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Author Topic: Tempest Bot [v5_3]  (Read 35406 times)
Machidro
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« Reply #390 on: October 02, 2011, 09:52:31 am »

Few things about this build, and things I've noticed in general:

-Bots do not understand how to grab or return the intel. They will kill everything in exclusion of grabbing the intel.
-Bot options was for some reason removed from this build, the only way to insert bots is in the GG2 ini, and they all are scouts.

a good thing is that bots with the grid are significantly better at mounting small areas like boxes and stacked boxes.
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Orpheon
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« Reply #391 on: October 02, 2011, 10:37:53 am »

Few things about this build, and things I've noticed in general:

-Bots do not understand how to grab or return the intel. They will kill everything in exclusion of grabbing the intel.
-Bot options was for some reason removed from this build, the only way to insert bots is in the GG2 ini, and they all are scouts.

a good thing is that bots with the grid are significantly better at mounting small areas like boxes and stacked boxes.
All of those things are true, and are also the reasons why this isn't an official release. I only uploaded them in case you wanted to test the nodes.

As for their only spawning as scout, you can change that very easily in Scripts-->Bot-->GetBotClass().
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MTK5012
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« Reply #392 on: October 03, 2011, 04:02:40 am »

you should put a "action" var :
fight (run bot fights)
run (run 1 script)
return (only 1,drop if see some one with higher base speed)
cap (bot camp here)
just my suggest,you should do it your own way
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Gordon Fudgeman
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« Reply #393 on: October 03, 2011, 11:19:37 am »

i have a decomplier
so i am not the only one  Hehe + smiley16
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Lemonade
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« Reply #394 on: October 03, 2011, 11:26:25 am »

Um, you might want to stop posting about decompilers. This is illegal and whatnot.
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« Reply #395 on: October 04, 2011, 02:31:52 am »

They're illegal if you're doing piratey things.
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MTK5012
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« Reply #396 on: October 04, 2011, 03:23:30 am »

i never use it for illegal thing
just learning purpose (not copy/paste btw)
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Gordon Fudgeman
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« Reply #397 on: October 04, 2011, 05:18:39 am »

i never use it for illegal thing
just learning purpose (not copy/paste btw)
somewhat the same for me
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nightcracker
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« Reply #398 on: October 04, 2011, 07:59:51 am »

Um, you might want to stop posting about decompilers. This is illegal and whatnot.

Or I am missing something, but decompiling executable code is just as illegal as opening up your iPod: not.

What's illegal is trying to modify the code and sell it as a product.

Anyone telling you anything else is talking bullshit.
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MTK5012
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« Reply #399 on: October 04, 2011, 09:24:33 am »

i agree,stop this talking here.
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RedBluYellow
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« Reply #400 on: October 05, 2011, 09:28:34 am »

Orpheon, the bots can see invisible spies and all target him at once. They don't fight separate people, all of them seem to target one person at a time, constantly stick together and never go for the objective.

Also rifleman more like aimbot

and the medic seems to have a brain tumor or something since he constantly switches heal targets every 0.5 seconds
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Orangestar
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Base names, yo.


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« Reply #401 on: October 06, 2011, 06:25:21 pm »

RBY he's making a noder version now, man
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NAGN
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Yeah so now I have an idea


« Reply #402 on: October 06, 2011, 08:49:31 pm »

Decompiling is actually a violation of the Game Maker terms of agreement, but so is not releasing a Gang Garrison 2 mod without releasing the source (though for different reasons)
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[im
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« Reply #403 on: October 07, 2011, 09:14:24 am »

I have never signed/agreed to any terms, except for the ones of these forums, now did I? No, thus this agreement doesn't apply to me.

By the way, where would I read these terms?
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Mew!
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« Reply #404 on: October 07, 2011, 09:29:29 am »

Not sure. Maybe the GPL.txt file that comes with Gang Garrison 2?
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