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The Gang Garrison 2 Forum
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Gang Garrison Development
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Feature Requests
(Moderators:
fishy
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Phantom Brave
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Psychopath
) >
Water/Smimming
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Topic: Water/Smimming (Read 2033 times)
Brooklyn
Guest
Re: Water/Smimming
«
Reply #60 on:
January 13, 2011, 08:21:10 pm »
Quote from: [H@M]CandleJack on January 13, 2011, 08:19:01 pm
Quote from: KAWAIIoklyn on January 13, 2011, 08:15:52 pm
Quote from: Fugitive on January 13, 2011, 07:46:38 pm
Quote from: KAWAIIoklyn on January 13, 2011, 06:10:29 pm
Quote from: Fugitive on January 13, 2011, 05:33:26 pm
Quote from: Elmer J. Fapp on January 13, 2011, 04:26:26 pm
Why do we need water in the first place?
Why do we need ten classes in the first place?
Why can't any of the newbies shut the fuck up?
Why do people need to jump to conclusions about my knowledge of the game based on my post count?
Wasn't talking about you, talking about the spamming unicorn
He's not a newbie anyways man, he's just spamming.
Pfft.
Logged
♫Sani Sani Disco♫
Onion Knight
Offline
Posts: 10475
yo let's suck face and listen to rap music
Re: Water/Smimming
«
Reply #61 on:
January 13, 2011, 08:22:24 pm »
Quote from: Fugitive on January 13, 2011, 05:33:26 pm
Quote from: Elmer J. Fapp on January 13, 2011, 04:26:26 pm
Why do we need water in the first place?
Why do we need ten classes in the first place?
Quote was used in the original beta to get the character system in place. Even if nobody wanted it (there were several times), it'd just be well... wrong to take him out.
Logged
Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
[BBY] Anonymous[GGI]
Fool
Offline
Posts: 920
MY NAME'S ELMER, DAMN IT.
Re: Water/Smimming
«
Reply #62 on:
January 13, 2011, 08:28:23 pm »
o i c
Logged
CandleJack
Hero Member
Offline
Posts: 2053
+15/-130
Re: Water/Smimming
«
Reply #63 on:
January 13, 2011, 11:59:33 pm »
Quote from: Brooklyn Mason on January 13, 2011, 08:21:10 pm
Quote from: [H@M]CandleJack on January 13, 2011, 08:19:01 pm
Quote from: KAWAIIoklyn on January 13, 2011, 08:15:52 pm
Quote from: Fugitive on January 13, 2011, 07:46:38 pm
Quote from: KAWAIIoklyn on January 13, 2011, 06:10:29 pm
Quote from: Fugitive on January 13, 2011, 05:33:26 pm
Quote from: Elmer J. Fapp on January 13, 2011, 04:26:26 pm
Why do we need water in the first place?
Why do we need ten classes in the first place?
Why can't any of the newbies shut the fuck up?
Why do people need to jump to conclusions about my knowledge of the game based on my post count?
Wasn't talking about you, talking about the spamming unicorn
He's not a newbie anyways man, he's just spamming.
Pfft.
Oh yeah, I can't imply he's not a newbie due to his post count hurr...
Logged
I'm gonna need more rope...
Shamefully Stolen
aptanananananator
White Knight
Veteran Beta Tester
Offline
Posts: 6502
Indie'll name his kid after me
Re: Water/Smimming
«
Reply #64 on:
January 14, 2011, 12:10:29 am »
Water is unnecessary, and places where it should be (like truefort), it would ruin the map design.
However, as a GB entity that could be used in future maps (or if the official maps were edited to apply it), then what Rebel suggested sounds pretty balanced.
Logged
[22:07] tank: aptanors jew fro is godlike
Techno Viking
im am viking
Offline
Posts: 1380
im am viking
Re: Water/Smimming
«
Reply #65 on:
January 14, 2011, 12:12:46 am »
dumping ground for thoughts and spam bye
Logged
Quote from: Wareya
I know more about this shit than you do
Quote from: Wareya
I consistently beat you during your prime days of playing Quote
Quote from: Wareya
You have never displayed complex tactics around me. Not a single time
Quote from: Wareya
If you don't think that a pyro rush is gamebreaking you seriously don't fucking understand gg2
Quote from: [NIGA] Luchadore Chalupa
Take a mother fucking chill pill Wareya, holy shit
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