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Author Topic: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes  (Read 5342 times)
notajf
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« on: April 07, 2011, 12:44:43 pm »

Because NAGN didn't add them and they are pretty cool guy.
http://www.mediafire.com/?6912y8kq6cub6hg (Fixed mouse cursor when placing MoveBox)
http://www.mediafire.com/?x1p3d9zsmthlbyd
« Last Edit: April 07, 2011, 05:19:39 pm by Taze T. Schnitzel » Logged
Agh
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« Reply #1 on: April 07, 2011, 01:20:46 pm »

thanks
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notajf
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« Reply #2 on: April 07, 2011, 01:21:42 pm »

thanks
z5

Changes to how GB works internally made this easier than expected to add z6 It used to be a lot harder z4
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notajf
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« Reply #3 on: April 07, 2011, 05:19:43 pm »

http://www.mediafire.com/?6912y8kq6cub6hg (Fixed mouse cursor when placing MoveBox)
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« Reply #4 on: April 07, 2011, 08:15:12 pm »

No Pitfalls = Sadface Sad. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. Angry
« Last Edit: April 07, 2011, 11:23:26 pm by Xter7856 » Logged

notajf
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« Reply #5 on: April 08, 2011, 05:16:59 am »

No Pitfalls = Sadface Sad. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. Angry
Use killboxes  hehe
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« Reply #6 on: April 08, 2011, 05:50:04 am »

No Pitfalls = Sadface Sad. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. Angry
Use killboxes  hehe
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that. IAMONFIRE
« Last Edit: April 08, 2011, 05:50:32 am by Xter7856 » Logged

notajf
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« Reply #7 on: April 08, 2011, 05:50:28 am »

No Pitfalls = Sadface Sad. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. Angry
Use killboxes  hehe
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that IAMONFIRE
I don't care hehe
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Phantom Brave
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Another one --


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« Reply #8 on: April 08, 2011, 08:21:27 am »

No Pitfalls = Sadface Sad. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. Angry
Use killboxes  hehe
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that IAMONFIRE
I don't care hehe
Really? It's a single sprite and like maybe 4 lines of code.
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Psychopath
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Stop telling me to do things


« Reply #9 on: April 08, 2011, 12:53:58 pm »



the builder doesnt let me find the directory of gg2.exe for it, it just gives me that box and when i press it, it dissappears.

what am i doing wrong?
Put them in the same directory. GB cannot magically find gg2's exe.
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« Reply #10 on: April 08, 2011, 01:02:35 pm »

Weird, I dunno what's causing that, then.
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« Reply #11 on: April 09, 2011, 04:26:20 am »

i also tried dragging both of the icons on each other, much like wads worked on my older computer...
but no, failed.

and worst of all, i even a have map to finish  z3

-edit i got help trough pms, i found Gb.txt and wrote the address of my exe in the txt file.

works now

(I did that.)
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notajf
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« Reply #12 on: April 11, 2011, 05:28:07 am »

Weird, I dunno what's causing that, then.
You're supposed to edit the ini and put in the path, minus the actual .exe (e.g. D:\Applications\Games\Gang Garrison 2)
« Last Edit: April 11, 2011, 10:04:51 am by Psychopath » Logged
Lorgan
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check my new game in new projects k thx bye


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« Reply #13 on: April 11, 2011, 06:28:51 am »

Cool smiley bro Tongue
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notajf
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« Reply #14 on: April 11, 2011, 07:14:47 am »

Cool smiley bro Tongue
oh god what
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