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Author Topic: Tempest Bot [v5_3]  (Read 35518 times)
Orpheon
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« on: April 02, 2011, 12:52:59 pm »





Description:
-Not enough people on your server?
-Internet just gone down?
-Wanna train your rocket-dodging skills offline?
-Don't want to play with lag anymore?
-Wanna play in school, but finding playing 1v2 boring?

You might just need a few bots.

This is the Tempest Bot, a server-mod that creates any number of computer-controlled players, capable of navigating through the map (more or less), aiming, shooting, and completing objectives.
Useful to train against, fill an empty server, play alone or just have fun watching 50vs50 battles.


Supported classes: Runner, Firebug, Rocketman, Overweight, Medic, Engineer and Rifleman.

Screenshots and Videos:
Standard Screenshots:
Me trying to dodge rockets:
And something Taka wanted me to add, an old (read: outdated) screenshot from Derps Rifleman guide:



Quotes from people:

How to use it:


Download:
   -Tempest Bot v5.3.0.zip (includes source, nodemaps and Noderv4.exe)
   -Github Repository



I want to help, but how?

First thing you could do would be noding a map. Very few maps are already noded.
See below for detailed instructions on how to node.

If you can program, or are generally good at maths, you can probably ask and receive a job pretty quick.


Noding:



Big Thanks to:
    -Derp
    -Gangsterman
    -Ajf
    -MedO
    -TakaRaivo (for the banner)
    -Craz for having an incredible idea to mass-bugfix
    -Diverse people who found bugs and reported them.


Any help is more then welcome.
« Last Edit: March 27, 2012, 09:09:52 am by Orpheon » Logged

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Mudley
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« Reply #1 on: April 02, 2011, 09:00:18 pm »

Good luck, man! Woot
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♫Sani Sani Disco♫
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« Reply #2 on: April 02, 2011, 09:13:06 pm »

Orphy, I won't lock it this time, but try to keep it into one thread unless significant progress is made next time, okay?
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Orpheon
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« Reply #3 on: April 03, 2011, 04:07:37 am »

Orphy, I won't lock it this time, but try to keep it into one thread unless significant progress is made next time, okay?

Will try. Sorry.

I need some help with this S-shape kind of movement:

I don't like the solution of the BubbleBot: when stuck; wait then jump; if still stuck; reverse direction. Does someone have a good idea or will we have to write in the nodes file when he should reverse direction?
« Last Edit: April 03, 2011, 05:09:19 am by Orpheon » Logged

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♫Sani Sani Disco♫
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« Reply #4 on: April 03, 2011, 06:28:15 am »

use hitscans or nodes or something to signify that gap right there

you can either use hitscans or nodes again to tell them to turn around, I'd personally use the hitscans for team doors in general because it's pretty damn stupid to run into one of those, human or bot. I remember getting it working one time buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuut yeah complicated

if you get those two things right, turning for the last jump should be easy

also don't forget that node generator idea I had in the last thread, it works
« Last Edit: April 03, 2011, 06:29:09 am by Sani_Sani_Disco » Logged

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I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Orpheon
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« Reply #5 on: April 03, 2011, 06:57:07 am »

use hitscans or nodes or something to signify that gap right there

you can either use hitscans or nodes again to tell them to turn around, I'd personally use the hitscans for team doors in general because it's pretty damn stupid to run into one of those, human or bot. I remember getting it working one time buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuut yeah complicated

if you get those two things right, turning for the last jump should be easy

also don't forget that node generator idea I had in the last thread, it works
To be honest I don't really understand what you mean by hitscans. As for Nodes the way I understood them was a certain position+-24pixels where the bot, if he ever met that, would jump if he wishes to continue. So what you're suggesting is making a node there saying: if you ever get here: reverse direction. Am I right?
« Last Edit: April 03, 2011, 06:57:26 am by Orpheon » Logged

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« Reply #6 on: April 03, 2011, 07:03:06 am »

hitscans are either objects for EASY MODO or collision lines drawn using math to check if an object is at a certain position so you can carry out an action

like that one flash game where you had to cheat during a test and you had to look out for your teacher's TEENY TINY FIELD OF VISION

or like metal gear solid yep
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Orpheon
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« Reply #7 on: April 03, 2011, 07:07:15 am »

hitscans are either objects for EASY MODO or collision lines drawn using math to check if an object is at a certain position so you can carry out an action

like that one flash game where you had to cheat during a test and you had to look out for your teacher's TEENY TINY FIELD OF VISION

or like metal gear solid yep
ah. But is really necessary? The only thing it does is limit the bots field of vision.
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Extinction is approaching. Fight it.
I_am_awesome
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« Reply #8 on: April 03, 2011, 07:08:18 am »

hitscans are either objects for EASY MODO or collision lines drawn using math to check if an object is at a certain position so you can carry out an action

like that one flash game where you had to cheat during a test and you had to look out for your teacher's TEENY TINY FIELD OF VISION

or like metal gear solid yep
ah. But is really necessary? The only thing it does is limit the bots field of vision.

 Drolling Drolling Drolling Drolling Drolling
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♫Sani Sani Disco♫
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« Reply #9 on: April 03, 2011, 07:09:57 am »

hitscans are either objects for EASY MODO or collision lines drawn using math to check if an object is at a certain position so you can carry out an action

like that one flash game where you had to cheat during a test and you had to look out for your teacher's TEENY TINY FIELD OF VISION

or like metal gear solid yep
ah. But is really necessary? The only thing it does is limit the bots field of vision.
it also gives them a field of vision so they're not going off hey math lol
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Orpheon
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« Reply #10 on: April 03, 2011, 07:12:01 am »

hitscans are either objects for EASY MODO or collision lines drawn using math to check if an object is at a certain position so you can carry out an action

like that one flash game where you had to cheat during a test and you had to look out for your teacher's TEENY TINY FIELD OF VISION

or like metal gear solid yep
ah. But is really necessary? The only thing it does is limit the bots field of vision.
it also gives them a field of vision so they're not going off hey math lol
I should concentrate a bit more.
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Derpduck [LORD]
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« Reply #11 on: April 03, 2011, 09:10:13 am »

Quote
(for more than 71 posts).
lol look at the other bot threads to get the joke
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Derpduck [LORD]
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« Reply #12 on: April 03, 2011, 09:12:34 am »

Also ive finished typing up my notes

« Last Edit: April 03, 2011, 09:14:19 am by Derp(new) » Logged

Orpheon
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« Reply #13 on: April 03, 2011, 11:26:49 am »

Also ive finished typing up my notes
Comments in red.

My opinions.
« Last Edit: April 03, 2011, 11:51:49 am by Orpheon » Logged

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♫Sani Sani Disco♫
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« Reply #14 on: April 03, 2011, 11:28:01 am »

Scouts can't make momentum shots anymore. I didn't read anything else because two hours of sleep didn't make me want to use the terms "cocksucker" or "meanbutt snipers" any less.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
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