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NAGN
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« Reply #780 on: March 14, 2011, 11:19:34 pm » |
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every time someone votes and eletes their account, 1 is subtracted from the total voters number
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  [im
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AcidLead
The Flash of the Action
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Our hero returns triumphant. Execute him at once.
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« Reply #781 on: March 14, 2011, 11:48:59 pm » |
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every time someone votes and eletes their account, 1 is subtracted from the total voters number
those people must have been dogs
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recent additions: oh fuck it we're redoing all of AWE top-down
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Noobicious
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United Probes of Koprulu
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« Reply #782 on: March 17, 2011, 11:09:50 am » |
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Okay question: Old FLS, had hills and shit, how is the new FLS gonna handle those, if at all?
Old post, but is it still a thought?
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What makes me a good demoman? - Apparently , me' explosives.' 
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Washy
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no
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« Reply #783 on: March 17, 2011, 11:25:40 am » |
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It won't have hills. I'll put cliffs in a future update, I've already planned that. I'll have more info on that when the time comes though.
As for now, I'm having a bit of trouble with the network coding. If I can solve this one problem, then production from here on will be easy as hell. Creating and joining a server works. I also got sending stuff to ~sort of~ work. The client sends its game version to the server upon attempting to join. The server then checks to see if the client runs the same version, and the server isn't already full. The server will then send a message ID (works like GG2's, the first byte sent) depending on the circumstances. But then after that, it acts as if the client disconnected because the client can no longer receive or send data. If I actually have the disconnect thing on, it'll instantly run the disconnect script. wat do Also, I've been checking thoroughly and I can't see anywhere I told the server or client to disconnect anything.
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Noobicious
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« Reply #784 on: March 17, 2011, 11:42:18 am » |
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It won't have hills. I'll put cliffs in a future update, I've already planned that. I'll have more info on that when the time comes though.
As for now, I'm having a bit of trouble with the network coding. If I can solve this one problem, then production from here on will be easy as hell. Creating and joining a server works. I also got sending stuff to ~sort of~ work. The client sends its game version to the server upon attempting to join. The server then checks to see if the client runs the same version, and the server isn't already full. The server will then send a message ID (works like GG2's, the first byte sent) depending on the circumstances. But then after that, it acts as if the client disconnected because the client can no longer receive or send data. If I actually have the disconnect thing on, it'll instantly run the disconnect script. wat do Also, I've been checking thoroughly and I can't see anywhere I told the server or client to disconnect anything.
I've read that. It was the post I maybe shoulda Quoted , but yea its what I wondered. asicly Edit; Then I still wonder, When will this come / is this active of course.
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« Last Edit: March 17, 2011, 11:43:17 am by Noobicious »
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What makes me a good demoman? - Apparently , me' explosives.' 
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AcidLead
The Flash of the Action
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« Reply #785 on: March 17, 2011, 11:48:11 am » |
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It won't have hills. I'll put cliffs in a future update, I've already planned that. I'll have more info on that when the time comes though.
As for now, I'm having a bit of trouble with the network coding. If I can solve this one problem, then production from here on will be easy as hell. Creating and joining a server works. I also got sending stuff to ~sort of~ work. The client sends its game version to the server upon attempting to join. The server then checks to see if the client runs the same version, and the server isn't already full. The server will then send a message ID (works like GG2's, the first byte sent) depending on the circumstances. But then after that, it acts as if the client disconnected because the client can no longer receive or send data. If I actually have the disconnect thing on, it'll instantly run the disconnect script. wat do Also, I've been checking thoroughly and I can't see anywhere I told the server or client to disconnect anything.
I've read that. It was the post I maybe shoulda Quoted , but yea its what I wondered. asicly Edit; Then I still wonder, When will this come / is this active of course. when Kobe Bryant is no longer raping, ask Colton for specifics because I sure as hell don't want to know much more well I suppose I'm not giving him the credit he's worth as he did say he was working on the community function, and I suppose everyone voted for a full release of the community features 
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recent additions: oh fuck it we're redoing all of AWE top-down
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Saltonara
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« Reply #786 on: March 17, 2011, 03:10:58 pm » |
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Actually me and Mag have pretty much stopped working on KBR11. I stopped programming it because I needed music that he wasn't making and we just lost interest.
I'm currently in the process of rewriting the community server code. I tried copying and pasting the networking (and obviously editing it to accommodate for the Community's requirements), but that ended up not working so well so I'm just writing it from scratch.
Also to be honest, I've pretty much discarded the idea of cliffs/hills/whatever.
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« Last Edit: March 17, 2011, 03:15:27 pm by Colton »
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Noobicious
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« Reply #787 on: March 17, 2011, 03:27:36 pm » |
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Actually me and Mag have pretty much stopped working on KBR11. I stopped programming it because I needed music that he wasn't making and we just lost interest.
I'm currently in the process of rewriting the community server code. I tried copying and pasting the networking (and obviously editing it to accommodate for the Community's requirements), but that ended up not working so well so I'm just writing it from scratch.
Also to be honest, I've pretty much discarded the idea of cliffs/hills/whatever.
Woho , FLS Back in business!
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What makes me a good demoman? - Apparently , me' explosives.' 
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AcidLead
The Flash of the Action
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« Reply #788 on: March 19, 2011, 12:19:48 am » |
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Also to be honest, I've pretty much discarded the idea of cliffs/hills/whatever.
I foresaw this. I bet it's because you don't have any kind of terrain modification baseline and your code isn't modular enough to accept any at this point in time without a stupidly major rework that is not at all worth it. Actually, I'm wrong. There's air-only terrain. There is also wall terrain. But besides that, most terrain is useless decoration and doesn't affect gameplay.
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recent additions: oh fuck it we're redoing all of AWE top-down
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Saltonara
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« Reply #789 on: March 19, 2011, 07:03:34 am » |
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Yeah, pretty much.
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dr.stampy
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« Reply #790 on: March 19, 2011, 12:42:44 pm » |
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do any of the terrains limit vision in any way?
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Saltonara
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« Reply #791 on: March 19, 2011, 12:54:55 pm » |
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Nope.
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dr.stampy
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« Reply #792 on: March 19, 2011, 11:25:03 pm » |
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i would add that to the mountains and forests, after community of coarse
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AcidLead
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« Reply #793 on: March 20, 2011, 02:08:47 pm » |
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i would add that to the mountains and forests, after community of coarse
I don't think you caught the whole discussion that we just had.
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Saltonara
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« Reply #794 on: March 22, 2011, 03:08:29 pm » |
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Oh yeah. I'm gonna have to appoint some admins to the Community. Since it won't have too many members when I first release it, I'll only be appointing a couple people. Just say if you'd like to possibly become an admin. Note that I'm not going to make whoever asks an admin, only the people I trust a lot.
Also, I'm all caught up in school, so I can get back to work on this now. Yay.
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