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Author Topic: Fixing spy  (Read 26336 times)
zhengman777
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« Reply #30 on: November 03, 2010, 11:07:06 pm »

Why are people saying that the spy should uncloak to use the sapper? The entire point of including the sapper was so that the spy could have the option of killing a sentry slowly without getting that backstab cooldown/animation.
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« Reply #31 on: November 03, 2010, 11:10:46 pm »

S key for sapper. it's unused and doesn't require weapon switch syncing. all of your other concerns are just preferential playstyle choices.

It's even mnemonic so people don't forget!

Anyway, if there is a sapper, how fast should it drain HP?
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Blazephlozard
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« Reply #32 on: November 03, 2010, 11:12:33 pm »

But I don't want middle click for sapper. The scroll wheel is good for changing weapons. The actual middle mouse button is not good enough for anything important. (In TF2, I've binded it to 'explode') There's also the fact that some mouses (mainly on laptops, nowadays) completely lack a middle mouse button. An important gameplay element cannot be delegated to mouse3.

Why are people saying that the spy should uncloak to use the sapper? The entire point of including the sapper was so that the spy could have the option of killing a sentry slowly without getting that backstab cooldown/animation.
The point of including the sapper is to DISABLE a sentry, not to kill it. Killing a sentry as spy is generally a very, very dumb idea if ANYONE from the enemy team is around you.

there we go, that's what to do. DO IT
« Last Edit: November 03, 2010, 11:13:06 pm by Blazephlozard » Logged


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zhengman777
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« Reply #33 on: November 03, 2010, 11:15:00 pm »

Why are people saying that the spy should uncloak to use the sapper? The entire point of including the sapper was so that the spy could have the option of killing a sentry slowly without getting that backstab cooldown/animation.
The point of including the sapper is to DISABLE a sentry, not to kill it. Killing a sentry as spy is generally a very, very dumb idea if ANYONE from the enemy team is around you.
D'oh! Sorry, I could've sworn that it killed the sentry in TF2, but I haven't actually played it. My bad.
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« Reply #34 on: November 03, 2010, 11:28:16 pm »

Why are people saying that the spy should uncloak to use the sapper? The entire point of including the sapper was so that the spy could have the option of killing a sentry slowly without getting that backstab cooldown/animation.
The point of including the sapper is to DISABLE a sentry, not to kill it. Killing a sentry as spy is generally a very, very dumb idea if ANYONE from the enemy team is around you.
D'oh! Sorry, I could've sworn that it killed the sentry in TF2, but I haven't actually played it. My bad.
it does, but that's not it's main goal, it's to provide a temporary opening to let your team burst through that engie nest and destroy everything there without really depending on an uber
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« Reply #35 on: November 03, 2010, 11:36:48 pm »

controls are configurable dude
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« Reply #36 on: November 03, 2010, 11:50:10 pm »

controls are configurable dude
cool, now we know, what about the people who don't know how to change them
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« Reply #37 on: November 04, 2010, 01:13:34 am »

controls are configurable dude
Yes, but a system where left-click saps a sentry if you're touching one and shoots otherwise has to be coded as such.
I think S would work for sapping (and is already defined for moving down in spectator), though the controls editor would have to specify S is "Down" as well as "Place Sapper"
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« Reply #38 on: November 04, 2010, 06:43:47 am »

Why not just have Sappers placed by passing over the Sentry? It was suggested earlier in this thread, I don't see why it was ignored.

Constructors removing Sappers could be done in the same way. The Constructor gets to the Autogun. Maybe add in a short duration before it's actually removed, but that's it. There's no need to overcomplicate things by adding in a new button.
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« Reply #39 on: November 04, 2010, 06:51:36 am »

Why not just have Sappers placed by passing over the Sentry? It was suggested earlier in this thread, I don't see why it was ignored.

