The Gang Garrison 2 Forum
May 25, 2013, 05:20:29 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 »
  Print  
Author Topic: Fixing spy  (Read 26339 times)
Lloyd
Old
Super Beta Tester
**
Offline Offline

Posts: 1082


The ghost of every deleted account and lost post


« Reply #195 on: November 07, 2010, 06:43:26 pm »

The sapper should also have infinite range and work on multiple autoguns

I mean good lord, do lone Constructors need to be even more crippled by adding in an undetectable medium-range autogun disabler?
Logged


GOOD TIMES
trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
*
Offline Offline

Posts: 9888


i am uberdeath


« Reply #196 on: November 07, 2010, 06:54:29 pm »

The sapper should also have infinite range and work on multiple autoguns

I mean good lord, do lone Constructors need to be even more crippled by adding in an undetectable medium-range autogun disabler?
how is overlapping the player sprite mid range??
Logged

Lloyd
Old
Super Beta Tester
**
Offline Offline

Posts: 1082


The ghost of every deleted account and lost post


« Reply #197 on: November 07, 2010, 06:56:12 pm »

I was referring to "sapper tossing"
Logged


GOOD TIMES
Dusty
Hero Member
*****
Offline Offline

Posts: 10661


Dust in a box under a table


« Reply #198 on: November 07, 2010, 06:56:15 pm »

Insani suggested that you press the taunt key to throw a sapper. Other people are saying that the sapper should be invisible. Lloyd put those two together.
Logged

trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
*
Offline Offline

Posts: 9888


i am uberdeath


« Reply #199 on: November 07, 2010, 06:58:24 pm »

The sapper works like the tf2 one; close range, disables sentry, slowly damages it, can bee seen by the engie. It's not throwable, but people who didn't bother reading the topic keep bringing that up even though it's been shot down and they end up confusing other people.
Logged

zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #200 on: November 07, 2010, 07:10:30 pm »

The sapper works like the tf2 one; close range, disables sentry, slowly damages it, can bee seen by the engie. It's not throwable, but people who didn't bother reading the topic keep bringing that up even though it's been shot down and they end up confusing other people.
Logged
♫Sani Sani Disco♫
Onion Knight
******
Offline Offline

Posts: 10508


yo let's suck face and listen to rap music


WWW
« Reply #201 on: November 07, 2010, 07:27:50 pm »

What I'm saying is make the sapper an alternative to the knife, but make it so you have a choice of which one to use.
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #202 on: November 07, 2010, 07:35:12 pm »

What I'm saying is make the sapper an alternative to the knife, but make it so you have a choice of which one to use.
Of course. Sapper is mapped to a different key.
Logged
Waterfall
Guest
« Reply #203 on: November 07, 2010, 07:46:49 pm »

So does that mean there will be implementation of loadout?

Seems kind of weird to give spy this special treatment

It's a domino
Logged
zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #204 on: November 07, 2010, 07:51:55 pm »

So does that mean there will be implementation of loadout?

Seems kind of weird to give spy this special treatment

It's a domino
Because GG2 is 2D, not 3D, spy's a pretty situational class. That's why some special treatment is needed.
« Last Edit: November 07, 2010, 07:52:23 pm by zhengman777 » Logged
♫Sani Sani Disco♫
Onion Knight
******
Offline Offline

Posts: 10508


yo let's suck face and listen to rap music


WWW
« Reply #205 on: November 07, 2010, 08:06:12 pm »

So does that mean there will be implementation of loadout?

Seems kind of weird to give spy this special treatment

It's a domino
Or just add the sapper to the taunt key while you're cloaked.
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Fugitive
Full Member
***
Offline Offline

Posts: 147


Fabriqué Au Canada


« Reply #206 on: November 07, 2010, 09:06:28 pm »

What??

What is this saboteur thing. Sounds dumb, just stick with the sapper

Also the Sapper disable sentries so your saboteur thing is a sapper
The difference is that with the saboteur, the engie doesn't know his sentry is disabled. Then when your team arrives he'll  z4 and have to rebuild.
that's dumb you should be ashamed
It's not my idea, I was just saying what it was since you seemed to have missed that.
Logged
AcidLead
The Flash of the Action
Veteran Beta Tester
*****
Offline Offline

Posts: 6248

Our hero returns triumphant. Execute him at once.


« Reply #207 on: November 07, 2010, 11:53:13 pm »

I will only weigh in to say that the sapper isn't necessary but does play well with invisibility compared to the current "backstab" technique. Lord knows the Infiltrator would like to at least feel like escape is within his grasp. However, the penalty for retreat is your attempt to destroy will most likely be thwarted.

Assuming nobody is dumb enough to forget to add the Wrench.
Logged

recent additions:
oh fuck it we're redoing all of AWE top-down
Lemonade
Apprenticecrastinator
Hero Member
*****
Offline Offline

Posts: 2492



« Reply #208 on: November 08, 2010, 09:24:53 am »

Or make Shotgun bullets remove it.

Anyway, just something, if the loadout idea is implemented along with the Sapper, maybe we could pull of a Sapper replacement to give a try to the Sentry disabler idea (I think it has potential).
Logged

i already have a pet that follows me around 24/7

it's called  z4

you may have seen it
♫Sani Sani Disco♫
Onion Knight
******
Offline Offline

Posts: 10508


yo let's suck face and listen to rap music


WWW
« Reply #209 on: November 08, 2010, 09:31:03 am »

I suggested that a while back, it's not too hard to add an argument to the Engineer's bullets to make it so they're the only ones that can destroy a sapper. It's just as easy as assigning the direction and speed of the bullets when you fire.
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.243 seconds with 18 queries.