The Gang Garrison 2 Forum
June 19, 2013, 12:13:23 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 »
  Print  
Author Topic: Randomized Highlander Matches (Conceptual)  (Read 1804 times)
[nigs[ trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
*
Offline Offline

Posts: 9974


i am uberdeath


« Reply #15 on: September 29, 2010, 03:06:43 pm »

Psycho make it so both teams have a medic.
no, if you don't get medic it's the luck of the draw
Great reading comprehension, both of you.
I'm saying instead of it randomly choosing whether both teams have a medic or both team don't have a medic, have it make sure someone plays medic for both teams every time.
Logged

Techno Viking
im am viking
***
Offline Offline

Posts: 1380


im am viking


« Reply #16 on: September 29, 2010, 03:20:19 pm »

what would be the worst team setup for a 5v5

 x28 x27 x25 x22 x29

shame if someone got this team lol
Logged

Quote from: Wareya
I know more about this shit than you do
Quote from: Wareya
I consistently beat you during your prime days of playing Quote
Quote from: Wareya
You have never displayed complex tactics around me. Not a single time
Quote from: Wareya
If you don't think that a pyro rush is gamebreaking you seriously don't fucking understand gg2
Quote from: [NIGA] Luchadore Chalupa
Take a mother fucking chill pill Wareya, holy shit
Psychopath
Developer In Training
*****
Offline Offline

Posts: 6828

Stop telling me to do things


« Reply #17 on: September 29, 2010, 03:21:29 pm »

Psycho make it so both teams have a medic.
no, if you don't get medic it's the luck of the draw
Great reading comprehension, both of you.
I'm saying instead of it randomly choosing whether both teams have a medic or both team don't have a medic, have it make sure someone plays medic for both teams every time.
You have no idea how it works despite me explaining it...
Logged

Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
I_am_awesome
Guest
« Reply #18 on: September 29, 2010, 03:30:49 pm »

Definitely something I was going for with the Winter GGC Tourney, with randomized player selection and a "player roulette" trade system.

Some points:

1) This game is pretty much built for 5v5 or 4v4. So stick with those numbers plus one spot for recorder/commentator.

actually it works best with 6 vs 6 on most maps imo. 4 vs 4 has far too many back caps, 5 vs 5 also feels kind of lonely on some maps sometimes :I

but organized 6vs6 is retarded, hell even 4vs4 has a lot of people not showing up
Logged
[nigs[ trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
*
Offline Offline

Posts: 9974


i am uberdeath


« Reply #19 on: September 29, 2010, 03:38:42 pm »

Psycho make it so both teams have a medic.
no, if you don't get medic it's the luck of the draw
Great reading comprehension, both of you.
I'm saying instead of it randomly choosing whether both teams have a medic or both team don't have a medic, have it make sure someone plays medic for both teams every time.
You have no idea how it works despite me explaining it...
Randomizes teams, checks to see if both teams have a medic or if they both don't, and if one does and one doesn't it changes someone so both teams either both have a medic or both don't have a medic? If so then it's ultimately choosing between both teams having a medic and both teams not having a medic, and I'm saying it should always assign a medic to each team.
Logged

Teekytots [PC:CWD]
Mr. Biceps
Moderator
*****
Offline Offline

Posts: 6188


Watching over you like it's no big deal


« Reply #20 on: September 29, 2010, 07:07:57 pm »

Count me in
Logged

Clairefox
Peaceblossom
BEWARE, I'M ON MY PERIOD
*
Offline Offline

Posts: 745


<3


« Reply #21 on: September 29, 2010, 07:34:52 pm »

The main problem would be the possibilities of team stacks in favor of the opposition.

Like Techno said, you can easily get the worst team imaginable and the opposition can get the ideal highlander setup. That's what makes it fun though, not knowing what class you'll be playing.
Logged
Intel Gourd
Guest
« Reply #22 on: September 29, 2010, 07:36:26 pm »

luck of the draw

luck of the draw

luck of the draw

luck of the draw

key words here^

if your team is bad and gets smashed, so what? next time you'll probably have a better chance. if you get sore over the loss, just leave the tourney.
Logged
Clairefox
Peaceblossom
BEWARE, I'M ON MY PERIOD
*
Offline Offline

Posts: 745


<3


« Reply #23 on: September 29, 2010, 07:37:57 pm »

That is the whole point of all of this. Good times, nobody is playing to stomp the opposition, everyone is playing for the fun of it. Sure, winning is part of it, but having fun is the key.
Logged
RebelINS
Martial Expert
*
Offline Offline

Posts: 6679


Future is so bright I gotta wear shades


« Reply #24 on: September 29, 2010, 07:58:12 pm »

http://www.random.org/sequences/

Sequence generator from integers 1 to 10 inclusive. Pick the first 5 (or 6 if it's 6v6s); roll again if there is no 6 on the team if you want to ensure that there is a healer on both teams. You can either assign the players slots, then roll, or roll then randomly assign each class to the team members.
« Last Edit: September 29, 2010, 07:59:36 pm by RebelINS » Logged

NAGN
Developer
******
Offline Offline

Posts: 16904


Yeah so now I have an idea


« Reply #25 on: September 29, 2010, 07:58:28 pm »

errr

class limits one per team and one randomized class select can cause issues with actually randomizing a class and picking one that's already chosen

unless you automatically change the class through the mod so that everyone is a random class and you ignore them attempting to change/randomize their class.
Logged



[im
Intel Gourd
Guest
« Reply #26 on: September 29, 2010, 07:59:11 pm »

Rebel, I love you so much right now. This was JUST what me and Airman needed. Thank you, sir.
Logged
RebelINS
Martial Expert
*
Offline Offline

Posts: 6679


Future is so bright I gotta wear shades


« Reply #27 on: September 29, 2010, 08:03:19 pm »

I also just checked the advanced options on that sequence generator. If there are any trust issues with lying about the randomness of it, you can set it to use pregenerated sequences from certain dates. This means that multiple people from different locations can confirm the exact sequence of numbers that was generated. Smiley

And if you want to take it a step farther to keep it clean, you can randomly generate a date with the integer randomizer, so teams can't prescreen what classes they will receive.
« Last Edit: September 29, 2010, 08:04:53 pm by RebelINS » Logged

Intel Gourd
Guest
« Reply #28 on: September 29, 2010, 08:04:30 pm »

Damn. Amazing. 

Time to get this somehow hosted, we'll need serious incentive though.
Logged
Dinomite
Hero Member
*****
Offline Offline

Posts: 2398



WWW
« Reply #29 on: September 29, 2010, 08:07:25 pm »

Always wanted a random class based battle. It makes everything more hectic and fun.
Count me in.
Logged

Pages: « 1 2 3 4 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.26 seconds with 20 queries.