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Author Topic: Tempest Bot [v5_3]  (Read 35407 times)
Orpheon
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« Reply #150 on: July 05, 2011, 04:16:28 am »

yay mabey yuo should have nodes for true fort since they keep getting stuck on crates (if that doesnt wrok)
Maybe.
Look at 2dfort and then tell me nodes are great.
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Derpduck [LORD]
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« Reply #151 on: July 05, 2011, 07:05:23 am »

Im just saying they keep geting stuck on true fort just have a few nides by the spawn
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jOHN NEGROS
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« Reply #152 on: July 05, 2011, 07:34:12 pm »

two places where bots get stuck unless you are closer:
Actually, not just those places.
Anywhere there is a platform separating the bots vertically causes them to move back and forward right above and underneath each other.

I never said they were the only places...they're just the places I experienced and took a pic of
Oops, my bad. Smiley

Also I forgot to say this is a great mod!
It's even more fun when you go solo pyro with 10 rocketmen on the other team.
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Dusty
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« Reply #153 on: July 05, 2011, 07:59:14 pm »

Hey, an idea to make the sniper's aiming less shaky: add or subtract the value of the sniper's aiming. so, instead of
Code:
aimDirection = direction_to_target+(random(30)-15)
, use
Code:
aimDirection = dir_to_targ + aimMod
. and then in a step event
Code:
if(aimMod < 15 && aimMod > -15)aimMod += (random(4)-2)
should also have a benifet of looking more like a person too.
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Orpheon
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« Reply #154 on: July 06, 2011, 04:09:16 am »

Hey, an idea to make the sniper's aiming less shaky: add or subtract the value of the sniper's aiming. so, instead of
Code:
aimDirection = direction_to_target+(random(30)-15)
, use
Code:
aimDirection = dir_to_targ + aimMod
. and then in a step event
Code:
if(aimMod < 15 && aimMod > -15)aimMod += (random(4)-2)
should also have a benifet of looking more like a person too.
Not dumb.
How is the sniper now in terms of difficulty?
I also just saw that the sniper is never scoped, although he should be.
Sniper battle movement is also questionable.
He's probably going to get a makeover soon.

two places where bots get stuck unless you are closer:
Actually, not just those places.
Anywhere there is a platform separating the bots vertically causes them to move back and forward right above and underneath each other.

I never said they were the only places...they're just the places I experienced and took a pic of
Oops, my bad. Smiley

Also I forgot to say this is a great mod!
It's even more fun when you go solo pyro with 10 rocketmen on the other team.
My personal favorite is enabling Pyro and Soldier, 30 or so bots.
Then going as whatever you want, soldier, medic, heavy, scout, etc...

Or, also possible, 2 bots, both scouts, and you as scout as well. But only in the to-coming version, where I added random jumping while fighting.
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Dman
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I now know what this is from again.


« Reply #155 on: July 06, 2011, 07:01:00 pm »



I love this thing, keep up the good work. Despite a few glitches, it's pretty damn good.
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what the fuck they know what is what but they dont know what is what what the fuck
jOHN NEGROS
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« Reply #156 on: July 06, 2011, 07:40:08 pm »

Haha, holy shit.
Was that like 20 vs 20?
Wish my computer could handle that

Edit: scratch that, more like 50 vs 50 lol
« Last Edit: July 06, 2011, 07:57:25 pm by Muse » Logged
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« Reply #157 on: July 06, 2011, 08:05:11 pm »

my computer fucked up when I was running this, gg2 froze and I had to hold the power button of my comuter z8
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Unsung Hero
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« Reply #158 on: July 06, 2011, 08:10:47 pm »

 
rj_extreme is fun x12 x23
*picture*
Now, if you did that with REAL players that'd be really impressive.

And I suddenly want that mod but I'm too lazy to get it.
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USB
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« Reply #159 on: July 06, 2011, 08:12:25 pm »

which reminds me, I airblasted 20 rockets and killed 20 rocketmen in a single shot z5
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Dman
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I now know what this is from again.


« Reply #160 on: July 07, 2011, 12:04:47 am »

Haha, holy shit.
Was that like 20 vs 20?
Wish my computer could handle that

Edit: scratch that, more like 50 vs 50 lol
Yeah, it's 50v50. It was lagging to hell and back and I had to force quit it shortly after taking the picture.
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what the fuck they know what is what but they dont know what is what what the fuck
Unsung Hero
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« Reply #161 on: July 07, 2011, 12:43:11 am »

Awesome. This is great, Derp.  yaymoney

Massive AI battles. And they're smarter than the average pub.
« Last Edit: July 07, 2011, 12:43:57 am by ]LNW[ Unsung Hero /FF/ » Logged


Swimming is all about speshul powah. I have mastered swimming in 721 different strokes.
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Orpheon
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« Reply #162 on: July 07, 2011, 04:02:22 am »

Massive AI battles. And they're smarter than the average pub.
Smarter than the average pub? Oh wow, that is one hell of a compliment.

@Everybody: As for your screenshots; Dman I am definitely including that screenshot.

Do you mind if I quote some of you?
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Death is a disease. Cure it.
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Orpheon
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« Reply #163 on: July 07, 2011, 04:56:05 am »

And uploading v4_3! I did a lot of work on the aiming, and a little on the rest.

-Fixed a bug in Heavy aiming code, so now the heavy realises his bullets have gravity.
-Improved somewhat vertical Rocketman prediction
-Made bots rethink their position and target when they've stopped fighting/killed their enemy.
-Snipers now have a more logical aim modifier, see BluDragons post.
-Diverse other small fixes I can't remember.

Links on the OP and here:
Exe
Gmk
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Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.
RBY
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« Reply #164 on: July 07, 2011, 05:16:36 am »

I'm late to the party, but let me tell you this: this mod is amazing

now it feels like i'm playing with intelligent people

also, the rocketman aiming is too good to be true, they are able to airshot me
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