The Gang Garrison 2 Forum
May 23, 2013, 05:45:57 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 »
  Print  
Author Topic: Fixing spy  (Read 26312 times)
zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #135 on: November 06, 2010, 09:49:31 pm »

Not like an engineer would notice autogun hp dropping or anything
I could've sworn that we said that the sentry woudln't be "hurt" like in TF2.
Logged
Rommel
2011 Haxxy Finalist
*
Offline Offline

Posts: 381


Flailing wildly like a professional


« Reply #136 on: November 06, 2010, 09:55:33 pm »

Seems a lot like a nerf if the only way to kill sentries is to revolver them fU:
Logged


zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #137 on: November 06, 2010, 10:07:08 pm »

Seems a lot like a nerf if the only way to kill sentries is to revolver them fU:
Sapping disables sentries lololol
Logged
L
Guest
« Reply #138 on: November 06, 2010, 10:09:40 pm »

Then what's the point if you can destroy them in one shot with knife?
Logged
?
Guest
« Reply #139 on: November 06, 2010, 10:10:54 pm »

Give spy insta stab
Give spy disguise
Give spy one shot revolver
Give spy sapper
Give spy passive invisible in front of enemy to

problem resolved.
Logged
Wherewolf
Guest
« Reply #140 on: November 06, 2010, 10:11:02 pm »

wait

so we're adding a sapper, a buff against one class
giving limited cloak, which is good and all but definitely a nerf

there's another buff in this package, right...?
Logged
zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #141 on: November 06, 2010, 10:12:00 pm »

Then what's the point if you can destroy them in one shot with knife?
wtf is it with people and reading?

Sapping lets you disable a sentry without letting a campingie realize it.

Give spy insta stab
Give spy disguise
Give spy one shot revolver
Give spy sapper
Give spy passive invisible in front of enemy to

problem resolved.
hehe

wait

so we're adding a sapper, a buff against one class
giving limited cloak, which is good and all but definitely a nerf

there's another buff in this package, right...?
Reload buff and 28dmg revolver buff, I thought...
« Last Edit: November 06, 2010, 10:12:59 pm by zhengman777 » Logged
Rommel
2011 Haxxy Finalist
*
Offline Offline

Posts: 381


Flailing wildly like a professional


« Reply #142 on: November 06, 2010, 10:12:22 pm »

Honestly, the only thing I see necessary is just a slight reload buff
Logged


L
Guest
« Reply #143 on: November 06, 2010, 10:14:07 pm »

Then what's the point if you can destroy them in one shot with knife?
wtf is it with people and reading?

Sapping lets you disable a sentry without letting a campingie realize it.
I fail to read mebee.

There seems to be a fail of logic here.

If an engie is camping the autogun, i think he will notice a sapper on it


Honestly, the only thing I see necessary is just a slight reload buff
This to fix the spy
« Last Edit: November 06, 2010, 10:15:14 pm by L » Logged
zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #144 on: November 06, 2010, 10:17:32 pm »

Then what's the point if you can destroy them in one shot with knife?
wtf is it with people and reading?

Sapping lets you disable a sentry without letting a campingie realize it.
I fail to read mebee.

There seems to be a fail of logic here.

If an engie is camping the autogun, i think he will notice a sapper on it

Wait wait wait. One of us is wrong. And it might be me. z4

I thought that it would be impossible for the engie to determine whether or not his sentry had a sapper on it.The only way to avoid this would be to construct a new sentry every once in a while, or simply to catch a spy trying to sap it (temporary visibility, remember?).
Logged
Rommel
2011 Haxxy Finalist
*
Offline Offline

Posts: 381


Flailing wildly like a professional


« Reply #145 on: November 06, 2010, 10:23:20 pm »

How is this balanced again  Drolling
Logged


zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #146 on: November 06, 2010, 10:24:07 pm »

How is this balanced again  Drolling

Cloak limit. Everyone's saying how it's such a huge nerf, so it must be, right? Drolling
Logged
Rommel
2011 Haxxy Finalist
*
Offline Offline

Posts: 381


Flailing wildly like a professional


« Reply #147 on: November 06, 2010, 10:25:34 pm »

No no the engineer unable to tell whether the sentry is sapped or not
Logged


L
Guest
« Reply #148 on: November 06, 2010, 10:26:52 pm »

So this is also nerfing the constructor's autoguns (which are already good and not brok excluding nests)

And limited cloak is huge nerf for the sapper which is a small pointless and fails in comparison to knife fV:
Logged
zhengman777
Sr. Member
****
Offline Offline

Posts: 322


« Reply #149 on: November 06, 2010, 10:31:07 pm »

So this is also nerfing the constructor's autoguns (which are already good and not brok excluding nests)

And limited cloak is huge nerf for the sapper which is a small pointless and fails in comparison to knife fV:

wtf is it with people and reading?

Sapping lets you disable a sentry without letting a campingie realize it.

:fV
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.309 seconds with 18 queries.