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Question: Muse
come back bby - 11 (16.7%)
come back bby - 1 (1.5%)
come back bby - 0 (0%)
come back bby - 0 (0%)
come back bby - 2 (3%)
come back bby - 0 (0%)
come back bby - 0 (0%)
come back bby - 0 (0%)
come back bby - 1 (1.5%)
come back bby - 1 (1.5%)
come back bby - 1 (1.5%)
come back bby - 0 (0%)
come back bby - 0 (0%)
come back bby - 3 (4.5%)
come back bby - 1 (1.5%)
come back bby - 1 (1.5%)
come back bby - 1 (1.5%)
come back bby - 0 (0%)
come back bby - 2 (3%)
come back bby - 2 (3%)
Candlejack - 10 (15.2%)
stop - 2 (3%)
spamming - 3 (4.5%)
you - 2 (3%)
negro - 22 (33.3%)
Total Voters: 44

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Author Topic: [H@M] Hurtful @ffilation of the Mean  (Read 29296 times)
Nightmare Moon
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and that's terrible.


« Reply #390 on: November 18, 2010, 07:18:02 pm »

I am going to make a...  CLAN MAP

where doing this man

where MAKING THIS HAPPEN

Hopefully it won't take as long as the clan banner.
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CandleJack
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« Reply #391 on: November 18, 2010, 07:24:06 pm »

I am going to make a...  CLAN MAP

where doing this man

where MAKING THIS HAPPEN

Hopefully it won't take as long as the clan banner.
It shouldn't be that hard since most building are rectangular anyways.
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Nightmare Moon
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and that's terrible.


« Reply #392 on: November 18, 2010, 08:03:40 pm »

I am going to make a...  CLAN MAP

where doing this man

where MAKING THIS HAPPEN

Hopefully it won't take as long as the clan banner.
It shouldn't be that hard since most building are rectangular anyways.
the map will be CP

there will be a H@M disco party
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CandleJack
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« Reply #393 on: November 18, 2010, 08:08:52 pm »

I am going to make a...  CLAN MAP

where doing this man

where MAKING THIS HAPPEN

Hopefully it won't take as long as the clan banner.
It shouldn't be that hard since most building are rectangular anyways.
the map will be CP

there will be a H@M disco party
yayyyyy
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Nightmare Moon
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and that's terrible.


« Reply #394 on: November 18, 2010, 09:20:27 pm »

Although I'm trying to make it balanced, this map is probably more fair if you play as all Q/C than anything else.

Of course, perhaps the same could be said of all maps.
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CandleJack
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« Reply #395 on: November 18, 2010, 09:25:23 pm »

Although I'm trying to make it balanced, this map is probably more fair if you play as all Q/C than anything else.

Of course, perhaps the same could be said of all maps.
lopl
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Nightmare Moon
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and that's terrible.


« Reply #396 on: November 18, 2010, 09:35:06 pm »

I just finished drawing the map and wallmask, but putting it all into the map maker will probably push it into tomorrow.

At any rate, we should have a map to troll everyone with before any major engagements.
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CandleJack
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« Reply #397 on: November 18, 2010, 10:25:29 pm »

I just finished drawing the map and wallmask, but putting it all into the map maker will probably push it into tomorrow.

At any rate, we should have a map to troll everyone with before any major engagements.
You sir are credit to team
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Nightmare Moon
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and that's terrible.


« Reply #398 on: November 18, 2010, 11:04:47 pm »

I just finished drawing the map and wallmask, but putting it all into the map maker will probably push it into tomorrow.

At any rate, we should have a map to troll everyone with before any major engagements.
You sir are credit to team
Of course, it'll still need to be playtested.  If you can just throw down a soldier and trole the entire map, that might be a problem.

The map's got a rather unique shape enforced by its design, and I feel it's fairly balanced; essentially, it's a CP map that forces the players to fight on both a level of the map that has the CP and a level that doesn't to cap it effectively.

Alternatively, everyone can just ignore the CP and party on the conveniently placed party dance floor.
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CandleJack
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« Reply #399 on: November 18, 2010, 11:10:25 pm »

I just finished drawing the map and wallmask, but putting it all into the map maker will probably push it into tomorrow.

At any rate, we should have a map to troll everyone with before any major engagements.
You sir are credit to team
Of course, it'll still need to be playtested.  If you can just throw down a soldier and trole the entire map, that might be a problem.

The map's got a rather unique shape enforced by its design, and I feel it's fairly balanced; essentially, it's a CP map that forces the players to fight on both a level of the map that has the CP and a level that doesn't to cap it effectively.

Alternatively, everyone can just ignore the CP and party on the conveniently placed party dance floor.
can we get a picture?
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Nightmare Moon
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and that's terrible.


« Reply #400 on: November 18, 2010, 11:45:53 pm »

Not only can you get a picture, you can get the map.


Code:
http://img686.imageshack.us/img686/406/hamcpdisco.png

I've tested it (but not with other players), so it should work fine.
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CandleJack
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« Reply #401 on: November 19, 2010, 12:00:28 am »

Not only can you get a picture, you can get the map.


Code:
http://img686.imageshack.us/img686/406/hamcpdisco.png

I've tested it (but not with other players), so it should work fine.
WUV
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Nightmare Moon
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and that's terrible.


« Reply #402 on: November 19, 2010, 12:11:05 am »

I'm not QUITE certain how effectively the psychedelic screens in the dancefloor (which block bullets) will block people standing inside one of the Q/C statues and firing rockets/sniper lasers/autogun lasers.

I'm hoping that they'll block about half of attacks made, so that the Q/C statues won't be entirely useless but everyone won't just walk into them and launch rockets at the other one.

EDIT: Turns out they're a lot more effective than I'd expected.  They almost completely block everything, and render any form of sniping near-useless due to the range involved.  I'm not sure if they'll block autoguns.

The best solution to this would probably be to make the disco floor smaller, but I'd like to see how the current length works out in competitive play first.

ANOTHER EDIT: By "competitive play", I mean "a round where people shoot at each other", which is essentially the equivalent of competitive play in this clan.
« Last Edit: November 19, 2010, 12:33:27 am by AzureAzelf [H@M] » Logged
CandleJack
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« Reply #403 on: November 19, 2010, 08:00:37 pm »

So it's been determined:
coleaders will have:
- a special clan tag with {H@M} instead of [H@M]
- They help moderate the clan rules by enforcing the rules
- Help set up matches or clan playtogethers(that sounds homo)
« Last Edit: November 19, 2010, 08:04:30 pm by [H@M]CandleJack » Logged

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jOHN NEGROS
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ah ah ah


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« Reply #404 on: November 19, 2010, 08:01:49 pm »

Stupid void.
So, anything new?
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