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Author Topic: Winter Tournament - Map Thread  (Read 10042 times)
trog
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« Reply #45 on: November 20, 2010, 09:08:47 am »

The middle cp point is fine.
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« Reply #46 on: November 20, 2010, 11:37:25 am »

Nobody suggesting maps isn't.
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trog
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« Reply #47 on: November 20, 2010, 12:09:31 pm »

2Dfort
A fairly simple map that puts a lot of focus on straight up deathmatching skills as there's hardly any where to hide and pussyfoot around; the main fighting ground is just flat. It also puts a lot of pressure on having a good scout that can cover the bridge and stop the opposing scout from jelloing.

But to be honest the main reason I want 2Dfort is because I like standing on the bridge as heavy.
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« Reply #48 on: November 20, 2010, 12:14:28 pm »

Which 2dfort, though? The original or 2DFort2?

The original was great :3
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trog
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« Reply #49 on: November 20, 2010, 12:17:09 pm »

2Dfort looks blockier, truefort has more detail
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trog
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« Reply #50 on: November 20, 2010, 12:17:42 pm »

2Dfort is the one in my avatar if that helps
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« Reply #51 on: November 20, 2010, 12:27:00 pm »

I didn't mean truefort, I meant the original 2DFort Tongue

That one used to be called 2DFort2
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my name is taimat
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« Reply #52 on: November 20, 2010, 12:37:07 pm »

Oldfort?
Oh man that would be pretty bad to play on. Only merit is nostalgia lol
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Alfred
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« Reply #53 on: November 20, 2010, 12:45:19 pm »

An oldfort/helltrikky/avanti/construction math would be awesome, don't deny it Cheesy
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my name is taimat
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« Reply #54 on: November 20, 2010, 02:33:55 pm »

Actually, I can deny it because you aren't presenting a convincing case to add these maps. Oldfort is infamously bad for having very long corridors and bad spawn locations. Helltrikky is extremely easy to camp. Avanti is full of awkward jumps and chokepoints that would be rarely used in a small game. Stop trying to spin the "oldfag" angle to get old crappy maps in the rotation.
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« Reply #55 on: November 20, 2010, 03:00:37 pm »

Jesus, it was a joke. Calm down dearie, being serious all the time is bad for your health :/
« Last Edit: November 20, 2010, 03:01:11 pm by [GA][GU] Taimat » Logged

my name is taimat
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« Reply #56 on: November 20, 2010, 03:19:46 pm »

Jesus, it was a joke. Calm down dearie, being serious all the time is bad for your health :/
Did you read the rules before posting?
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Alfred
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« Reply #57 on: November 20, 2010, 04:07:25 pm »

Nothing in there that says everyone must be deadly serious all the time.

Tell you what, I'll make sure to write in bold pink whenever I'm not being completely serious, just for you.
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my name is taimat
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[05:36] <@Vindicator> bawls taste amazing
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« Reply #58 on: November 20, 2010, 04:15:36 pm »

Nothing in there that says everyone must be deadly serious all the time.
It's not a matter of being serious when you post. It's a matter of providing evidence for any claims that you make. If you make a joke, expect no one to pay any attention to it; you might as well not post at all. This OP also explicitly said to not make "joke posts".

If you truly believe that those older, imbalanced maps have merit, please try and defend it logically.

I'm telling you this for your benefit. Posts telling everyone that you're just joking about your previous posts effectively nulls any argument you have.
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Waterfall
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« Reply #59 on: November 20, 2010, 04:17:03 pm »

Jesus, it was a joke. Calm down dearie, being serious all the time is bad for your health :/
Did you read the rules before posting?
I don't know to take this seriously or not


I'll just leave these here, these are a few maps I found while I was thumbing through the map archives I feel *might* be good. They all feature what most people see as good traits in maps; a balance in chokepoints and paths, spam control, spawn location relative to the intel, etc. Keep in mind I kinda glanced over these, so feel free to criticize my choices
« Last Edit: November 20, 2010, 04:30:00 pm by [GA] Waterfall » Logged
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