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Poll
Question: How easy do you need weapon coding to be to actually make one?
I can make my own without any API. - 2 (8%)
Providing a template will do the job - 9 (36%)
I want the process to be almost completely automated. - 6 (24%)
I will not make a weapon regardless of ease. - 2 (8%)
Wuts a wepon? - 6 (24%)
Total Voters: 22

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Author Topic: Soviet Undead (Back in Development!)  (Read 9824 times)
Machidro
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Gardicolo time is over.


« Reply #90 on: March 15, 2011, 07:42:38 pm »

there was white cloudy like stuff that appeared on me disabling me from moving, it happened when a zombie hit me

the buying guns again stil doesn't work

the wierd blood happens when you kill zombies with the purple perk at the top right of chamber, its kind of hard to describe

Bug one is intentional. When under the influence of rapid rebirth, which brings you back from the dead, you are surrounded by a cloud which kills zombies. If you died in the cloud, thats a glitch, and will be fixed in the next build.

Buying guns again is a glitch as well. I'll have it fixed in the weekend build.

Weird blood can occur for any number of reasons, and though it likely is a glitch, it isn't high up the glitch fixing hierarchy and is too hard to pinpoint with your description, so unfortunately every now and then your blood's going to be a bit weird, I guess.
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Liraxus
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« Reply #91 on: March 15, 2011, 10:33:08 pm »

Make a Tutorial level, and remember to not be TOO specific, part of the fun in a game is Discovery, just teach them the basics, and give them a training room to practice weapons out in.
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Machidro
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« Reply #92 on: March 15, 2011, 11:03:30 pm »

Make a Tutorial level, and remember to not be TOO specific, part of the fun in a game is Discovery, just teach them the basics, and give them a training room to practice weapons out in.


Plan on doing this as the third thing in the build. I have no idea how to implement traps in a fair and interesting matter, so the build will include a tutorial, the evil survivor rounds, and the turrets, which is what the poll promised.
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dr.stampy
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« Reply #93 on: March 18, 2011, 11:55:58 am »

now i know for sure what went wrong, has nothing to do with rapid rebirth, has to do with wierd blood thing, if you get the prple upgrade at the top right of chamber for the remington then when it hits something it leaves a bit of red that instantly kills enemys if they touch (but it goes away) and when you touch it you instantly die even with rapid rebirth
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Machidro
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« Reply #94 on: March 18, 2011, 01:33:37 pm »

now i know for sure what went wrong, has nothing to do with rapid rebirth, has to do with wierd blood thing, if you get the prple upgrade at the top right of chamber for the remington then when it hits something it leaves a bit of red that instantly kills enemys if they touch (but it goes away) and when you touch it you instantly die even with rapid rebirth

OHHHHHH. Thats the dragon's breath shotgun, its not blood, its shoots bullets and leaves pretty much insta kills zombies. I forgot to make it like the flamethrower, that the fire would not hurt you. Will be fixed.

I'm not the best spriter in the world, sorry if fire is ugly, maybe I'll rip the fire sprite from the pyro in GG2.

Build by tomorrow methinks. Just trying to make the tutorial entertaining.
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dr.stampy
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« Reply #95 on: March 19, 2011, 01:43:15 pm »

yay because i died many imes with that
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Machidro
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« Reply #96 on: March 24, 2011, 09:50:32 pm »

I found a nifty extension that adds epic lighting. There will be a new map in the dark next build: Lights out!
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dr.stampy
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« Reply #97 on: March 25, 2011, 05:45:09 pm »

 z4
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ChowderBowl
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« Reply #98 on: March 25, 2011, 06:02:48 pm »

z5
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dr.stampy
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« Reply #99 on: March 25, 2011, 06:17:20 pm »

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Devling
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I'm trollin' your intel!


« Reply #100 on: March 27, 2011, 11:01:09 pm »

Is it me or does my charcter just facepalm into a wall and not move?
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Machidro
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« Reply #101 on: March 28, 2011, 07:55:24 pm »

Is it me or does my charcter just facepalm into a wall and not move?

Yeah, collision system switch glitch might stick you in walls. I fixed it in this build, when you hit walls now it moves you opposite your direction you are heading till your out of the object.

I'm likely going to edit doors. My collision system fix allows invisible walls now, so doors are no longer traps.

If you get stuck in walls, press f2, it TPs you out.
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Machidro
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« Reply #102 on: March 31, 2011, 05:35:36 pm »

Here's whats been going on currently:

-I rebuilt the entire tutorial ground up. There is no text anymore, it is all intuitive. It is timed, and accuracy counts!
-I finished working out the lighting kinks.

Now, what I am posting for is I need input. On the new map, there is an electricity system which can be used to do things around the map.

Now, I need to think of a way to turn the power back off once it's on. I'm on the fence between electric zombie rounds, power surges, timing how long power lasts, or just giving you a power ration for the entire map, and once its out you're down to your flashlight and wits. I'm also open to any suggestions.

If you want to have a say, post what you think should be able to turn off the power.
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Dman
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I now know what this is from again.


« Reply #103 on: April 03, 2011, 09:30:53 pm »

Here's whats been going on currently:

-I rebuilt the entire tutorial ground up. There is no text anymore, it is all intuitive. It is timed, and accuracy counts!
-I finished working out the lighting kinks.

Now, what I am posting for is I need input. On the new map, there is an electricity system which can be used to do things around the map.

Now, I need to think of a way to turn the power back off once it's on. I'm on the fence between electric zombie rounds, power surges, timing how long power lasts, or just giving you a power ration for the entire map, and once its out you're down to your flashlight and wits. I'm also open to any suggestions.

If you want to have a say, post what you think should be able to turn off the power.


You could have a system like in Ascension with the monkeys. Generators of some sort could be damaged by zombies, and the lower the amount of electricity, the less things you could do with power. For example, a lightning trap may need 6000 volts, while a door may need 1000.
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what the fuck they know what is what but they dont know what is what what the fuck
ChowderBowl
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« Reply #104 on: April 05, 2011, 06:19:13 pm »

Here's whats been going on currently:

-I rebuilt the entire tutorial ground up. There is no text anymore, it is all intuitive. It is timed, and accuracy counts!
-I finished working out the lighting kinks.

Now, what I am posting for is I need input. On the new map, there is an electricity system which can be used to do things around the map.

Now, I need to think of a way to turn the power back off once it's on. I'm on the fence between electric zombie rounds, power surges, timing how long power lasts, or just giving you a power ration for the entire map, and once its out you're down to your flashlight and wits. I'm also open to any suggestions.

If you want to have a say, post what you think should be able to turn off the power.


You could have a system like in Ascension with the monkeys. Generators of some sort could be damaged by zombies, and the lower the amount of electricity, the less things you could do with power. For example, a lightning trap may need 6000 volts, while a door may need 1000.
I like the this idea, but when you say "generators" do you mean there will be more than one? And questioning the other options, how would the electric zombie rounds work? As the electric zombies are alive for a longer time the power lowers? How would the power surges work? Every couple of rounds the power goes out and returns the next?
« Last Edit: April 05, 2011, 06:49:32 pm by {BBH} ChowderBowl » Logged

Ohey.
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