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Question: Well after that minor inconvenience, development is continuing.
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Author Topic: Front Line Strike  (Read 59207 times)
Waterfall
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« Reply #540 on: January 20, 2011, 05:26:56 pm »

Just a thought
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Orangestar
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« Reply #541 on: January 20, 2011, 06:30:07 pm »

You can locally connect if you know your internal IP. usually 192.168.1.XXX

I do it all the time in Minecraft.
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Dusty
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« Reply #542 on: January 20, 2011, 07:03:45 pm »

or, y'know, 127.0.0.1
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Saltonara
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« Reply #543 on: January 20, 2011, 07:10:29 pm »

That's uh
Not what I meant.
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NAGN
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Yeah so now I have an idea


« Reply #544 on: January 20, 2011, 08:25:11 pm »

You know if I knew how to do that whole hosting thing that L4D and Modern Warfare 2 does, where you "host" a "local" server without port forwarding (has something to do with NAT (Network Address Translation, self explanatory)), I'd do that instead. I've been thinking about me and maybe some other people getting some dedicated servers up some time after the Community is released for those people who can't port forward for some reason or another.

It's actually not NAT traversal, it's just a single server which "serves" people

basically when you "host" a lobby, you're really just getting limited control of a big server. However, the server itself costs money, and for a small community like this you might as well just host a dedicated server yourself.


Edit : FYI, it's not a very good idea for you to do NAT traversal it in TCP. You can bypass port forwarding by doing some hole punching, but since TCP is a connection based protocal, you're going to have a tough time getting it to work.

Basically, as far as I know, how stuff like hamachi works in TCP, there's a single server in the middle between the host and the client. The host connects to the Hamachi server, and so does the client. Then any data that must be transferred from the Server to the Client, you must "tunnel" the packets into the middle man server, the Hamachi server. This takes up alot of bandwidth and you might as well use the Modern Warfare lobby approach.

This is really the only method I know, as I know, there may be another method that I dun know about. (read below)



http://www.brynosaurus.com/pub/net/p2pnat/

well I've read up on some and it seems that the same techniques for UDP hole punching also works for TCP if you time it correctly.

But it doesn't seem to be supported that much, either that or this is outdated, either way it's worth a try Cheesy
« Last Edit: January 20, 2011, 08:25:58 pm by kawAGN » Logged



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Jaco909
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« Reply #545 on: January 21, 2011, 04:46:49 pm »

I just want to say that this is a super cool project you guys are doing!
The controls are easy, graphics are good, and the map creator is super easy to use (unlike the GG2 Builder)!
I would love to see this project 100% finished some day! z5

EDIT: Colton, I know your the guy whose making this thing happen/get done (the creator), and I thank you for that.  But they helped too (somewhat).
« Last Edit: January 21, 2011, 10:15:33 pm by Jaco909 » Logged

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From: maciej01 « Sent to: Jaco909 on: Today at 10:32:11 pm »

I want MORE. Cut it, and glue it to your dick. And post pictures. Wink
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Dronery
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« Reply #546 on: January 21, 2011, 05:35:20 pm »

Wait is there a map previewer for Battle Constructor?
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Saltonara
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« Reply #547 on: January 21, 2011, 05:44:43 pm »

you guys
It's just me really. These guys are just beta testers/suggesters/helpful people/whatever.

Drone: Do you mean like, something that shows a preview of the custom map after you loaded it when setting up a game? If so, no.
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Dronery
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« Reply #548 on: January 21, 2011, 07:18:38 pm »

Drone: Do you mean like, something that shows a preview of the custom map after you loaded it when setting up a game? If so, no.
Yes, Happy building.
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Saltonara
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« Reply #549 on: January 22, 2011, 08:38:04 am »

Waypoint won. Good job, Drone.
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Dronery
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« Reply #550 on: January 22, 2011, 08:47:38 am »

Thanks, Front Line Strike/Gang Garrison 2 Community for selecting me. I appreciate it.
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« Reply #551 on: January 22, 2011, 12:10:04 pm »

 z7
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Saltonara
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« Reply #552 on: January 22, 2011, 07:30:25 pm »

Well now that I'm out of the little Minecraft trance I suppose I'll continue work on this. I'll add Drone's map and then get working on the Community. Also, there may be a new mode in the next update. I have a few ideas but they need some fleshing out.
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dr.stampy
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« Reply #553 on: January 22, 2011, 07:35:42 pm »

wake it so theres minecraft in this dispenser
edit: i just got an idea from this, some kind of a wall or barricade
« Last Edit: January 22, 2011, 07:36:28 pm by dr.stampy » Logged
Dronery
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« Reply #554 on: January 22, 2011, 07:38:04 pm »

z7
If it makes you feel better I thought my map wouldn't win, because yours looked pretty good.

Edit:Stampy we have a barricade ingame :I.
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