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Question: Well after that minor inconvenience, development is continuing.
Okay
Why the fuck can't I get rid of polls

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Author Topic: Front Line Strike  (Read 59277 times)
dr.stampy
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« Reply #315 on: December 01, 2010, 08:32:18 pm »

im sad now since i thought it would be reletivly simple, oh well... how about moneyz for killing?
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Saltonara
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« Reply #316 on: December 02, 2010, 04:32:09 pm »

Well, the new Christmas map and map maker are done. Map maker link is updated in the first post.
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dr.stampy
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« Reply #317 on: December 02, 2010, 05:13:28 pm »

dats cool although i cant play any game maker games anymore  z7
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Saltonara
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« Reply #318 on: December 03, 2010, 09:15:01 pm »

I got King of the Hill finished about an hour or so ago, and Drone conveniently hits me up at the time and asks if I wanna play FLS. I told him we should test out KotH and so I sent him the EXE. We did and it worked fine. However, since it was his first time playing, I'm not really sure if I should keep the victory time at 10 days or raise it. Or make it so if the flag is being captured and the timer hits 0, the owner won't win unless they clear that capture. Actually yeah now that I think about that it's a good idea to force the owner to clear up any capture progress before they win.
« Last Edit: December 03, 2010, 09:18:19 pm by Colton » Logged

Dusty
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« Reply #319 on: December 03, 2010, 09:30:44 pm »

...capture progress?
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Saltonara
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« Reply #320 on: December 03, 2010, 10:04:17 pm »

Okay, so here's how King of the Hill goes.

I dunno about about you but I think it'd be fucking retarded if you could instantly capture the flag.

So here's the dealio. The flag starts out not being owned by anyone. Players must position human units adjacent to it in order to capture it. At the beginning of each day, the flag's capture progress will increase by the total of the human army sizes around it. Once it reaches 100%, it becomes theirs. However, captures can be interrupted. If at least two players enemies with each other have humans near the flag, the capture progress will not increase or decrease until one of them dies or moves or whatever. The player who owns the flag already can interrupt captures, don't worry. Along with that, if some faggot tried capturing the flag for themselves and the current owner of the flag "bust a cap in yo ass nigga" or drove them away like Mexicans running from border patrol, they can decrease the capture progress but standing humans near it. Basically, they can erase any progress made by enemies to keep the flag for themselves. Also worth mentioning, flag capturing doesn't have to be consecutive. This means that you can get chased away/killed, and someone can waltz right up and pick up from where you left off so you basically just helped your enemy capture. If a player holds the flag for ten consecutive days (the counter will reset every time the flag is captured), they win.

How does this work for teams, you ask? Teammates can help each other capture and un-capture. Only one of them will be in obvious possession of the flag, however. And someone can't capture the flag if their teammate already owns it. Regardless, they will both earn the credit.

And new rule as of now: in order to actually become victorious, the capture progress has to be 0% on the final day. You won't win until it is.
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Dusty
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« Reply #321 on: December 03, 2010, 10:08:05 pm »

Sooo... after the flag hits 100%, is it possible to claim the victory for yourself (if you aren't the one who capped it to 100%)?
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Saltonara
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« Reply #322 on: December 03, 2010, 10:09:42 pm »

No. If the capture progress hits 100% while you are capturing it, it becomes yours. Capture progress can never be idle at 100%.
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Dusty
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« Reply #323 on: December 03, 2010, 10:11:00 pm »

I mean after the 10 day period, when it has to decrease.
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Saltonara
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« Reply #324 on: December 03, 2010, 10:12:10 pm »

Oh. The 10-day-counter doesn't actually start until someone caps the flag.
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Dusty
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« Reply #325 on: December 03, 2010, 10:13:33 pm »

Yea, exactly. After that's done, you said the flag had to go back down to zero capture progress. Can someone just waltz in and start recapping it at that point?
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Saltonara
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« Reply #326 on: December 03, 2010, 10:17:18 pm »

Well yeah, that's also the point of it. If someone's currently capping it, they still get a chance to finish it up. If the owner of the flag comes in and brings the progress back down to zero, the owner will win.
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Dronery
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« Reply #327 on: December 03, 2010, 11:24:24 pm »

At last the first user created map for Front Line Strike posted.....
I present.....
-flswaypoint!

*Note KotH from builder is used
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SkeleDude
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« Reply #328 on: December 03, 2010, 11:27:29 pm »

Blue lantern?
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Dusty
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« Reply #329 on: December 03, 2010, 11:28:22 pm »

At last the first user created map for Front Line Strike posted.....
I present.....
-flswaypoint!

*Note KotH from builder is used
I think Ryo beat you to it though.
The first posted map n'all
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