Hey, an idea to make the sniper's aiming less shaky: add or subtract the value of the sniper's aiming. so, instead of
aimDirection = direction_to_target+(random(30)-15)
, use
aimDirection = dir_to_targ + aimMod
. and then in a step event
if(aimMod < 15 && aimMod > -15)aimMod += (random(4)-2)
should also have a benifet of looking more like a person too.
Not dumb.
How is the sniper now in terms of difficulty?
I also just saw that the sniper is never scoped, although he should be.
Sniper battle movement is also questionable.
He's probably going to get a makeover soon.
two places where bots get stuck unless you are closer:
Actually, not just those places.
Anywhere there is a platform separating the bots vertically causes them to move back and forward right above and underneath each other.
I never said they were the only places...they're just the places I experienced and took a pic of
Oops, my bad.

Also I forgot to say this is a great mod!
It's even more fun when you go solo pyro with 10 rocketmen on the other team.
My personal favorite is enabling Pyro and Soldier, 30 or so bots.
Then going as whatever you want, soldier, medic, heavy, scout, etc...
Or, also possible, 2 bots, both scouts, and you as scout as well. But only in the to-coming version, where I added random jumping while fighting.