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lorgan3
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« Reply #510 on: December 20, 2010, 08:03:21 am » |
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Shit I thought he did 36 damage... Ignore me im just stupid.
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Bugs
Newbie
Offline
Posts: 16
I'm nearer than you think.
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« Reply #511 on: December 20, 2010, 08:04:08 am » |
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So how about it ? The health scan idea seems pretty good. But how far will the range actually be ?
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[nigs[ trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
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i am uberdeath
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« Reply #512 on: December 20, 2010, 10:15:04 am » |
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I'd say halfway to the edge of the screen at most.
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Bugs
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I'm nearer than you think.
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« Reply #513 on: December 20, 2010, 10:24:19 am » |
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I'd say halfway to the edge of the screen at most.
Sounds good. Should it be unlimited or with a slight cooldown ?
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[nigs[ trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
Offline
Posts: 9974
i am uberdeath
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« Reply #514 on: December 20, 2010, 10:32:29 am » |
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I never liked 1 use items with cooldowns.
so unlimited when cloaked. i don't think it'll be too gamebreaking.
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Agh
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« Reply #515 on: December 20, 2010, 12:14:02 pm » |
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I don't see a reason for cooldown. It means unnecessary complexity and we'll have to decide on a new button.
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Orpheon
2011 Haxxy Award Winner
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Posts: 5867
Developer
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« Reply #516 on: December 20, 2010, 01:04:44 pm » |
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Then let us completely forget cooldown. I'm happy with half a screen distance with no special buttons or cooldowns. You just move you mouse over enemies to see their health. It isn't hard to understand for everyone who never reads READMEs (which a lot do) and it isn't really OP because the spy must still get very close to it's target before seeing it's health so it's not completely without risk.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Bugs
Newbie
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Posts: 16
I'm nearer than you think.
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« Reply #517 on: December 20, 2010, 01:40:12 pm » |
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Alright then, I just proposed the cooldown idea because I thought other people would think it's way too powerful if it was unlimited, but apparently I was wrong.
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AVeTor
Guest
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« Reply #518 on: December 20, 2010, 02:17:24 pm » |
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Spies should not have blood then it would be hard to spy check.
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Fugitive
Full Member
 
Offline
Posts: 147
Fabriqué Au Canada
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« Reply #519 on: December 20, 2010, 02:22:52 pm » |
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And this would be a good thing?
lol vampire spies
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Orpheon
2011 Haxxy Award Winner
Offline
Posts: 5867
Developer
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« Reply #520 on: December 20, 2010, 04:42:45 pm » |
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Alright then, I just proposed the cooldown idea because I thought other people would think it's way too powerful if it was unlimited, but apparently I was wrong.
Sorry. But I don't think a cooldown is needed (although I was one of the proponents of the idea before). Without a cooldown it would be so much more obvious how to use it and I don't think that would be OP because if it is, just shorten the range (and raise the risk).
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Agh
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« Reply #521 on: December 20, 2010, 07:03:47 pm » |
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Spies should not have blood then it would be hard to spy check.
This is actually a good idea. Right now it's too easy to get spotted just because you got hit by a stray bullet.
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Silent Boom
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« Reply #522 on: December 20, 2010, 07:37:24 pm » |
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Spies should not have blood then it would be hard to spy check.
This is actually a good idea. Right now it's too easy to get spotted just because you got hit by a stray bullet. Only bleed when uncloaked?
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zhengman777
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« Reply #523 on: December 20, 2010, 09:34:58 pm » |
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Spies should not have blood then it would be hard to spy check.
This is actually a good idea. Right now it's too easy to get spotted just because you got hit by a stray bullet. I'm all for trying this out, so long as the spy still flickers. However, the Damage Indicator plugin will make the buff moot, so if this change is going to be implemented, you'd have to alter the DI plugin to not display damage when hitting a cloaked spy.
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aptanananananator
White Knight
Veteran Beta Tester
   
Offline
Posts: 6506
Indie'll name his kid after me
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« Reply #524 on: December 20, 2010, 10:12:59 pm » |
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Spies should not have blood then it would be hard to spy check.
This is actually a good idea. Right now it's too easy to get spotted just because you got hit by a stray bullet. I'm all for trying this out, so long as the spy still flickers. However, the Damage Indicator plugin will make the buff moot, so if this change is going to be implemented, you'd have to alter the DI plugin to not display damage when hitting a cloaked spy. The community kind of decided plugins qualify as cheating anyway soooo.. :I
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[22:07] tank: aptanors jew fro is godlike
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