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Author Topic: You are now the drunken cyclops from Ireland (Part 3: At the frontline)  (Read 14682 times)
Ben
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« Reply #300 on: January 02, 2011, 10:27:20 am »

>look for hidden treasures
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AJF
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« Reply #301 on: January 02, 2011, 10:28:00 am »

Ho, ho. Calm down guys. I am back.

What are the last orders again?

Sticky jump into the castle, while guard getting distracted by engy, medic, spy and pyro?
c8

Since the guards are busy, you and the other demo sticky jump into the castle. The scout is able to use obstacles and plattforms to follow you.

You are three people inside the castle now. What now?
> Examine surroundings
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Washy
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« Reply #302 on: January 02, 2011, 10:28:14 am »

>Kill the guards, let medic, engie, spy and pyro in, epic battle ensues.
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« Reply #303 on: January 02, 2011, 10:31:06 am »

Ho, ho. Calm down guys. I am back.

What are the last orders again?

Sticky jump into the castle, while guard getting distracted by engy, medic, spy and pyro?
c8

Since the guards are busy, you and the other demo sticky jump into the castle. The scout is able to use obstacles and plattforms to follow you.

You are three people inside the castle now. What now?
> Examine surroundings

You see the high wall behind you. The guards on it are busy with getting ordered around by the spy.

In front of you is the entrance gate to the inner castle. It appears to be locked.

Left of you is the gate house. Right of you are some barracks and storages. A drunken soldiers lies in front of it. Thanks to the pyro of course.
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Ben
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« Reply #304 on: January 02, 2011, 10:32:21 am »

>use the stickys that are left to break the gate
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Washy
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« Reply #305 on: January 02, 2011, 10:32:50 am »

>Try to get the rest of your team inside.
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« Reply #306 on: January 02, 2011, 10:37:59 am »

>use the stickys that are left to break the gate

Not enough stickies. That gate's is reinforced with severe steel plates and iron bars. Seemingly you need a key to enter.

>Try to get the rest of your team inside.

Not possible though. At least not for all. The pyro might get in and the spy could join too, since he is on the wall.
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Leiche
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« Reply #307 on: January 02, 2011, 10:38:33 am »

HAHAHAHA LEICHENSTEIN
oh i get it.
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« Reply #308 on: January 02, 2011, 10:39:07 am »

HAHAHAHA LEICHENSTEIN
oh i get it.

Indeed you do.
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Ben
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« Reply #309 on: January 02, 2011, 10:39:33 am »

>look for key
« Last Edit: January 02, 2011, 10:40:30 am by Ben » Logged
Washy
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« Reply #310 on: January 02, 2011, 10:40:36 am »

>Try to open the gate with toothpicks or
>Blow up a sticky with a match near the gate
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« Reply #311 on: January 02, 2011, 10:42:05 am »

>look for key

Entering the storage...

You find some shelves and cupboards with weapons. Several shottys, some demoman weapons, also a Scattergun for the scout.

---

(you can't open the inner gate still, some soldier might have the key, or maybe a commander)
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Ben
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« Reply #312 on: January 02, 2011, 10:43:15 am »

>take weapons
>set shack on fire so the soldiers run there
>use sticky's and the other weapons to kill them
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Washy
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« Reply #313 on: January 02, 2011, 10:43:26 am »

>Grab weapons, try to tear down gate, have spy and pyro grab guns too.
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« Reply #314 on: January 02, 2011, 10:47:02 am »

You gather up all weapons you can carry, with a lot of ammo too. The fellow cyclops burns the shack with laughter. Alarm breaks out, chaos follows, everywhere are storming soldiers around the place, trying to extingush the fire. In all of the chaos, you don't seem to be recognized. You notice that some soldiers which left the barrack are leaving the door open. Inside you see another door with a golden sign on it. There might be something with it.

Spy and Pyro join your company.

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