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Author Topic: Fixing spy  (Read 26313 times)
Behind 7 Proxies
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« Reply #645 on: December 24, 2010, 03:51:43 pm »

Oi spy isn't as broken as some classes out there.

But hell, none of the GG2 classes are as broken as the TF2 classes.
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Brooklyn
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« Reply #646 on: December 24, 2010, 04:37:53 pm »

Oi spy isn't as broken as some classes out there.

But hell, none of the GG2 classes are as broken as the TF2 classes.

Oh really.

Someone gift me TF2 and a computer that can run Valve games in a reasonable 30-45 FPS, and I'll show you how wrong you are.
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Behind 7 Proxies
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« Reply #647 on: December 24, 2010, 05:01:17 pm »

TF2 is balanced because all of the classes are equally overpowered.
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dr.stampy
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« Reply #648 on: December 24, 2010, 05:18:07 pm »

equally over powered means there balanced  hehe
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Phantom Brave
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« Reply #649 on: December 24, 2010, 06:09:30 pm »

equally over powered means there balanced  hehe
Unreal 2k4
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Lemonade
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« Reply #650 on: December 24, 2010, 07:17:37 pm »

TF2 is balanced because all of the classes are equally overpowered.
...
This is the most clever thing I ever heard about TF2.
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« Reply #651 on: December 24, 2010, 09:46:40 pm »

TF2 is balanced because all of the classes are equally overpowered.
wheres that picture of that guy who's going to say something but doesn't
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[SOS] [VAL]

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Behind 7 Proxies
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« Reply #652 on: December 24, 2010, 10:33:57 pm »

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DSky
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« Reply #653 on: December 25, 2010, 12:10:38 am »



Is he wearing a... sombrero?
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Needs more maids

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Lloyd
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« Reply #654 on: December 25, 2010, 12:21:01 am »

Isn't that like a highway trooper hat?
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« Reply #655 on: December 25, 2010, 12:26:04 am »

It's a goddamn cowboy hat.

Get your asses back on topic.
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« Reply #656 on: December 27, 2010, 08:04:36 am »

Now that I think about it, increasing stab speed would also cut down on blind luck stabs, like hitting the person behind who they're aiming at or randomly hitting someone as they (the someone) come down from a jump. Actually I'm not sure why the stab doesn't turn more newbies off the class, considering how awkward it is to use when first starting out =/
« Last Edit: December 27, 2010, 08:05:08 am by Lloyd Has Quit Until 2.3 Comes Out » Logged


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« Reply #657 on: December 27, 2010, 12:22:57 pm »

But changing the stab speed would require relearning all stab timing, which is why I liked the "able to move as soon as you successfully stab" idea.
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Wherewolf
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« Reply #658 on: December 27, 2010, 12:53:04 pm »

Relearning stab timing isn't that bad, especially since stabs will be easier. And it's not like other classes don't have to adjust to their changes too.
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trog
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« Reply #659 on: December 27, 2010, 04:48:20 pm »

No blood is stupid; you don't buff a class by making it a pain in the ass to play against.

Instant speed after successful stab is... I dunno. I don't have any concrete reasons why I dislike it, but it sounds kinda weird. I'd rather just have the animation after the stab lands be shorter.
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