Constructors removing Sappers could be done in the same way. The Constructor gets to the Autogun. Maybe add in a short duration before it's actually removed, but that's it. There's no need to overcomplicate things by adding in a new button.
Anything that happens automatically will ultimately dumb-down the mechanic. Skilled players would not be able to do crafty things and unskilled players will unintentionally blow their cover.
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« Reply #40 on: November 04, 2010, 07:04:31 am »

Sorry if someone posted my idea, but I didn't bother reading the posts here. Sorry.
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Basically I based this idea off the new knife in TF2, because it's exactly like it. Funny enough I didn't base it off of it, but when I learned about the new knife it was exactly like it. So I was lke :/


Anywho.
The stab sound? Remove it, but only when a successful stab has been done. If you fail a stab, the sound will go off to alert a spy is around, but if the stab was successful there would be no sound.
Not to mention there would be no death noise or animation. (Sorry backstab animation people) Upon death the death-cry would be silent, the death of the character wouldn't exist, meaning he'd just blip from existance, and the stab would be silent. Now you'll become the person you just stabbed, and because of the passive invisibility no one would be the wiser.

I'm unsure how you could stab in this state, because if you make right-click stab then you lose the ability to cloak which is stupid. Perhaps it could be middle-mouse button.
Anyway if you stab while diguised you'd simply stand still for the alloted time it takes to stab, so there'd be no animation, and then when you'd stab to become the spy it would check.
If failed: you would un-disguise and become a spy again. The stab sound would activate, and you would go into cloak.
If successful: You would become the person you just stabbed.


This way we're implamenting "disguises" which everyone wants, and the spy gets a buff.





So many people have said this it's funny, but that doesn't mean it's a bad Idea. I've said it myself on multiple occasions. I'd fund this idea.
« Last Edit: November 04, 2010, 07:09:04 am by Quote » Logged

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« Reply #41 on: November 04, 2010, 09:41:03 am »

Quote's idea sounds excellent (but I'm not saying it will work well). Even better, if this replaces the default knife, and if alt weapons are implemented one day, the replacement for the eternal reward could be dead-ringer like and make the knife back to the current version (non eternal reward-ish).
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aptanananananator
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« Reply #42 on: November 04, 2010, 09:52:23 am »

Seems kind of counterintuitive, and we've all discussed why disguises wouldn't work ~40000 times.
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RightBehindYou
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« Reply #43 on: November 04, 2010, 09:53:56 am »

Sorry if someone posted my idea, but I didn't bother reading the posts here. Sorry.
     x18
 quote



Basically I based this idea off the new knife in TF2, because it's exactly like it. Funny enough I didn't base it off of it, but when I learned about the new knife it was exactly like it. So I was lke :/


Anywho.
The stab sound? Remove it, but only when a successful stab has been done. If you fail a stab, the sound will go off to alert a spy is around, but if the stab was successful there would be no sound.
Not to mention there would be no death noise or animation. (Sorry backstab animation people) Upon death the death-cry would be silent, the death of the character wouldn't exist, meaning he'd just blip from existance, and the stab would be silent. Now you'll become the person you just stabbed, and because of the passive invisibility no one would be the wiser.

I'm unsure how you could stab in this state, because if you make right-click stab then you lose the ability to cloak which is stupid. Perhaps it could be middle-mouse button.
Anyway if you stab while diguised you'd simply stand still for the alloted time it takes to stab, so there'd be no animation, and then when you'd stab to become the spy it would check.
If failed: you would un-disguise and become a spy again. The stab sound would activate, and you would go into cloak.
If successful: You would become the person you just stabbed.


This way we're implamenting "disguises" which everyone wants, and the spy gets a buff.





So many people have said this it's funny, but that doesn't mean it's a bad Idea. I've said it myself on multiple occasions. I'd fund this idea.

I agree with all these ideas. No objection here, fund this.
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« Reply #44 on: November 04, 2010, 10:22:09 am »

fund this.

http://www.ganggarrison.com/forums/index.php?topic=3285.0
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