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Question: Well after that minor inconvenience, development is continuing.
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Author Topic: Front Line Strike  (Read 59278 times)
Saltonara
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Mamma mia!


« on: October 09, 2010, 07:41:15 pm »


For the couple of you who don't know, I've restarted the game yet again (don't yell at me nobody cares anyway z7). This time it is in isometric view so more than one player can be present. Along with that, it is pretty much turn based now. The game is measured in days, as most TBSG are. During the Prep Phase (the first phase of the day), players move their units, have them construct, heal, etc, and whatnot. Then when every player is done (or time runs out, if there is time on), the Attack Phase begins. Players command their units to attack and utilize special offensive abilities which will be apparent in future updates. This is probably the biggest change in the game.

Now here's a list of smaller but notable changes (tl;dr) :
-Human and vehicle health is now measured in "army size". They can still be healed (just think of lost health as units getting injured but not killed), but the difference this creates is that units (or armies as I refer to them now) can be dispersed and combined.
-Workers, rather than having to be commanded to mine or work on buildings, will automatically mine some metal and work a little on buildings that are within a one tile radius of them at the start of each day. Yes, one army of Workers can mine from multiple ore fields at the same time.
-Speaking of Workers, they can now attack as some people in the past have requested. They have a weak and very short ranged attack, however. Their attacks are 100% accurate though.
-Accuracy? Yeah, units have accuracy now. This is how that works. During attack phase, when you command an army to attack another, this action will be executed for each unit in that army: "if random((5-accuracy)/4)<=.375 {attack.hp-=damage/4}". Eh, you'll see if you don't understand that.
-Speaking of which, weapons have separate stats depending on what they're used on now. Pretty much every weapon is less accurate on armies of humans since they're small targets, while most weapons tend to be pretty accurate, if not 100% accurate against buildings, which are big and stationary. Most weapons tend to do more damage to humans, and less versus buildings. Vehicles are in the middle of those.
-Arsonists are useful now. They do less damage to humans, but much more to vehicles and buildings. They are very useful for razing bases and armies of vehicles, despite their 2-tile-range.
-Poison time is now indefinite. The only way to cure poison is to heal using a Medic.
-Medics don't use TF2-ripoff anymore. Instead, they have a medical sonar which heals all humans within a 5 tile radius of them. They don't heal completely. Mechanics work in pretty much the same way.
-Speaking of Mechanic, Arsonist, and Reaper, there's now an Armory. While you are able to create attack units from both the Barracks and Garage without one, to build the more "advanced" units, you need an Armory.
-Speaking of Garage, there's no more Hangar. Aircrafts are now built from Garages too, so it's a little easier on you guys.
-Humans are trained in one day only, while it takes two days to build vehicles. Each building has a different build time depending on what it is and how many Workers you have next to it.
-Speaking of (I have to stop using that) aircrafts, Transport Copters can now load ground vehicles. They can only have one army loaded at a time. Want to add to that? Eject the current army, combine it with another (using the one farther away from the Copter), then reload it into the Copter.

DOWNLOAD LINKS
"Front Line Strike (Standalone EXE)" (COMMUNITY IS UP!!!!1111111)
"Front Line Strike (ZIP)"
"Battlefield Constructor Build 2" (hold Shift to show the menu. Press Enter to finish typing it whatever. The maximum amount of tiles any unit can move is 5, so don't make big maps despite the fact the canvas is huge as fuck)

Questions? Ask.

