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Author Topic: Tempest Bot [v5_3]  (Read 35376 times)
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Yeah so now I have an idea


« Reply #270 on: July 10, 2011, 01:13:27 pm »

this error is one which doesn't have anything to do with your code, probably.

It's prevalent as causing the infamous "Custom maps bug" which was later discovered to be caused by a flaw in game maker which would cause a brief crash in logic and syntax


The bugs themselves don't mean anything, really
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« Reply #271 on: July 10, 2011, 01:19:10 pm »

But why does it only happen on servers with bots on them?
Also is it just me or does the double sentry gun glitch appear a lot since the last update?
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« Reply #272 on: July 10, 2011, 01:57:58 pm »

i think random movement is better than just random jumping
i might do a comparing video...
Random movement.
Better than.
Calculated movement.

 Drolling

Yes please, make that video.
>Scout bot in the sewer
>Sniper bot above the sewer
>Standoff at the middle of the sewer: Overworld vs Underworld
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« Reply #273 on: July 10, 2011, 02:01:19 pm »

i think random movement is better than just random jumping
i might do a comparing video...
Random movement.
Better than.
Calculated movement.

 Drolling

Yes please, make that video.
>Scout bot in the sewer
>Sniper bot above the sewer
>Standoff at the middle of the sewer: Overworld vs Underworld
I actually laughed at that. Yeah, that's kinda dumb. It gets solved though when another bot or a human arrives.
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« Reply #274 on: July 10, 2011, 04:47:23 pm »

Also is it just me or does the double sentry gun glitch appear a lot since the last update?
I thought it was just my internet connection but yeah, I've been seeing it a lot since 2.3 in general. In 2.2 I almost never saw it.
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« Reply #275 on: July 10, 2011, 08:41:39 pm »

>Scout bot in the sewer
>Sniper bot above the sewer
>Standoff at the middle of the sewer: Overworld vs Underworld
I actually laughed at that. Yeah, that's kinda dumb. It gets solved though when another bot or a human arrives.
got a solution:how about the bot only chasing when they see their oppoments?
i think random movement is better than just random jumping
i might do a comparing video...
Random movement. not completely random,like:if "enemy there" and "random 60%" then "chase"
Better than.
Calculated movement. instead of chase immediately which cause "pyro wheel"

 Drolling

Yes please, make that video.
yeah the random movement isnt change the bot much except they look more "human"
« Last Edit: July 10, 2011, 09:05:57 pm by Gangsterman » Logged
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« Reply #276 on: July 10, 2011, 10:14:55 pm »

finished the spy bot but they prefer shooting than stabbing
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« Reply #277 on: July 10, 2011, 10:15:34 pm »

The enemy tends to all turn at once and shoot the spy before you can complete the animation.
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« Reply #278 on: July 10, 2011, 10:24:10 pm »

The enemy tends to all turn at once and shoot the spy before you can complete the animation.
i know
orpheon need to fix this
also,next 10 minute ill host a spy bot server for 30 min or less
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« Reply #279 on: July 10, 2011, 10:33:43 pm »

hosting
(disabled spy gun for fun)
stab party!
EDIT:seeing people  z9 in mah server is fun

EDIT2:fail spy every where!
the bot is very stupid but you cant blame them,stabbing need human skill and good prediction.
well,at least they're smarter than average spy pub  xD

EDIT3:

1:the Tempest bot 3 can reach that place coz he have more random movement z6
2:the bot are ready to be given to you except:
    -they sometimes can see cloaked spies
    -they still stupid against sentries + pubs
« Last Edit: July 11, 2011, 02:55:55 am by Gangsterman » Logged
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« Reply #280 on: July 11, 2011, 03:05:08 am »

Wait so do we have a bot prototype
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« Reply #281 on: July 11, 2011, 03:18:50 am »

hosting
(disabled spy gun for fun)
stab party!
EDIT:seeing people  z9 in mah server is fun

EDIT2:fail spy every where!
the bot is very stupid but you cant blame them,stabbing need human skill and good prediction.
well,at least they're smarter than average spy pub  xD

EDIT3:

1:the Tempest bot 3 can reach that place coz he have more random movement z6
2:the bot are ready to be given to you except:
    -they sometimes can see cloaked spies
    -they still stupid against sentries + pubs


Nice one.

For detection for spies, I used "if cloakAlpha != 0.5" which works but is really fast. I should add a small buffer window.

Can I see the code?



Wait so do we have a bot prototype

What? A bot prototype?
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« Reply #282 on: July 11, 2011, 03:29:33 am »

I mean for the spy
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« Reply #283 on: July 11, 2011, 03:47:10 am »

sure you can have the code!
(it might have too many comment and useless part)
it in your PM box

EDIT:Hosting
« Last Edit: July 11, 2011, 03:49:03 am by Gangsterman » Logged
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« Reply #284 on: July 11, 2011, 03:53:02 am »

sure you can have the code!
(it might have too many comment and useless part)
it in your PM box

EDIT:Hosting
Interesting....
I have to see the bot in action.
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Death is a disease. Cure it.
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