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Author Topic: Brainstorm Thread  (Read 13355 times)
trog
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« Reply #285 on: February 08, 2012, 07:37:14 am »

heh the last time we did drafts...
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« Reply #286 on: February 08, 2012, 07:39:23 am »

and what happened?
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[Royal Gay Penguin Nachos Ibarra Gordita Agave] LC
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I'm not stretching the screen more than Brooklyn


« Reply #287 on: February 08, 2012, 07:40:25 am »

heh the last time we did drafts...

My Anna/ww dream team never got a match  Crying

Also the oic stairs

Is 3v3 really doable? It doesn't turn into heavy medic + runner/rocketman?
and what happened?

It took like a thousand years to finally get going and nothing ever happened bevause no one showed up to their mstches
« Last Edit: February 08, 2012, 07:45:42 am by [NIGA] LC » Logged

RedBluYellow
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« Reply #288 on: February 08, 2012, 07:46:38 am »

It does in pugs (but it's kinda dumb on ctf except for conflict)

It sounds dumb but it's actually quite fun, also easier to organize
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Nukleus
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« Reply #289 on: February 08, 2012, 07:59:47 am »

4 players to a team, 3v3 games.
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« Reply #290 on: February 08, 2012, 08:19:16 am »

Conflict is horrible for 3v3's, jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello. Its kind of like who the better scout is.
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LOLJESUS
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« Reply #291 on: February 08, 2012, 12:32:18 pm »

I'd be up for a tourney, regardless of format.
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Tankman
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WWW
« Reply #292 on: February 08, 2012, 03:03:23 pm »

Conflict is horrible for 3v3's, jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello jello. Its kind of like who the better scout is.
no it isn't.
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trog
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« Reply #293 on: February 08, 2012, 04:12:03 pm »

Scout can already abuse the bottom path quite a bit, it becomes even harder to defend against it with less people.

I wouldn't say it's as bad as other maps though.
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RebelINS
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« Reply #294 on: February 08, 2012, 04:57:04 pm »

Conflict is actually decent for 3v3 format. The back cap attempts can be mitigated by strong anchor play (usually  x13 or  x17 ). This also allows the healer to build uber more safely due to the cautious/defensive play, therefore giving more opportunities to do uberjuggle plays on the other end.
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Nukleus
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« Reply #295 on: February 09, 2012, 02:36:27 am »

But we need more maps than just conflict.
Noir? Garti?
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RedBluYellow
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« Reply #296 on: February 09, 2012, 09:45:15 am »

garti is nice but

dem backcaps

that gartiex or something (koth version) is way better
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Nukleus
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« Reply #297 on: February 09, 2012, 03:56:06 pm »

But for 3v3?
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RebelINS
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« Reply #298 on: February 09, 2012, 05:18:06 pm »

I think a modified koth_harvest would be pretty good for 3v3. Shorten the distance between spawn and the building with the bullet wall, so less time is required for the spawning players to contest the point.
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Phantom Brave
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Another one --


WWW
« Reply #299 on: February 09, 2012, 09:39:05 pm »

that's a good idea for the normal harvest too
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