People who have play-tested with me so far:
-Malpractice (didn't last long but he was the very first to do it, and ensured that things at least worked so he deserves credit) (we did another match and played it through this time)
-AcidLead
-Rodoval
-Zerostar
-Aptanor
-Blu Dragon
-Ryo
-Meower
-Drone
-Hanz
-Dr. Stampy
-Washroom
You guys deserve a medal c1
Or more specifically... a ribbon.
Intercontinental Tuesday
Thanks, you two. It was a long but fun match, challenging I must say.
Front Line Strike: Intercontinental Tuesday (whole playlist)


Participants
Colton
Aptanor
Rodoval





"Dueling Map" Contest (Drone won)
This is where I will post a snapshot and map file of each entry. Entries are limited to one per person.
« Last Edit: June 07, 2011, 07:58:07 pm by Colton » Logged

Hanz Ketchup
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« Reply #1 on: October 09, 2010, 07:51:17 pm »

I never played this before you made this thread, but it sounds, but it sounds so goddamn cool I'm just gonna have to download it.
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LocalBystander
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« Reply #2 on: October 09, 2010, 07:55:59 pm »

I liked it when it was Real-Time.
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Saltonara
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Mamma mia!


« Reply #3 on: October 09, 2010, 08:21:11 pm »

Added four snapshots to the first post.

Also Drone, there was some problems with the optimization of the game when it was completely real-time. Also I went around asking people and most said they preferred turn-based.
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NAGN
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Yeah so now I have an idea


« Reply #4 on: October 09, 2010, 08:32:29 pm »

sprites look a little difficult to distinguish
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[im
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« Reply #5 on: October 09, 2010, 08:36:32 pm »

I gave it a second thought before you posted it.
I will be willing to give all my time after school next Friday to beta test your new game if you want.

First, Some questions.
Can you show the map maker key's?
Can you draw the map out?
If so is it block by block?
When you build an armory can you give units nearby the base a small or medium sized buff? So enemies have to come up with more strategy in order to win.
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Rodoval
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It's been 3 years already, am I oldfag yet


« Reply #6 on: October 10, 2010, 03:30:31 am »

Oh God you finally are releasing this.

I kind of miss the nice sprites of the older builds though z7
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.
Lady Z3r05t4r - Honorary Life Insurance
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« Reply #7 on: October 10, 2010, 05:54:55 am »

Hell. Looks awesome Smiley

Reminds me quite of Advance Wars. Looking forward to the first release.  c1
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Honorary Life Insurance of
[SOS] ]LNWC[ [LORD] [VAL] ~{SCSCSC}~
Dusty
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« Reply #8 on: October 10, 2010, 03:11:24 pm »

Okay question: Old FLS, had hills and shit, how is the new FLS gonna handle those, if at all?
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Saltonara
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Mamma mia!


« Reply #9 on: October 10, 2010, 03:26:16 pm »

It won't have hills. I'll put cliffs in a future update, I've already planned that. I'll have more info on that when the time comes though.

As for now, I'm having a bit of trouble with the network coding. If I can solve this one problem, then production from here on will be easy as hell. Creating and joining a server works. I also got sending stuff to ~sort of~ work. The client sends its game version to the server upon attempting to join. The server then checks to see if the client runs the same version, and the server isn't already full. The server will then send a message ID (works like GG2's, the first byte sent) depending on the circumstances. But then after that, it acts as if the client disconnected because the client can no longer receive or send data. If I actually have the disconnect thing on, it'll instantly run the disconnect script. wat do
Also, I've been checking thoroughly and I can't see anywhere I told the server or client to disconnect anything.
« Last Edit: October 10, 2010, 03:27:31 pm by Colton » Logged

Dusty
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Dust in a box under a table


« Reply #10 on: October 10, 2010, 03:33:57 pm »

Hey, wasn't this also a school project? How'd that work out for you?
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Saltonara
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Mamma mia!


« Reply #11 on: October 10, 2010, 03:44:29 pm »

It wasn't due yet. It's due this 13th of January.
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NAGN
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Yeah so now I have an idea


« Reply #12 on: October 10, 2010, 03:50:23 pm »

I still find it odd that you are assigned your god damn graduation project two years ahead
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[im
Saltonara
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Mamma mia!


« Reply #13 on: October 10, 2010, 03:59:04 pm »

Technically it's assigned one year ahead. We are simply told about it at the end of 9th grade, then in 10th grade we start working on it. Then we present in 11th.
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LocalBystander
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« Reply #14 on: October 11, 2010, 03:27:49 pm »

How long is one day and night exactly?
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