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Author Topic: Fixing spy  (Read 26306 times)
Lloyd
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« Reply #330 on: December 08, 2010, 03:09:11 am »

But the rocket launcher does have a little spread.
What no it doesn't
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trog
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« Reply #331 on: December 08, 2010, 06:40:41 am »

But the rocket launcher does have a little spread. You have to realize the revolver is meant to be accurate, just not pinpoint accurate.
I don't really see what the benefit of spread is. Without it the only changes are; players can't luck out and dodge a bullet because of spread, spies can't luck out and hit someone because of spread, really good spies might be able to pull off keyhole shots and shoot people over boxes, and the bullet trajectory is the same on the client and server.

It's pretty damn close to pinpoint accurate. Consider this, the Ambassador (the unlockable Revolver replacement in TF2) is the only weapon in that game, besides the sniper rifle, considered accurate enough to have a headshot capability.
Pretty sure the tf2 revolver uses the same random spread cooldown as the ambassador, so technically they're both as accurate as each other, one just rewards it more.
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Dusty
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« Reply #332 on: December 08, 2010, 09:40:40 am »

How about this then. We aren't changing the weapon spread because you think the revolver should be more accurate, the rest of us think it's fine.
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aptanananananator
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« Reply #333 on: December 08, 2010, 11:20:55 am »

How about this then. We aren't changing the weapon spread because you think the revolver should be more accurate, the rest of us think it's fine.
Well you're kind of the only one arguing against it, so I'm not sure who "we" or "the rest of us" is.

People complain about always-cloaked, stabs-only spies, right? Why not just make the revolver a more appealing weapon?
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Dusty
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« Reply #334 on: December 08, 2010, 11:28:32 am »

I have never heard anyone except trog complain about the revolver not being 100% accurate.
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aptanananananator
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« Reply #335 on: December 08, 2010, 11:30:45 am »

I have never heard anyone except trog complain about the revolver not being 100% accurate.
It's a thread for discussing ways to modify the spy. It's not a complaint it's a suggestion, something to be discussed.
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« Reply #336 on: December 08, 2010, 12:18:33 pm »

It's a very small spread and only affects long range shots or when you're shooting through a small gap. I don't think it will make a significant impact on balance, BUT it would be more convenient and fun to use.
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« Reply #337 on: December 08, 2010, 02:22:04 pm »

How much of a damage buff?
The damage per shot is going to be raised from 25 to 28.
Coupled with the increase in firing speed, this would make the spy a lot more effective at picking off enemies.

Although it's hard to tell just by speculating.
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trog
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« Reply #338 on: December 08, 2010, 02:57:10 pm »

I have never heard anyone except trog complain about the revolver not being 100% accurate.
To be honest for me the biggest thing is having no desync between the server and client, and since there really is nothing lost by removing random spread, it'd easier to just do that rather than syncing the bullet curve.

I don't like the desync because that 1 degree spread makes a pretty big difference at longish range - where accurate weapons like the revolver should be powerful - so knowing when you're actually hitting something is pretty important.
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aptanananananator
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« Reply #339 on: December 08, 2010, 04:39:10 pm »

He's got a point, when I play spy I count off the shots that connect, since incriments of 25 are easy enough to count off it helps in knowing how much health your opponent has. There's been once or twice where I've unloaded 5 shots into a scout who just keeps coming at me.
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« Reply #340 on: December 08, 2010, 04:58:19 pm »

But think about this, if the spy can effectively act as a sniper, sometimes even a better sniper, then who would use a sniper?
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« Reply #341 on: December 08, 2010, 05:00:52 pm »

But think about this, if the spy can effectively act as a sniper, sometimes even a better sniper, then who would use a sniper?
instant undodgeable shots
charging
seeing farther than half a screen
etc.
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Watson
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« Reply #342 on: December 08, 2010, 05:02:06 pm »

uh me

the scope sight range, charge mechanic, and higher damage are all great reasons to use the sniper over the suggested spy

no one's going to snipe on dirtbowl or 2dfort with a spy- he simply doesn't have the range. He can't make the one pixel shots snipers can either, and the sniping i think you worry about will either by extremely difficult or spam

Hm, Agh summed it up for me.
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trog
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« Reply #343 on: December 08, 2010, 05:12:36 pm »

Yeah the two would function extremely different, i dunno where you're getting the idea sniper would become obsolete from.
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Dusty
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« Reply #344 on: December 08, 2010, 05:15:54 pm »

It just seems to me that the spy would make a more efficient sniper at times.
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