meant for me? If it was, I never said I hated Nagn's...  I guess I'll say it again.. I never meant to imply that it was the WORST, far from it! It's just second best now, in my opinion. I'll always have a soft spot for NG, but the lack of class limits, and the fact that Ultros now hosts all these new maps (it's boring to play the same darn thing every single day, it's nice to shake things up and play something different once in a while) makes it an inferior server in my opinion..
It's still my back-up server! If this one's full, I'll still go to Nagn's! His is the one with the least lag and generally has good players on it. If Ultros ever does anything silly to his server (like, I dunno, impliment a 20 second respawn time and ramp up the player count to 20) then I'll stop going here and go back to Nagn's and deal with no class limits and rage..
Until then, I'll rejoice in this new land of opportunity!
In other words, it's my second favorite. I'll go to this one first, then Nagn's, and if neither have anyone in them or the lag is too unbearable or there's too many cheaters or whatever, then AND ONLY then will I consider one of the other servers, choosing the one with least ping.
|
|
|
|
« Last Edit: May 05, 2011, 06:44:58 am by [PHS] Killah Zillah »
|
Logged
|
|
|
|
Washy
Fool
Offline
Posts: 2615
no
|
 |
« Reply #36 on: May 05, 2011, 06:48:43 am » |
|
Well I took a hint from "go back to Nagn's and deal with no class limits and rage.."
But okay, I didn't mean to be an idiot.
|
|
|
|
|
Logged
|
|
|
|
Killah Zillah
The modding dinosaur and
Veteran Beta Tester
   
Offline
Posts: 2818
Really long posts are my best friends!
|
 |
« Reply #37 on: May 05, 2011, 06:53:09 am » |
|
Well I took a hint from "go back to Nagn's and deal with no class limits and rage.."
But okay, I didn't mean to be an idiot.
It's ok! Those are just the reasons why I've fallen out of love with Nagn's server.. The rage is merely a side effect of the class limits, seeing like, 4 spies on a team of 6, or seeing 3 spamming engies on the other team and everyone on my team is either a sniper or a spy..
|
|
|
|
|
Logged
|
|
|
|
|
Will Smith
|
 |
« Reply #38 on: May 05, 2011, 07:31:01 am » |
|
Well I took a hint from "go back to Nagn's and deal with no class limits and rage.."
But okay, I didn't mean to be an idiot.
It's ok! Those are just the reasons why I've fallen out of love with Nagn's server.. The rage is merely a side effect of the class limits, seeing like, 4 spies on a team of 6, or seeing 3 spamming engies on the other team and everyone on my team is either a sniper or a spy.. I agree with you in that. Class limits is something you must have unless you just want to crap up the game. So I guess your right, even though I'd like two equally reliable servers up to join.
|
|
|
|
|
Logged
|
aka Tricky
|
|
|
|
Ultros
|
 |
« Reply #39 on: May 05, 2011, 07:31:47 am » |
|
Just had a look at my server and it had hung up on an error message. Anyone seen this before?
ERROR in action number 1 of Begin Step Event for object GameServer:
In script GameServerBeginStep: In script processClientCommands: Error in code at line 96: if (lastDamageDealer.object.healer != -1) ^ at position 55: Unknown variable object
|
|
|
|
|
Logged
|
|
|
|
|
Past
|
 |
« Reply #40 on: May 05, 2011, 03:07:31 pm » |
|
I'm taking a complete shot in the dark here, but I think it has something to do with if the medic dies, but there isn't a last person who damaged him (I.E. the time between them hurting you and the time you died expires).
Of course psycho is going to come in here and find the problem in 4 seconds.
|
|
|
|
|
Logged
|
|
|
|
RebelINS
Martial Expert
Offline
Posts: 6679
Future is so bright I gotta wear shades
|
 |
« Reply #41 on: May 05, 2011, 03:25:05 pm » |
|
Just had a look at my server and it had hung up on an error message. Anyone seen this before?
ERROR in action number 1 of Begin Step Event for object GameServer:
In script GameServerBeginStep: In script processClientCommands: Error in code at line 96: if (lastDamageDealer.object.healer != -1) ^ at position 55: Unknown variable object
The line in question is supposed to determine who the kill assistant was if the last damage dealer had someone healing him. I'm guessing the error happened when the lastDamageDealer (the player who got the kill) was killed right as this line of code is executed. Therefore, the variable healer is referring to an object that no longer exists. Edit: Oh and it happens while processing the change_class and change_team commands. Not sure what it means exactly.
|
|
|
|
« Last Edit: May 05, 2011, 03:27:28 pm by RebelINS »
|
Logged
|
|
|
|
|
RareForumcrab
Guest
|
 |
« Reply #42 on: May 05, 2011, 06:48:10 pm » |
|
ctf_garrison_city's locator "points to a different map."
and PLEASE REMOVE COMPRESSEDFORT
|
|
|
|
|
Logged
|
|
|
|
|
Phantom Brave
|
 |
« Reply #43 on: May 05, 2011, 08:21:27 pm » |
|
your respawn time is enragingly long
|
|
|
|
|
Logged
|
 Linkin Park lyrics here
|
|
|
|
Ultros
|
 |
« Reply #44 on: May 05, 2011, 08:24:28 pm » |
|
ctf_garrison_city's locator "points to a different map." That's odd; I saw several people playing it just fine earlier. I'm new to the whole hosting thing, though; anyone know if there's something I could do about this? and PLEASE REMOVE COMPRESSEDFORT I don't plan to remove any maps, unless they either don't work, or have some sort of massive flaw that makes them unplayable (as in 'impossible to play an ordinary match on', not 'unenjoyable'). However, if nobody objects, I could reduce it to a 1-of so that you'll see it less often. Does anybody else care one way or another about ctf_compressedtruefort? your respawn time is enragingly long
I prefer spawn times to be at least this long; makes death more meaningful.
|
|
|
|
|
Logged
|
|
|
|
|