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Author Topic: Tempest Bot [v5_3]  (Read 35549 times)
♫Sani Sani Disco♫
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« Reply #255 on: July 10, 2011, 12:40:19 am »

>All Pyro bots
>Watch them bunch up and try to kill each other
>Laugh
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Orpheon
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« Reply #256 on: July 10, 2011, 04:14:23 am »

wierd glitch I think it's because of instant respawn
on ggw_dontjump and gg2wairblast
I got this error several times:
Because of instant respawn bots just keep dying on gg2w_dontjump


This is strange. For some reason object == -1; even though the entire AI should only be run if object != -1. Go figure.

I think the reason for the bots dying on gg2_dontjump is because they have a random jumping code that makes them jump at random times. As gg2_dontjump has a killzone especially made for killing jumping people they die.

They only randomly jump when they're fighting, but yeah, pretty much.

>All Pyro bots
>Watch them bunch up and try to kill each other
>Laugh

Fine, I'll turn off the always-jump mode and try it with random jumping.
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MTK5012
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« Reply #257 on: July 10, 2011, 10:20:26 am »

i think random movement is better than just random jumping
i might do a comparing video...
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Orpheon
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« Reply #258 on: July 10, 2011, 10:43:21 am »

i think random movement is better than just random jumping
i might do a comparing video...
Random movement.
Better than.
Calculated movement.

 Drolling

Yes please, make that video.
« Last Edit: July 10, 2011, 10:48:11 am by Orpheon [ONE] » Logged

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« Reply #259 on: July 10, 2011, 11:22:27 am »

I just hosted a server now. Lorgan was on there too.

What the hell happened with half the people? They were just standing there, but apparently the connection was still sound since they didn't get kicked.
Which made my dynamic mode a bit useless, because even if there were 6 players on three were actually playing.

We got spawn-camped. The. Whole. Fucking. Time.

At the beginning, we managed to capture the first point, but I want to know why so many suddenly decided to stop every movement.
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« Reply #260 on: July 10, 2011, 11:37:16 am »

oh god the lag

Your server was running at 10 fps or so, falling took ages  Drolling

Also i got that sentry error again :V
« Last Edit: July 10, 2011, 11:37:46 am by Lorgan » Logged

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« Reply #261 on: July 10, 2011, 11:41:56 am »

oh god the lag

Your server was running at 10 fps or so, falling took ages  Drolling

Also i got that sentry error again :V
The lag was because of my connection, I got almost no lag myself.

That sentry error is puzzling me. Was it when a engie bot destroyed his sentry and replaced it?
Did I not destroy the sentry properly? The hell?
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« Reply #262 on: July 10, 2011, 11:49:44 am »

I think i got it when i killed an engineer.
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« Reply #263 on: July 10, 2011, 11:57:06 am »

I think i got it when i killed an engineer.
What?
Even less sense.

You saw sentries getting built and destroyed by engies normally, didn't you?

I'll try to duplicate the error. If someone else could try it as well and give exact terms of when it happens, I'd be happy.

EDIT: Wait,... I think I know what it is.

If a player leaves, a bot gets destroyed. If that bot happened to have a sentry....
« Last Edit: July 10, 2011, 11:59:05 am by Orpheon [ONE] » Logged

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« Reply #264 on: July 10, 2011, 11:59:18 am »

Host your server and i'll record, so i can exactly dhow when it happens. And turn gibs off, i got ever more lag when i gibbed 5 engineers at once.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
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21:09 - Lorgan: not even joking
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« Reply #265 on: July 10, 2011, 12:07:35 pm »

Host your server and i'll record, so i can exactly dhow when it happens. And turn gibs off, i got ever more lag when i gibbed 5 engineers at once.
I tried a small fix, but I seriously doubt that this will fix it, because then vanilla gg2 will error each time a player leaves the game while still having a sentry.

Also, hosted.
« Last Edit: July 10, 2011, 12:08:08 pm by Orpheon [ONE] » Logged

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« Reply #266 on: July 10, 2011, 12:10:35 pm »

I already got the error, i'll try playing some more and then i'll render & upload it.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking
Lone Wolf
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« Reply #267 on: July 10, 2011, 12:18:17 pm »

I already got the error, i'll try playing some more and then i'll render & upload it.
ERROR in
action number 1
of Begin Step Event
for object Sentry:

Error in code at line 19:
       currentWeapon.startDirection=startDirection;
                                    ^
at position 35: Unknown variable startDirection
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Lorgan
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« Reply #268 on: July 10, 2011, 12:26:29 pm »

sentryerror


I didn't even kill anyone this time. watch in fullscreen 720p if you want to read the errorlog.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking
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« Reply #269 on: July 10, 2011, 12:31:44 pm »

I'm really getting confused. This probably is something of a sentry not properly destroyed.
Where is the destruction of a sentry even synced? I can't seem to find the code that tells the other clients that someone just destroyed their sentry.

Also, totally unrelated, why is the currentWeapon.ammoCount synced twice?
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Your mind is software. Program it.
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Death is a disease. Cure it.
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