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Question: Well after that minor inconvenience, development is continuing.
Okay
Why the fuck can't I get rid of polls

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Author Topic: Front Line Strike  (Read 59298 times)
Saltonara
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« Reply #1350 on: May 29, 2011, 12:56:22 pm »

But it specifically states in the tutorial that the line will turn red if you can't move there.
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Dusty
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« Reply #1351 on: May 29, 2011, 01:38:12 pm »

fine, whatever.
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Saltonara
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« Reply #1352 on: May 29, 2011, 06:53:19 pm »

So I figured out how the turret will work while giving both modes their pros and cons, but still making both modes useful in their own ways. It will be in the next update.
« Last Edit: May 29, 2011, 06:53:42 pm by Colton » Logged

Hanz Ketchup
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« Reply #1353 on: May 29, 2011, 06:58:18 pm »

omg this is the best video game i have ever seen!!! it is soooooo good!!! plx make more!!! faggots!
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Washy
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no


« Reply #1354 on: May 29, 2011, 10:07:43 pm »

gasp
anti air/ground turrets with the switch of a button
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Saltonara
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« Reply #1355 on: May 29, 2011, 10:11:31 pm »

No that's not what I meant
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Washy
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no


« Reply #1356 on: May 29, 2011, 10:24:48 pm »

lol
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Saltonara
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« Reply #1357 on: May 29, 2011, 10:53:07 pm »

The turrets will have a Manual Mode, and Auto(matic) Mode. Let me show you how they work using TF2 type item descriptions!


   Auto-Turret   
   Attacks instantly at the start of the Attack Phase   
   Not controllable   

   Remote Turret   
   Does slightly more damage   
   Requires manual selection and command to operate   
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Dronery
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« Reply #1358 on: May 31, 2011, 08:38:17 pm »

How goes FLS.
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Saltonara
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« Reply #1359 on: May 31, 2011, 09:02:58 pm »

Good timing, I needed some attention here, and was about to post stuff to get said attention. Here is some stuff...


New web menus. The letters in brackets are the hotkeys; memorize them for quicker reactions. The unit selected is not faded out, so that way if you forget the unit you're using for some reason, it's right there.


Auto-Turret, the default turret mode. Fires instantly (Onslaught android instantly). I personally think the turrets look best in "gold" or black.


Remote Turret. The other turret mode. Though it'll only fire if you command it to, it will do (noticeably) more damage. The visual difference between the Auto-Turret and Remote Turret is that the Remote Turret's antenna shows, while the Auto-Turret's will retract.


New Worker construction menu. Unlike the Barracks and Garage menus, the Worker menu will show the building's ability rather than weapon stats and such.


New Barracks training menu. The Garage menu will have the same layout as this.


Again, Barracks training menu, except as you can see, the unit can not be trained until an Armory is built. This new notification is more straight to the point than the last.
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Washy
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« Reply #1360 on: May 31, 2011, 09:04:58 pm »

this is epic great job colton you are doing such a awesome job
no sarcasm
« Last Edit: May 31, 2011, 09:05:12 pm by W-W-W-aaassshyyyy » Logged
Unsung Hero
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« Reply #1361 on: May 31, 2011, 09:34:27 pm »

Is the new version out?!!!  WUV
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Saltonara
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Mamma mia!


« Reply #1362 on: June 01, 2011, 05:52:35 am »

Please point out where I said or even implied that
« Last Edit: June 01, 2011, 05:52:53 am by Colton » Logged

Noobicious
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« Reply #1363 on: June 01, 2011, 10:01:17 am »

Just dusted off mah NES , I found the game "Conflict" lying around and played it.
Have totally no memory of playing it from childhood but I found it quite similar to FLS.

Conflict - NES Gameplay


Just sayin' Smiley
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Saltonara
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Mamma mia!


« Reply #1364 on: June 01, 2011, 03:18:43 pm »

Looks like a mix between Front Mission and Advance Wars to be honest. I don't see a whole lot of similarities here besides the "strategy game" thing.

To be quite honest the only game I had taken inspiration from is Starcraft.
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